Having Indy end an hour early is not a very customer friendly way of doing business.
Was this intentional? If so, then why?
If it wasn't intentional, how will you compensate those who missed out on prizes?
Having Indy end an hour early is not a very customer friendly way of doing business.
Was this intentional? If so, then why?
If it wasn't intentional, how will you compensate those who missed out on prizes?
Yeah, they offer gems as a goodwill and token gesture for funding their profits, then end the Indy an hour earlier than war. Thanks for that Gree ; Classy!!!
ILTQs are the new trials!
They made up for it via the "Day 2" guild war quests. Duh.
It also looks like the Indy quest was based on 3 days, not one day. 900 kills is a lot for 24 hours.
Personally I like the 24 hour wars. Not as time consuming as a 3 day war, but please make the goals reasonable.
Purple Squirrel