These back to back, massive energy iLTQs are a bore. They are all the same and impossible to complete without massive gem spending. I understand that some quests should only be achievable by the top spenders (I'm not opposed to this), but almost every quest is like this now. We have about 5-6 energy iLTQs per cycle, all back to back with no down time in between to even regen. While I (and likely many others) would like a reduction in the number of energy LTQs, this is unlikely to happen. However, with this high number, it would be easy to vary the level of difficulty of the quests as well as bring back GLTQs.
For example, there could be 3 iLTQs and 2 GLTQs with different levels of difficulty and the value of the final reward would match the difficulty of the quest (this would make more players willing to spend gems on the higher difficulties).
iLTQs:
1) Easy: All highly active players should be able to complete heroic gem free. Final reward: singular (infantry, magic, beast, machine) attack/defense boost.
2) Medium: Minimal gem use to complete heroic. Final reward: Higher % singular attack/defense, building output, lockbox countdown, building upgrade time boosts.
3) Hard: High number of gems needed to complete heroic. Final reward: alliance attack/defense, health regen, energy regen/back, higher % on other boosts.
All quests could have a Haste option as well.
GLTQs:
1) Easy: All highly active guilds should be able to complete heroic for free. Final reward: singular attack/defense, building output, lockbox countdown, building upgrade time boosts.
2) Hard: Gem use needed to complete heroic. Final reward: alliance attack/defense, health regen, energy regen/back, higher % on other boosts.
All quests could have a Haste option as well.
These options would bring balance to the game, lessen the repetitive feel of the game, and bring more focus back to the guild. It would also provide more opportunities for free players to complete more quests while still giving gem players quests that only they can complete.