I don't understand the lag from double and triple strikes! Why should it matter on the UI? All of this should be calculated on the back end anyways.
I don't understand the lag from double and triple strikes! Why should it matter on the UI? All of this should be calculated on the back end anyways.
On IOS
game is very slow
game shut down at unexpected moments
LTQ used energy doesn't work correct, many times you get the message lost connection with the server
some buttons don't react or very slow. In WD when you hit the attack button twice (because it don't react at the first time) you have a full bar and 25 gold spoiled.