1. #1

    Join Date
    Sep 2012
    Posts
    261

    alliances "fixing" stronghold events

    can we sort this, apparently a top alliance and some lamer are supporting another alliance and helping them win SH's in lower tier, completely ruining the tier, gifting SH's etc.

  2. #2

    Join Date
    Aug 2014
    Posts
    157
    In W18 the top 2 alliances which I am part of have now started a free for all during SH we have had some serious points tallied during last 2 events 50m points and 40m points respectfully only because other alliances in champ tier don't actually try anymore or they drop the SH before your attack lands or they hold with 1 jeep it had become a fun event again with the top 2 (sister alliances) actually fighting each other

  3. #3

    Join Date
    Aug 2014
    Posts
    157
    image.jpg
    This current SH event

  4. #4

    Join Date
    Jul 2014
    Location
    I play for fun, im a highly experienced and skilled player and can coin.
    Posts
    6
    Define fixing, you gotta understand alliances will help their sub alliances in lower leagues as much as possible and often others who can't get on the board, Fixing is where big alliances will threaten anyone who tries to defy them and get higher rank than they will allow, Fixing is where big alliances will hold every sh in the league till the end of event preventing other alliances getting rank

  5. #5

    Join Date
    Sep 2012
    Posts
    261
    a top alliance was helping one in our tier take SH, therefore ruining event for anyone else, as trying to hold/take was impossible.
    not just fixing the winner but making all other places impossible to fight over.
    not sub alliances afaik

  6. #6

    Join Date
    May 2014
    Posts
    262
    Is there a minimum period of time to hold the SH after which points will be gained?

  7. #7
    Drifting death's Avatar
    Join Date
    Jul 2013
    Location
    Death to Ming
    Posts
    452
    Quote Originally Posted by phalanx1337 View Post
    a top alliance was helping one in our tier take SH, therefore ruining event for anyone else, as trying to hold/take was impossible.
    not just fixing the winner but making all other places impossible to fight over.
    not sub alliances afaik
    This type of thing happened from early on in stronghold events, it's not great fun when top alliances help (this usually means porting a bases in with top commanders and destroying all the units we put in the stronghold), one event they did this several times....
    It's an easy fix gree block all attacks from higher league players on lower league strongholds.
    This is not a total fix as there are ways for them to help. But no one player can be on 24/7 so even if a top player drops into a smaller alliance to help out you can make them work for it.

    Other ways to adjust this are add more strongholds into each level the greater the number their is the harder it is to dominate them all.( and adjust their strength so small alliances can get in them )

    If gree wants to truly make the game strategic they could remove commanders Health and damage boosts plus personal and alliance boosts and any other type of boost the game now has... from the battles in strongholds all together, the only effect commanders have are unit numbers and unit traits all combat at strongholds is just unit on unit just like when we hit npc bases but this time both sides it's as if we have no commander stats, this then removes the need for lots of levels in events 2 or 3 max would all that's needed just to adjust for players with supers having far more units. The only time commanders come in to it are for capturing them from npc units when breaking into them. When you remove commanders from battles and boosts it just comes down to unit mixes and unit numbers and activity of the players, there can be no cheating as high rank players only advantages over lower players are there commanders and boosts.....

    I suggest rebuild rates are also going to need tweaking so players don't run out of units so fast, lower leagues higher rebuild rates. Maybe even based on unit numbers a player has, so the fewer the units they have the higher the rebuild rate. ( just for this event).

    These are just ideas comments welcome, it's your game it's better you comment now than after gree adds it to the game.

    This is a strategy game so removing unbalancing effects during world wide events seems a no brainier, I am not suggesting gree does this in all events but they maybe should if it's needed.
    If you look at the game from the outside and see what it would be like if commanders and boosts were neutralised for events you get a level playing field.

    I will repeat this, this effectively rebalances the game for world events it makes it so any active player can do well in most events, unit numbers and porting to come in to play but not as much.

    Gree please run one stronghold event like this to try it. Make sure you tell the players what change you have made so they are not shocked when a ranked 500 player does as much damage as a ranked 1 player and the rank 1 player can not dominate without constant unit movements, as they will be losing far more units than they are used to doing.

    This could also work for the old attack npc bases events, for worlds with few empty npc bases (lucky them !) let them hit the ground and get points every hexagon on the map has npc units in them. As hexagons in the centre have more units they give more points just like the bases you could boost unit numbers in the hexagons around supers up to what supers hold....Without commanders boosts in play and other boosts at play it comes down to effort to win events and unit numbers as unit loses could be far higher than normally would be when hitting npc bases, and hitting the ground offers no ranged units advantages.....
    Later DD.
    Last edited by Drifting death; 01-19-2016 at 01:22 AM.

  8. #8
    Could you make it so strongholds have to have a minimum amount of UV inside in order to be kept? Maybe the npcs could fight back occasionally?

    It can be rather boring and a total waste of time to travel 3 hours, hit one jeep then get wiped out straight away.
    Last edited by SuperNoodle; 01-24-2016 at 01:19 PM.

  9. #9

    Join Date
    Jan 2016
    Location
    If the Army and the Navy, were to look on heaven's scene. They will find the streets are guarded by
    Posts
    2
    Noodle my brother. Why the heck would you ever send a wave to a SH from 3 hours out? The quick fix to this issue is to not have a ceasefire during SH. We in W14 have gone through many world specific rules and regulations. And by doing so we inadvertently ruined the game. CF is a cancer, and it's only one promising event which makes sense in having a CF implemented is GD. (Global Domination)

  10. #10
    Quote Originally Posted by Andrew Hoople View Post
    Noodle my brother. Why the heck would you ever send a wave to a SH from 3 hours out?
    Because thats how far away the SH is and im not going to buy a teliport

  11. #11

    Join Date
    Jan 2016
    Location
    If the Army and the Navy, were to look on heaven's scene. They will find the streets are guarded by
    Posts
    2
    Noodle why don't you just do a slow port? Just hand your port/training base over to an alt or to another player and then send an attack wave to a spot of dirt right by one of the SHs that you intend on trying to control. You'll have better SH results if you do this, and then use other allies bubbles to hide uv in. So when you do that just send about 20-25 waves to your SH op and send 10-15 of them to bubbles, but send them in the formation in which you intend on attacking with. So by doing this when you run low on uv you are recalling actual affective mixtures.
    Last edited by Andrew Hoople; 01-26-2016 at 09:42 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in