Thread: The new units

  1. #1

    The new units

    Can someone please explain how the new units are supposed to be used?

    The Doom Walker for example, it has higher speed than the other long range units which means it quickly moves to the front and take the first hits in a long range fight. Personally, I think this is a bad trait for an expensive unit that takes a long time to build. The other long range units have movement speeds that make the hit order helicopter->hailstorm->artillery->railgun tank which is perfectly fine, the most expensive units die last. How is the Doom Walker supposed to fit into all this?

    The same goes for the other two new units, their movement speed and attack range does not fit with the other short- and mid-range units.

    Are the new units designed solely for use in global domination (where unit range and speed means nothing), or did someone mess up when the new units stats were set?

    An explanation would be much appreciated.

  2. #2

    Join Date
    Jul 2012
    Posts
    735
    We appreciate your feedback and concerns in regard to the new units, specifically with the Doom Walker. I do assure you that this has been passed along over to our development team so any further consideration will be taken from there!

  3. #3
    Great news - thanks!

  4. #4
    To clarify the issue:

    Short range units range/speed:
    Jeep 100/1515
    Hammerhead 100/1510
    Centurion 100/1505
    Hellfire 100/1500
    Blaze Launcher 100/1030 <--- wrong, speed should be 1495, the 1030 speed fits the mid-range units (see below)

    Mid range units range/speed
    Tank 1100/1020
    Arachnid 1100/1015
    Rocket Truck 1100/1020
    Hawk 1100/1005
    Titan 1100/1000
    Heavy Gunship 1100/600 <--- wrong, it should be 995, the 600 speed fits (well, not quite) the long range units (see below)

    Long range units range/speed
    Helicopter 2600/515
    Hailstorm 2600/510
    Artillery 2600/505
    Railgun Tank 2600/500
    Doom Walker 2600/800 <--- wrong, this unit moves way too fast. Should be 495.

    At least this is what I think. I'm sure this will be tested and fixed so that "normal" battles work out in the way you would expect.

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