There is a reason players pay to play games and that's because the players find value in them. Most of us here (I assume anyway) grew up in arcades. I have no problem giving money to a game developer because it means the game can live on and hopefully continue and make more, depending on how the developers feel. Lets be real here. Arcades were pay to play and we had no problem with that. Of course the difference between arcades and GREE games is we can choose to give them money if the game turns out to be a bag of ass.
Like with all things in the real world, if a service or in this case, game doesn't perform to our standards, we move on from it and invest in a different game. I mean all games by the way but a quarter is easier to part with than the 60 bucks a PS4, Wii U or X Box One game cost today. When it comes to mobile titles, I consider a game "bought" if I spend 60 bucks on it or if I buy the most expensive item in the game, which in Modern War's case, the Vault of Gold. That's 100 bucks on mobile game!
I liked Modern War and to this day, I still do so I wanted to give the developers my money as a thanks for providing me entertainment. Unlike the arcade, Modern War is a game I can play for free most of the time, like I do all games. When it comes to DLC for games, I don't buy them all unless its something I need or want because something is interesting. If Pokemon made a free to play MMO game, they would have all my money and all the money available. DLC is some of my favorite things in gaming because if its done right and not a cash grab, it means the game is healthy. I would be worried if a game didn't have DLC or some form of balance micro-transactions because it will be a game I might not play with the fear of the developers not supporting their game. This can happen anyway but the risk is too high. We play games because we want to invest in something. If something is too high risk, we wont bother with it.
What I'm getting at is we like Modern War or what other GREE game we play but we aren't happy with how the game is run. These free to play games don't take much to run, and based on the last many cycles, its clear they don't. They just throw in some data and the machine just ****s out a cycle. If its buggy, oh well.
I was happy when we were getting 2 Frontline events a cycle when we had the 3 day Frontline and the 1 day Frontline. Though they were the same event, both played completely different. Same with the 1 day WD versus the 3 day WD. It was a nice way to mix things up my turning a campy base "tournament" into a fast pace "tournament". Can you manage a whole team in a 1 day event? This was fun and welcomed but now they are a chore. I personally don't think Frontline should be longer than 48 hours and I think many would agree but why not have the second Frontline be 1 day? OR better yet not have a second frontline on each cycle. Mix it up a bit to keep thing fresh. Where are the PvP events at? Where are any of the events at?
LTQs... Oh my god... Kill them with fire. There is a big issue with them. Its not that they don't function right most of the time, its they are unbalance versus the community. For example, a player with +3 energy regen, almost all of them by the way, to complete a mission that cost 5000 energy to complete cost about 28 hours. We're talking over a day to complete 1 goal, which would reward that player poorly so most people just dont do them. Return the energy regen boost or just don't have these events all the time. These use to be once a week, not they are back to back, which leads me to my next point...
Back to back events. Why?! These do nothing but burn out players. I know people will just say you dont have to do all of them but if you want to be competitive, you have to attempt. I open or try to open a crate every hours. You see the problem here when these crate events are back to back right? Cut down on like half the events. More doesn't mean more money. Less is more here. Make the players want them. We'll let you know on the forums.
The main thing here are the rewards though. This is the biggest reason we play games! We play them because we want stuff but the rewards are so brain dead. They are all stat boost. Stop with these. All these do is over inflate boss events to the point to where they are not fun. It was nice to see double strike become available to the masses. I was happy to see that because you were listening to the players but then you went a ****ed that up when you allow people to buy them from the store, which made the boost useless.
Take a look at the Upgrade Specialist and Rosie the Riveter. This is how I feel these type of boost should be handled. In game events should be based on what you can earn in game or buy in the store. The Prestige game modes should be based on this. If I can earn 4 +1 energy regen through normal game play and buy another 3 +1 energy regen for a total of +7 in additional to the base +3, prestige should be based on the +10 energy regen. Normal being the game at bare bone, prestige being what you can get in game, not counting event based items and master being what can be done based on all assets of the game. This is how this should be handled, yet its all just a cash grab.
Like I said, I give money when there is something I find value it. I'm not giving you money for a +3 air attack boost. I'll give money for a +3 energy regen though. Keep in mind here I'm not saying give these out ALL the time but some of the time. Why not put the +1 energy regen back in division? Why not put them in a LTQ sometimes. We simply want new boost that can grow our account and you can do that but aren't. The players will spend a little to get some new stuff. Events will naturally make money so there isn't any need to punish the players this hard.
The lack of content... can I say that? I guess I mean the store. I've never played a game where the in game cash system became pointless. It was all replaced by gold. This is disrespectful to the player because they are still giving out IPH boost. OH! lets not forget about the causality reduction boost too! All the units are indestructible and the ones you can buy, don't make your army. The smallest unit to my my army is a 4.9m attack air unit, others are like 22m attack! Give the players something to spend that money on! While we're at it, give us new units to buy! Every cycle, give us new units to buy so we can keep up with the inflation. Have some kind of planning here. You guys say you aren't ending the game but all the stuff we see now says otherwise. I'm not giving you my money because I have no idea what state the game is in, none of us do. We do want to give you our money but we can't because there isn't communication between the devs and players. We see this as a form of disrespect because you are taking the money of those still paying and aren't fixing any of the problems.
In any other game, if I sent a message to support because the game had an error and prevent me from getting my prize, they will make attempts to fix it because doing nothing prevents them for getting money. They check the accounts to see where the problem exist and providing screenshots help the process. Unlike GREE games... Just recently with the last Epic Boss, the day one faction goal never completed after getting the 300 kills. I provided the screenshots to prove it, my whole faction did. Some got the unit from support, others didn't for some reason. I should have provided a video but Im sure that would not have done anything. I just got the same message "We looked at your account and saw that you didn't complete the faction goal" What? Who looks at the messages because some got it and the rest didn't, yet we sent the same message.
This is why we aren't spending because the results aren't consistent... Okay, one thing is consistent and the the level of customer service being displayed. If this game fails, it your fault because you come across as a developer who doesn't care. You can pay to get or attempt to get it, not get what you paid for and get a "tough ****" reply from support, which happens all of often, You pretty much give GREE 100 bucks and spend gold for free.
The people at the top will spend but you should target those of us who aren't spending. This is why we don't. Game balance is an issue, you blew your load and gave out a ton of health and energy regen to the very top, making it to where none of us can get them without the fear of making the top much stronger when we have given options to handle this, customer support is a joke and is not worth using but we do with the hopes of maybe not getting a bot, you can buy something not and not get it and get 5 health packs from support. The regen items are pointless because you need like 1000 to complete a boss or LTQ. The gold cost to finish events versus what gold cost to buy is a joke. This is like paying a guy 100 bucks to take a **** on you. On top of that, events cost different amounts per player.
In short GREE, if you want us to spend money, which is something we want to do, treat us like players and reward us for our time. No one wants concrete for spending 5000 energy to finish 1 goal of 15 or 20. Give us better rewards, we want regen boost. Just re-release the old regen boost or sell them in the store, 1 per player and have less events. Make us want events and bring back some old ones. Slow down a bit, plan events and bug check them. I don't ever hear issues about Clash of Clans, though Im sure they exist but I hear the game is still going strong.
Modern War is a good game but its not being managed well. Fire the whole development team, other than those who do good work and replace them with people with a passion for game design.
Rant over. Seriously GREE, get your **** together.