So I found the post that breaks down the chance of legendary loot for a level 100 boss:
Devils Pizza is 10% chance
City Drifter is 1.3% chance
Prison Ball is 0.7% chance
Does this same concept or percentage break down exist for all legendary loot tables per level of boss?
If you look at it a slightly different way you can get this:
Pizza 10% + Drifter 1.4% + Ball 0.7% = 12% chance drop on level 100 boss or
Pizza 83.33% chance of the 12% chance total
Drifter 10.83% chance of the 12% chance total
Ball 5.83% chance of the 12% chance total
If we uses that same break down and apply it to a level 90 boss where the legendary drop chance is 9% total. Is the loot break down this:
Pizza 83.33% of 9% chance = 7.50%
Drifter 10.83% of 9% chance = .98%
Ball 5.83% of 9% chance = .52%
Thus Pizza 7.5% + Drifter .98% + Ball .52% = 9% total.
If this is true and you can 1 hit a level 90 for loot, then you are better served doing that over 2 hitting a level 95 or 100 for loot.
2 loots at .52% = 1.04% which is greater then 1 loot at .7% chance.....Isn't math fun?