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  1. #1

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    New features! We want your feedback!!

    We have some new and exciting information to announce! We are planning new game features and would love to hear your ideas and suggestions! We have seen some recent suggestions provided and would love to keep that going strong, so please feel free to post away.


    Though we cannot guarantee if or when your suggestions will be incorporated into a new feature, we are committed to giving each suggestion full consideration in our planning and design process!



  2. #2
    The1nONLY's Avatar
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    Theres one thing that lacks in WON all these times are new UNITS!
    The1nONLY
    WORLD 2

    The Corporation

  3. #3
    Vile Lynn's Avatar
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    Quote Originally Posted by Tardavic View Post
    We have some new and exciting information to announce! Translation: We need help. We are planning new game features and would love to hear your ideas and suggestions! We are out of ideas and have no imagination. We have seen some recent suggestions provided and would love to keep that going strong, so please feel free to post away. Feel free because we won't pay you for your ideas.


    Though we cannot guarantee if or when your suggestions will be incorporated into a new feature, we are committed to giving each suggestion full consideration in our planning and design process! Thanks for doing OUR job! You'll have to deal with the issues we won't fix while we mess up more code.


    Fix all of the current issues before you make more.
    Get real.
    Last edited by Vile Lynn; 08-22-2015 at 08:36 AM.

  4. #4
    Lolsies's Avatar
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    A starter list: (derived from Concerns and Questions thread)

    1. Provide a huge bundle once a month for players looking for a deal. We haven't seen a discount in a few weeks. People will pop their eyes out if they see good stuff at a good price.

    2. Add a button showing who is online and who is not to observe player activity. Self explanatory.

    3. Add a BP mission/event to Holdout to increase use of strategy and participation. Some weaker players can't participate in Holdout because of their low levelled comms or low level experimentals. In this way, they'll be able to get incentive for sending a few waves.

    4. Create a system where weaker commanders are used to increase a percentage of star meter or experience points.

    5. Create a system of upgrades to use unused base cores. Lots of them sitting unused in my inventory.

    6. Be able to create names for army templates. Please.

    7. Create a world that requires a 'subscription fee' for the higher level players wanting higher level competition. Self explanatory.

    8. Please, please give us a new troop. Some have suggested a Radar troop, which helps detect enemy activity when capturing a base. It will see whether troops are being reinforced and what comms are being sent.

  5. #5

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    Oh wow...cmon just read the forum. People have been suggesting great ways for you to improve for years here.

  6. #6
    The1nONLY's Avatar
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    A NPC Boss event.

    Place a/ or many NPC in centre of map when event starts and make NPC really hard to kill and also regen really fast.

    The alliance that scores the most uv from NPC wins.

    The more troops and better comms you have would be an advantage
    The1nONLY
    WORLD 2

    The Corporation

  7. #7
    Why I can't open modern war now not connected to server even I have connection and I'm connected

  8. #8
    Vile Lynn's Avatar
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    Quote Originally Posted by Divinagracia Rael View Post
    Why I can't open modern war now not connected to server even I have connection and I'm connected
    Welcome to the (wrong) forum This is the War of Nations forum.
    The Modern War General forum is here.

    Try deleting and reinstalling MW. That might help.
    All info is kept server-side so you won't lose anything.

    Good luck!

  9. #9
    Maybe don't make it so obvious that Gree just want our money 24/7..

    The rewards for box event are: 16 destroyer comms, 10 master comms, 35 specialist recruits, 75 XP training for specialists.
    The rewards for stronghold were: 1 yama comm, 2 proton comms.
    X-World rewards are getting worse also.

    A 3 day stronghold or 3 day X-world event should be rewarded with comms equivalent to what you're giving out in the box event. The champ comms are no longer available apart from buying them, this is too obvious and many players are becoming tired of being ripped off by Gree.

  10. #10

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    How about double Xp earned so people spend less time lv up coms?

  11. #11

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    And how about dropping some extinct satellites materials like gyro cores?

  12. #12
    Drifting death's Avatar
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    If you want to pull what's left of this great game back from the brink.
    let players move worlds give them the ability to see the number of players still playing in their world, and give them a choice of world to move to based on their standing, and commanders in the game.

    Then Create world types to add new experiences, war worlds, event worlds, casual worlds, for casual players make rules on each world work differently, make players boosts and items move with them, but some worlds disregard them, some magnify them, some worlds have captures that are very fast, some are very slow, some worlds units can be captured after an attack, the list is as long as your imagination.

    Let players jump in and out of these new worlds types, they remain active in there new worlds but they can clone their game into these event worlds, maybe weekly or monthly or even daily. in fast capture world maybe we all start at the same time with the same units and there are no rules on the number of bases we can hold, the world resets after a week.... So its a fast brutal battle where you can be destroyed down to a home base in a 48hr time frame so base loss auto shields are much shorter.... Defending every base is a must....

    if you crack this, and you fix all your problems......... As new world types, can reset all your stupid tinkering. Items to sell are fast travel speedups and resources and resources boosts everything else are not needed.
    And the move of players to new primary worlds based on their level commanders and standing resets players into full active worlds. Full of players at a similar level to them. No scouting for hours for a targets in ghost worlds...

    I am sure this is very complex to do but worth it.... Just letting players move so you can group players up into 75% full worlds rather than the ghosts that some are now fixes loads of your problems with declining worlds....

    Then add special event worlds. players can try for a change of pace from their normal game and rules. you continually refresh the game... Win win.. I would add, event worlds could be setup to level the game, remove any of a players normal advantages. So its skill battles that have no bearing on their main game they are just for fun and the challenge. So players could enter a world for an event some could just take hours, others days, some weeks. All these worlds can be basically normal worlds but with special twists...

    If you do like any of the ideas posted by anyone in this thread respond... By saying so. So other players can comment and weed out possible problems and improve on them, so when they do make it into the game. Players feel they had a hand in it...

  13. #13

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    Listen to drifting death.

    I had a similar idea, but more event based... I call it the wormhole. Players are given (or can buy) a wormhole key that can open up a passage to another world. They then select a base to be cloned in another, small, temporary world perhaps the size of the 1400 area. Any comms and units in that op are cloned into the virtual world. There, you will meet players from across the multiple worlds in WoN, who are roughly the same strength (calculated by a combination of unit commander strength and UV). The goal is to create a quick-ish area where you can attack other players and play a fast paced game of attacking and defending. Any BP you gain in the warmhole you get to keep. Critically, the wormhole closes as soon as you are beaten at your base. This will give people a strong incentive to both attack and defend, since if they don't keep units in their base to defend, they will lose and the wormhole will close. But knowing that others will actually have units at their ops will be a strong incentive to attack. Attack and defense mechanics will be identical to WoN (including grids, sensors, boosts, etc.), and players can tp around within the wormhole world, can use speed-ups, and rebuild rates will be the same (40%/20%) within the wormhole, but as with crossworlds, the wormhole duplicates the troops (or maybe some losses carry back to the home world to keep people from repeatedly entering the wormhole). Since the ops will be close together, battles will be quick, and players will be moving in and out as their UV dwindles and eventually they get beaten. It will be an interesting strategic decision on how much UV to send out versus how much to keep in the base; send out too much and your base will be vulnerable to attack. But, of course, because the rebuild rate and BP formula favors attacking, you want to have a bunch of waves out.

    The key aspect of this is to try to distill the best part of WoN, which for me has always been getting into one-on-one battles with players who are on and in game.

    But first GREE has to fix the existing issues, and for something like this it will be crucially important that GREE fix the lag problem. If GREE were to implement this, and the first event were bogged down in horrible lag (Remember, you will have a hundred players maybe in a small world each sending out multiple waves), it would be a disaster.

    BC

  14. #14
    Good day.
    1. There are no satelite materials in the store for some time now, so it would be nice if you would bring them back. This way, it is impossible to build a new satelite.
    2. Personal boosts are limited to 200%, which limitation unables players in their progress. All my personal boosts are on their maximums. That's why I won't by gold bundle with personal boosts, nor will I participate in the events in which you offer personal boosts, because I don't need them. Any way, blocking personal boost means less money for you
    3. Most of the "old" players are frustrated by enormous request which you have been put infront of them for finishing attacking points mission. The prize remain the same (1.5mil uranium and 1.5 mil titanium), and the request for collecting attacking points are endlessly growing. Totally unnecessary and unfair, you have lost houndreds of players so far for that reason only, because they can't build enough Titans, hellfires and railguns, considering the lacks of resources and enormus request for bp
    4. Lately, the most common events are box and cw. From time to time you give player build and player bp events. In other words, you only give events in which the players must spend their money in order to gain prizes. Wrong move. Look at the numbers, how much you earned from this game a year ago, and how much you earn now? The numbers say everything. The players are frustrated by More and more people gives up playing this game. Give back old events: Ally war, ally build, ally build ltm, npc attack, invasion...and put in some new events asap!

  15. #15
    Drifting death's Avatar
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    To refine or reduce Bostoncard's and my idea into one that may be built in the short term. But his is great if you can do it do it.
    I like his wormhole purchase idea of monetising these event worlds for you Gree when I say monetise I mean set thresholds of gold that can be reasonably earned from advert clicking as this is supposed to be a freemium game, but still brings in money for you Gree or for big gold spenders gold packs offer wormholes in them.
    I see these event worlds being much smaller with fewer players. That the game fully or partially clone's one of our worlds accounts into, as players can have an account in every world we could create or adjust an account to work better at set event types. In accounts on different worlds......
    All based on your current world design just made more compact ie bases closer together and smaller overall so it maybe only a few hours travel time to go from one side to the other, not the 16-17 hour round trip it is now.

    World ideas.

    1. Maybe 100 players so 2 alliances can go to war. Rules as now, and twists on rules, like capture times, travel times, capture rules.
    2. 20 players mini worlds, for death matches, play off events, play off's so it remains fun and challenging. I suggest world location controlled so events are run in just one location to reduce lag. And open events for the best of the best world wide gree then you need to create world rankings and local rankings for players.
    3. Mini map, or full map but a twist on game play, radars are different and cover a smaller area, they are pre built all over the map to give full coverage, players can capture them, destroy them, rebuild them, only the owner can track enemy movements with them, radar coverage show the map green for us, Hexes flip colour to red if enamy enters them with ground units yellow if aircraft mixed army it shows red and yellow, the only way to capture bases and radar is with ground units, movement can be as we do now but if the enamy units are intercepted they fight on that hex. So radar become tactical. I suggest they are pre built on the maps and can be destroyed with aircraft but captured with ground units, I would also like to see aircraft having far faster movement than land units so its more real world. I would also like to see range limits on aircraft, based on fuel for a unit type. The radar stations are like mini bases that can be defended with units and commanders. So capturing them gives you advantages and can blind players to your attacks I see outposts having very small radar that always give a 15min warning even if an enamy captures your radar...
    4. I see these mini worlds as ranked so if you do well you get a higher ranking and the next event is with better players at a similar rank to you.
    5. As basicly these are just mini sized worlds that are mostly run in one time zone I see them having less overheads and less lag.
    6. Full size worlds.
    I see them like this, in our menus we can play in all 39 worlds if we want, now what I want is we can move any of our worlds we are playing into any open world so unlike what we have now if I started new in world 1 I would start from scratch there and have no chance I suggest we can select a current world and move our commanders and units boosts and upgrades into a new world but by doing so we do not clone the stuff but actualy move it, we start from just a home base ( I suggest home base is fully cloned to give fast starts) in the new world but in our old world our bases revert to npc bases instantly. So we can move back if we want but its just like any restart we only have a home base the diffrence is the stuff we have spent time and money on move with us.
    Now if your clever Gree you use this new move system to reshuffle players into basic ranking by limiting which worlds are open for a player to move into you have the makings of a leveling tool and you fix some of the problems. This also encourages players to hold multi accounts, an option for money making Gree is account cloning. A player has to pay to clone his account on one world into a new one so he then has 2 copy's of one of their world accounts. The new cloned account starts from a HB just like any new player in a world the difference is they have their items upgrades and commanders. From there biggest worlds game... I could see that as a big money spinner.......

    Airtomas's problems can also be fixed with moves into new worlds, as new worlds could offer higher personal boost caps. And Gree his other requests are within your grasp any time. With player satisfaction comes spending if I was a big player sitting in a older world seeing the player base dry up fast then I would stop spending as well, as if I start again in a new world I lose everything I built up. Cross world event help stave off the feeling of empty worlds but they don't replace basic game play.

    If you want to add extra complexity into radar worlds offer upgrades and radar jamming special items that block or boost the radar....
    Last edited by Drifting death; 08-16-2015 at 02:56 AM.

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