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Thread: New LTQ and speed goals

  1. #16
    Articulate Author
    Member Since
    Jan 2013
    Post Count
    352
    Event is glitched as well

    I finished speed normal 1/2
    Speed normal 2/2 Is complete presteige in x amount of time

    I finished speed presteige 1/2

    Speed normal 2/2 completed, but. . . . .

    Presteige 2/2 completely disappeared!!!!

    Amazing.

    Happened to faction mates as well.

    iOS and Andriod same.

    I checked inventory as well.

  2. #17
    Steady Scribe
    Member Since
    Jul 2014
    Post Count
    57
    LTQ energy requirements make no sense without allowing players to collect some energy regen bonuses. Bring back energy regen bonuses !!!

    Speaking of bonuses, when was the last time we saw a health regen bonuses.

  3. #18
    Prominent Poet Pidgeot's Avatar
    Member Since
    Dec 2012
    Post Count
    1,841
    Quote Originally Posted by truthteller View Post
    They keep increasing it because they are trying to see at what point the addicts will stop spending to finish them, so as long as the LTQs make revenues thanks to those that need to finish everything no matter the cost, GREE will just keep increasing the energy needed
    I know. At this point, Im thinking of cutting out LTQs all together because they are not worth it. I have never played a free to play game where you cant finish any goal without spending.
    If you are not c, you have no rs...

  4. #19
    Verbose Veteran
    Member Since
    Apr 2015
    Main Game
    Modern War
    Post Count
    815
    Quote Originally Posted by Pidgeot View Post
    I feel this LTQ was really evil in how they ran it. Normal speed should be free for just about everyone at +3 regen but it cost 16k energy to.
    No speed goal should be obtainable by someone that has the same regen that you start with.

  5. #20
    Consistent Contributor
    Member Since
    Sep 2013
    Post Count
    156
    All true, but the LTQs have varied wildly the past few times. Maybe Gree are trying to tweak the income vs participation ratio.

    The game can't survive in the short-term unless it produces enough money.

    But it can't survive long-term if the only players are 500 whales tail-slapping each other over and over again.

    I don't imagine that Gree bases most of it's decisions about MW on what they read on here. It seems probable that they are able to produce statistics about how many users spent an average of how much in pursuit of reward X through event Y. Our feedback is essentially self-serving - we want what suits us best. The data will provide them with a more objective measure of what is popular and productive.
    One equal temper of heroic hearts

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