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  1. #1

    No hope for the non-coiners.

    With the new 120 comms that are only achievable if you're a top coiner in your world (or the globe), and the reintroduction of personal boosts only to the top ten coiners (sorry, builders) in each world, what hope is there now for the non & occasional coiners?

    Already in my world the normal heavy coiners have bought & merged Omega to 120. During stronghold, along with the bought 50% warheads, she was simply unstoppable. Added to that these players already have personal boosts way beyond what 99% of us could hope for, I'm starting to wonder if it's time to call it a day with War of Nations, sadly.

    I understand the need for coiners, I spend occasionally myself also. So I am in no way blaming them for unbalancing an already unbalanced game. Gree must have known what would happen if they introduced comms and boosts that only heavy coiners could obtain. Setting up defences, or attacks, is completely pointless when you're ported on by a player with 2 x 120 comms, high personal boosts and every added on bought boost available. Flying UV 24/7 to try & avoid these ports & comms is also defeating the object of the game.

    It was fun for a while, but when the fun & enjoyment is taken out of a game in the way it has, then it is probably time to call it a day.

    Thanks War of Nations, I had fun...

  2. #2
    Well,gree achieved their aim of getting the coiners to spend n spend,u gotta give them credit for that. Poty they're gonna lose most if not all of the other non coiners.

  3. #3

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    This is nothing new. When the game was fairly new, free players could get a few isolated level 50 platinum comms and occasionally be able to merge them up to 60's or straight 70's or might be able to perfect merge a rare comm to get a perfect 60, while the coiners could win the player events and merge them up to 90's. Then GREE started making the LTE's reasonable and it was possible for non-coiners to get LTE 90's and sometimes 100's, while the coiners could routinely get the 100's and merge a bunch in (some of them could not be made into perfect 100's). GREE also introduced the master comms, and it was possible for the coiners to get perfect 100's. Then GREE openned up the floodgates and made it possible for non-coiners to enough epic comms to get perfect 90's, and GREE introduced the hero comms so non-coiners could get a level 100 comm. But they still needed to get the coiners a chance to stay ahead, which is why the 110's and 120's were made.

    Actually, the people who really have a right to be pissed is the former coiners who spent money a while ago to get perfect 90's and 100's, but whose commanders are now a dime a dozen.

    GREE needs to do this so that people CONTINUE to spend. Otherwise, there comes a point with about 30 perfect 90's, and a dozen 100's where there is little added benefit for the coiner spending money. Unless they can get a shiny new 110 or 120 comm.
    BC

  4. #4
    Lolsies's Avatar
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    The Heroic recruits were a step in the right direction, but they easily nullified it with the introduction of these top-placing exclusive comms...GREE definitely needs to think more about benefiting all the players as a whole.

  5. #5

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    The Heroic recruits are far worse than the original LTM 90 commanders. Many good non-coiners could get the LTM 90s and 8 of them. Heroics were actually a failure.

  6. #6

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    The build LTMs are currently almost impossible to complete.

    Quote Originally Posted by bostoncard View Post
    This is nothing new. When the game was fairly new, free players could get a few isolated level 50 platinum comms and occasionally be able to merge them up to 60's or straight 70's or might be able to perfect merge a rare comm to get a perfect 60, while the coiners could win the player events and merge them up to 90's. Then GREE started making the LTE's reasonable and it was possible for non-coiners to get LTE 90's and sometimes 100's, while the coiners could routinely get the 100's and merge a bunch in (some of them could not be made into perfect 100's). GREE also introduced the master comms, and it was possible for the coiners to get perfect 100's. Then GREE openned up the floodgates and made it possible for non-coiners to enough epic comms to get perfect 90's, and GREE introduced the hero comms so non-coiners could get a level 100 comm. But they still needed to get the coiners a chance to stay ahead, which is why the 110's and 120's were made.

    Actually, the people who really have a right to be pissed is the former coiners who spent money a while ago to get perfect 90's and 100's, but whose commanders are now a dime a dozen.

    GREE needs to do this so that people CONTINUE to spend. Otherwise, there comes a point with about 30 perfect 90's, and a dozen 100's where there is little added benefit for the coiner spending money. Unless they can get a shiny new 110 or 120 comm.
    BC

  7. #7
    Energy's Avatar
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    Master recruits and champion recruits can be easily obtained by players during SH and CWE. You just need to be smart about your tactics. many smaller alliances make the mistake of going for high points during CWE (and thus keep getting matched against stronger opponents), while they would get better prizes if they just focused on finishing the LTMs

  8. #8
    Regardless what Gree does or doesn't do for the game, the great players will be great and bad players will be bad. It's not all about the money, but it surely helps either way.

    Most of us are mediocre (or below mediocre) players and it's mainly upon your personal commitment and actions what your profile looks like. There are a great bunch of very strong players that haven't used gold basically at all, but they have achieved the top with huge amount of work and commitment to their alliances/game performances. These guys are not top 1 in the global scale, but they can be kicking the top 1's ass in a battle, so to say.

    So, however we all whine and say gree do this and gree do that, it's always affecting someone in a way or another. Gree has a very hard job to please everyone, but they surely could start it with improving the events instead of improving/changing the individual strenght that affect the current events or gameplay.

    There needs to be something that intrigues the strongest, and there needs to be something that the low level players want to achieve. With the current way, there wont be either. People are getting very strong commanders within a day or a week, when in the beginning it took a month atleast. So the "getting strong commanders" problem is solved, as even mediocre players are complaining they/we have too much unopened commanders we cant use. Now the problem is to keep the game entertaining. That entertainment factor is decreasing day by day. That is the problem.

  9. #9

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    Quote Originally Posted by Kerean View Post
    The Heroic recruits are far worse than the original LTM 90 commanders. Many good non-coiners could get the LTM 90s and 8 of them. Heroics were actually a failure.
    The heroic recruits' limited leadership makes them very bad for defending, capturing (or defending a cap), xworld or holding onto a SH once captured. However, they are decent for attacking other players and for strongholds, especially if used right (since you can't send more than 2000 troops on an attack wave). They are not as versatile as the original LTM comms (especially if perfect), but they are nonetheless good for what they do.

    BC

  10. #10

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    Quote Originally Posted by Kerean View Post
    The build LTMs are currently almost impossible to complete.
    That was not always the case. Once upon a time, you could complete the build LTM with about 60M UV, which made it relatively easy (especially since events were predictable like clockwork). Even when GREE increased the LTM to about 90M, it was completable without coining (or at least you could get to the level 90 LTE comm).

    BC

  11. #11

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    I agree. The days of 60M was before they had Level 15 buildings. I was just saying that those days are long gone. With 200M required to complete, it is next to impossible for the vast majority of players, even coiners.

    Quote Originally Posted by bostoncard View Post
    That was not always the case. Once upon a time, you could complete the build LTM with about 60M UV, which made it relatively easy (especially since events were predictable like clockwork). Even when GREE increased the LTM to about 90M, it was completable without coining (or at least you could get to the level 90 LTE comm).

    BC

  12. #12

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    Resource generation was never the issue, because you could always raid for resources; thus while having the additional resources of a level 15 building helps, the limitation is in factories. If you guess right and pre-load factories with 1000 arts, you would need about 35 factories for 60M in UV (plus a few extra for the early missions, plus waste). When it went up to 90M UV, it was a stretch but could still be done with about 60 factories, including allowances for early missions and waste. 200M UV would require close to 120 fully-loaded factories if you factor in waste and early missions. Even with an extra op, you have a maximum of 126 useable hexes (if you have 10 level 34 SB's plus your homebase, and players of this caliber will want a port op and a couple 38's). So, you would have about 6 spots for refineries, trading centers, and werehouses, LOL. The only way to do it is to either coin or to nail the builds timing the titans and hellfires perfectly.

    Then again, WoN players never cease to amaze me with the seemingly impossible that they can do.

    BC

  13. #13
    Energy's Avatar
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    I made 223mil with 55 factories.
    Everyone is forgetting that these are now very long LTM. 60 something hours. If your factories drop in the first few hours you can reque everything and train another 30mil

  14. #14
    Energy's Avatar
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    You should be setting for long builds and demo factories as needed. GREE has been keeping coms out for a long time so no need to worry about finishing every single LTM.

  15. #15
    Drifting death's Avatar
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    Its interesting to read this thread, it comes down to sand boxes if non coiners were playing in a sand box with other non coiners all would be fine, same for coiners but its not. Gree has boxed its self in, its done things that are very hard to undo, if it rebalances things it upsets players that spent money to earn rewards that Gree is trying to re balance but if they don't the imbalances remain....
    My advise for Gree is to look at the sand boxes and try to filter players into the correct ones in some way, possibly leagues or allow players to move worlds within some type of structured way. With all there stuff intact. Or at least commanders and base cores and inventory items.
    Thx DD

    My vote is for both and moving worlds would be great it would keep the game fresh without losing your progress....

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