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  1. #14
    roookey1's Avatar
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    Mar 2014
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    530
    Which is a pity! There is no logical reason why the ability to craft new stuff should be suspended just because you have collected lots of rewards over time.

    The whole game becomes kinda pointless when you fight / grind for rewards that you have to delete afterwards just so you can craft other stuff with it - stuff you can then not maximize because you have deleted away the upgrade material!

    Some players may take these kinds of things as 'nature's law' just because 'it has always been that way', but there's no good reason - I would rather call it a design problem. I suppose they had some technical limitation in the early days of K&D (like using short integers for the count variable, an unfortunate array construct or whatever) and still couldn't sort that out. That is probably the only reason why we have to deal with a ridiculously small armory in times of DragonForge which swallows 150+ pieces of fusion armor within 5 minutes to maximize.

    I'm not aiming at a small increase in armory space, I propose to remove this needless limitation altogether and allow us to decide ourselves what we consider worth keeping and what we don't! After all, we're allowed to do it with jewelry as well.
    Last edited by roookey1; 08-31-2015 at 02:34 AM.

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