LTQ - Too much tapping. Getting ridiculous - Page 3

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Thread: LTQ - Too much tapping. Getting ridiculous

  1. #31
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    perhaps they should bring back the airplane mode glitch.
    Have Fun!

  2. #32
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    Quote Originally Posted by Die14 View Post
    perhaps they should bring back the airplane mode glitch.
    Even with that glitch, if it takes 100s or 1000s of tapping, I personally would still skip the events

  3. #33
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    Quote Originally Posted by HGF69 View Post
    The tapping is ridiculous - Gree up the numbers and tough if your energy aint that high.
    You bring up the greatest point of all, though not how I think you intended it. The LTQ's have run their course. It's time to retire them. If this were any other company, they would have something new to take its place. But GREEdy couldn't help themselves and just had to flood the game with every different type of event all at the same time.
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  4. #34
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    It's a game, not a chore - so I didn't bother after first 4 masters levels took 3 hours.

    No wait, it's a chore, not a game........

  5. #35
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    Quote Originally Posted by Agent Orange View Post
    Yes way too tedious. Shouldn't games be fun and not mind numbing work? But thanks Danimal for all your work in the past!
    No problem brother

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  6. #36
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    Quote Originally Posted by Bolt View Post
    Thank you for the Feedback Danimal, I will pass it to the devs.
    Thanks as always!

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  7. #37
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    Quote Originally Posted by TheDanimal View Post
    Thanks as always!
    As a follow up question, what is a "good" energy per hit in your opinion? I'm thinking high enough to reduce the number of taps but not so high that players with smaller energy pools feel constrained.

  8. #38
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    Quote Originally Posted by Bolt View Post
    As a follow up question, what is a "good" energy per hit in your opinion? I'm thinking high enough to reduce the number of taps but not so high that players with smaller energy pools feel constrained.
    Bolt, the main issue in MW, is that 97% of the players are still at basic energy regen (+3)
    so those players get per day 4,320 energy (24*60*3) if events are 4 days for example that is 17,280 energy, which they are not even able to finish NORMAL LTQ, and to make things worse, you guys TOOK AWAY the bonuses for completing Normal, and Prestige, so nobody really cares anymore about finishing those events as there is not really any insentive because 1- units awarded are crap, and 2- no bonus for completing 10/10 or 15/15 thus not really any growth in stats

    So devs need to think on how to make LTQs more appealing to the mayority of players (+3 energy ones)
    I am sure you will probably make way more money having 97% of players spending $5 or $20 if they know they can finish the event and the final prize has a worthy prize, such as energy regen or health regen time or 10% increase in what ever stats or alliance DEF or ATK

    yes, the top guns will probably finish them easy, but, as it is now, they probably do not even care about normal or prestige, they usually go for masters and the speed mode which always generates revenues

    You want more participation from players and give them insentive to spend $$$$, then bring back the good old days, better bonuses, realistically achievable events, less tapping like at the beginning of the game when it use to be 1 or 3 kills per goal with 5 or 7 hits max on each target

    Probably not possible for DEVs to do this, but would perhaps be good if events were with TIER based on players ENERGY

    so we all get the Normal, prestige and master, but based on your energy regen
    so players with 3+ energy their "normal" mode could be a total of 10k energy and prestige 17k energy on a 3 or4 day event while for those with +30 energy, their event could be 7x to 10x more energy requierement

    Cheers
    Last edited by truthteller; 07-07-2015 at 03:41 PM.

  9. #39
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    I agree!!!!!!!!!!
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  10. #40
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    Because none of what Truth said was ever told you guys before Bolt. There should be a stickied thread where we can tell you guys this stuff.
    If you have a gambling problem (ie. spend money on GREE games), call 1 - 800 - GAMBLER

  11. #41
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    Quote Originally Posted by J-manKometh96 View Post
    You bring up the greatest point of all, though not how I think you intended it. The LTQ's have run their course. It's time to retire them. If this were any other company, they would have something new to take its place. But GREEdy couldn't help themselves and just had to flood the game with every different type of event all at the same time.
    You couldn't have hit the nail any squarerer on the head. LTQs and FLTQs have run their course...completely played out under the current design. If you want to run them, change the dynamics. Don't just have a string of mind numbing taps. Liven it up with some good old fashion randomness. Make it scavenger hunt. Need to find all the parts of some nice big shiny pixel unit. The pieces would be random loot drops from popping targets. Obviously some items would be rarer (low percentage drops). You have to complete targets in a row but you can cycle back through the goals as many times as you like to try get all the pieces of loot. There is no separation of levels. No more normal, prestige, masters, and certainly not ultimate. Make it have a random factor and a GOOD (10-15%) non-attack or defense boost. And I don't mean silly mission payouts or valor payout boosts. I said GOOD. And watch people spend gold to chase it

  12. #42
    Articulate Author Robespierre's Avatar
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    Quote Originally Posted by Evil Mastermind View Post
    Liven it up with some good old fashion randomness. Make it scavenger hunt. Need to find all the parts of some nice big shiny pixel unit. The pieces would be random loot drops from popping targets.
    For the love of all that is good in the world...please, don't ever advocate for Kompu Gacha. Ever. It is the herpes of the mobile gaming industry.
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    I feel sorry for those who post and complain, seriously guys you are wasting your time.
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  13. #43
    Prominent Poet Danger Mouse's Avatar
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    Quote Originally Posted by Evil Mastermind View Post
    You couldn't have hit the nail any squarerer on the head. LTQs and FLTQs have run their course...completely played out under the current design. If you want to run them, change the dynamics. Don't just have a string of mind numbing taps. Liven it up with some good old fashion randomness. Make it scavenger hunt. Need to find all the parts of some nice big shiny pixel unit. The pieces would be random loot drops from popping targets. Obviously some items would be rarer (low percentage drops). You have to complete targets in a row but you can cycle back through the goals as many times as you like to try get all the pieces of loot. There is no separation of levels. No more normal, prestige, masters, and certainly not ultimate. Make it have a random factor and a GOOD (10-15%) non-attack or defense boost. And I don't mean silly mission payouts or valor payout boosts. I said GOOD. And watch people spend gold to chase it
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  14. #44
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    Quote Originally Posted by Robespierre View Post
    For the love of all that is good in the world...please, don't ever advocate for Kompu Gacha. Ever. It is the herpes of the mobile gaming industry.
    Lol. Honestly, even Kompu Gacha, if handled properly, doesn't have to be a bad thing. The mechanic still exists in the game in the box events and the Raid boss event. Collecting items at random, to get a larger reward in those events is still that premise. As long as the % of the loot drops are LEGITAMATE and widely PUBLICIZED in the game (making players fully aware of their chances) it adds an element of excitement that can't be achieved by mindless tap after tap.

    I venture to say that if GREE put a 30% health regen boost on a crate event or the side goal of the crate event, or better yet...a wrapper worth 50% health regen for conpleting both "collect 10" and the side goal, along with those 2 units having 200-400m stats and wrapper with 1b stats...it would make more money than a WD weekend. You can't rely on same stale events to produce revenue if you do nothing to liven it up. You have to do something new or a new tewist to stimulate new players to spend or old players to spend again. The problem is the people creating the puppet strings have forgotten what it takes to make the puppet dance (stimulate spending). That happens when the people who create the product, don't actually use the product.

    I guarantee if GREE put me on payroll as a consultant and truly listened to my ideas...I could have this game back in the top 10 for gross income in the Apple Store. Clash of what? I don't think so....Everybody would want to play this game again! I play the game. I have spent money on this game. At present, there is no event or prize or anything in the game that would tempt me to spend money. I know what it would take for me (and others like me) to spend again.
    Last edited by Evil Mastermind; 07-07-2015 at 06:42 PM.

  15. #45
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    Quote Originally Posted by Evil Mastermind View Post
    Lol. Honestly, even Kompu Gacha, if handled properly, doesn't have to be a bad thing. The mechanic still exists in the game in the box events and the Raid boss event. Collecting items at random, to get a larger reward in those events is still that premise. As long as the % of the loot drops are LEGITAMATE and widely PUBLICIZED in the game (making players fully aware of their chances) it adds an element of excitement that can't be achieved by mindless tap after tap.

    I venture to say that if GREE put a 30% health regen boost on a crate event or the side goal of the crate event, or better yet...a wrapper worth 50% health regen for conpleting both "collect 10" and the side goal, along with those 2 units having 200-400m stats and wrapper with 1b stats...it would make more money than a WD weekend. You can't rely on same stale events to produce revenue if you do nothing to liven it up. You have to do something new or a new tewist to stimulate new players to spend or old players to spend again. The problem is the people creating the puppet strings have forgotten what it takes to make the puppet dance (stimulate spending). That happens when the people who create the product, don't actually use the product.

    I guarantee if GREE put me on payroll as a consultant and truly listened to my ideas...I could have this game back in the top 10 for gross income in the Apple Store. Clash of what? I don't think so....Everybody would want to play this game again! I play the game. I have spent money on this game. At present, there is no event or prize or anything in the game that would tempt me to spend money. I know what it would take for me (and others like me) to spend again.
    I don't think Kompu Gacha would be a good idea right now.
    The majority of the community does not trust or have a high opinion of Gree, atm. Switching to Kompu Gacha would only serve to increase the "Us vs. Them" mentality of the community. Doesn't matter if Gree posted the drop rates - the community wouldn't believe it.

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