I'm quite sure that if you read the TOC you'd find sufficient fine print to say that Gree retains the right to modify any and all game content at their discretion, regardless of what you may think you purchased.
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Don't believe everything you read on the Internet.
Abraham Lincoln
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Don't believe everything you read on the Internet.
Abraham Lincoln
Like I said, there should be a way to fix this in a way everyone can agree with. No one wants to have their units taken away from them. I say we have events that use different unit stats. I do think full assault will fix this. Maybe have a cycle were dont use unit boost. There are a ton of things that can work without taking away peoples units.
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Don't believe everything you read on the Internet.
Abraham Lincoln
Hate to say it but NO ONE wants to pay the price for gree's mistakes or miscalculations. Danger mouse is correct the game can not and will not continue the way it is. The only way to repair it is to take away some things and the higher the stats you have the more you will likely lose.. everyone is fine with the idea of change as long as it doesn't affect them and their stats.. well wake up people .. if done fairly the big guys will still be the big guys just instead of being a trillion points out of reach they maybe more like a billion out of reach and if they chose to take a break then they come into reach quicker.... if this game or any other is meant for long run it has to have a sustainable income and interest a challenge.. but no one is gonna face 300 gunmen with bullet proof vests and ak 47's and 300 rounds each with only a knife.. but that is what newbies are expected to face when they make new accounts.. EVERYONE will have to pay a price to get this game on track.. not willing to give up a few units or boost.. fine then prepare to give up EVERYTHING instead when game ends.. that is the cold hard reality and that is exactly what is coming and sooner then you may think
There are 2 things wrong though. The new boost buildings provide really large boost. That with 20 levels provides 80% to my unit boost, which are large. Another thing that may work is completely remove ALL units from that epic boss and compensate all the players with gold for them. Something like 5 gold a unit, which would be fair since a lot of use spend the whole 6 day event farming. Those 2 things are the problem. I would even go as far to say nerf the new unit buildings and reduce the levels to 10 and also compensate those players.
As for new players, I was thinking maybe start them off with a unit worth 5 or 10 billion attack and defense and let them go from there.
Last edited by Pidgeot; 04-28-2015 at 01:04 AM.
Compensate? This is GREE we are talking about lol. One thing I keep hearing is that new players will never catch up to older ones. That is very true. However, who cares? The only time it really comes into play is WD. Beyond that, new people should all be roughly around each other unless one went crazy and leveled up insanely. Keep raising the level cap at a regular rate and most new players will never come into contact with the top dogs. While there may be some challenge, there is nothing stopping a new player from climbing through the faction ranks to a well ranked team and making large gains to be able to play at a respectably high level. Far more gains in far less time than the 3-4 years most of us have spent building accounts.
Last edited by J-manKometh96; 04-28-2015 at 01:21 AM.
I'm not sure everyone is getting what Danger Mouse is proposing:
If units get a shelf life of one year, top players will still have an advantage, since they'll have their current advantage for one year. They be able to farm bigger rewards during this year than the average Joe. Those farmed units won't disappear at the same time than the t0 pool of unit. After 365 days, the t0 pool disappear, but top player would still have their advantage IF they are as active as everyone (not relying on their +3 yo bonuses)
It really is a good idea to get some fun in the game : but Gree would have to release some good units from time to time, like in the Funzio days
It's great to dream.
A dream is all you've got.
Why?
Because NUTTIN is gonna change.
It's easier to fool people than to convince them that they have been fooled.
The SPENDING LAMP is ALWAYS lit in ALL GREE GAMES. SPEND it, if you got any left.
Jesse “The Body” Ventura said, “Win if you can, lose if you must, but always cheat!”In the words of Bobby Heenan: "The money's the same, whether you earn it or scam it."
If an idea like this was implemented I would happily return to the game. It would certainly alleviate that hyper-gree-statflation and would allow new blood back into the while while allowing the leaders to remain top while they are still actively playing.
Although I wouldn't know it could initially be released.. Would all units > 1year be removed instantly? Would current units stats then be reduced back to stats of a year ago.
Elegant? You are describing Cud.
Enjoy a great meal then puke it up so that you can eat it again. Yummy.
JI'd say you have 6 months, then all units older that 18 months (6 months warning plus 12 months anniversary) all units in your inventory older than 18 months go. Then the rolling 12 month shelf life on units kicks in.
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Otherwise I'd say get your fork, this game is done.
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
Don't believe everything you read on the Internet.
Abraham Lincoln
I don't like the idea. New players get some major advantages because of stat inflation. Most of the LLPs I've created in the past month are catching up stat wise to my 3 year ols LLPs raw stat wise. I do suspect that something unit or graphic wise in my oldest player accounts is what keeps triggering lock outs but expirey dates on units probably would not fix this.
I get the feeling that new players as in brand shiny new have dropped off considerably because as a new player with just the gree guidelines the game is now too convoluted to figure out.
As someone who has built a number of LLPs recently I can take advantage of a number of things I know about the game such as defece buildings being useless as well as unit buildings for the most part in the opening stages. Even valor units have limited appeal since you have to level up the second round of unit buildings.
Putting a brand new LLP into a small faction in WD is a fast track to ramp up stats. FL due to low to no income isn't as relevent. Actually I'm starting to wonder if money buildings are that useful any more since I stopped doing FL.
The dev effort would be far far better served by having a manager who looked at the game overall and actually fixed it with a long term vision so that buildings and cash/valor units were relevent.
Also fixing the numerous issues that still plague the game.
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