Syndicate +1 Member Prize Not Functioning Properly

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Thread: Syndicate +1 Member Prize Not Functioning Properly

  1. #1
    Verbose Veteran
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    Syndicate +1 Member Prize Not Functioning Properly

    We've sent in a ticket regarding this issue but we've had no help thus far.

    Our syndicate (Silent Assassins) won a prize this weekend which involved +1 syndicate member, but when tested it doesn't work.

    I'm sure the other 3 syndicates who won it are also wondering what's going on.

    Could it be possible to manually add in the extra spot before you develop an actual fix for the whole prizing? We'd like to use the prize we paid for in a timely manner !

    Maybe you could lock it and sticky it after an official response 😄

    Ty in advance 😄

    *Silent Assassins are Recruiting*
    SAS1: 500k+T1+Full Streaks+Undefeated Last War
    SASII: 275k+T3&4+Full Streaks+Undefeated Last War
    SASIII: 125K+T10+Wins
    SAS4: T50

    We have a spot for almost every type of player out there

  2. #2
    Moderator Vile Lynn's Avatar
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    Line ID: clementine88

  3. #3
    Verbose Veteran
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    I didn't see an answer and my thread was somewhat more specific.

    *Silent Assassins are Recruiting*
    SAS1: 500k+T1+Full Streaks+Undefeated Last War
    SASII: 275k+T3&4+Full Streaks+Undefeated Last War
    SASIII: 125K+T10+Wins
    SAS4: T50

    We have a spot for almost every type of player out there

  4. #4
    Prominent Poet Captain Torgue's Avatar
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    Aug 2013
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    Quote Originally Posted by SilentAssassin View Post
    I didn't see an answer and my thread was somewhat more specific.
    It's already been covered broseph.

    #Locking thread

  5. #5
    Community Manager
    Member Since
    Jan 2015
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    796
    I've inquired about this and it appears the boost isn't functioning properly; this is being looked into.

    I apologize for any confusion and frustration this has caused.

  6. #6
    Verbose Veteran
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    Jul 2013
    Main Game
    Crime City
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    Thanks for the response Relic, does GREE have an ETA on this?

    *Silent Assassins are Recruiting*
    SAS1: 500k+T1+Full Streaks+Undefeated Last War
    SASII: 275k+T3&4+Full Streaks+Undefeated Last War
    SASIII: 125K+T10+Wins
    SAS4: T50

    We have a spot for almost every type of player out there

  7. #7
    Banned
    Member Since
    Apr 2015
    Post Count
    425
    Quote Originally Posted by SilentAssassin View Post
    Thanks for the response Relic, does GREE have an ETA on this?
    This issue is being worked on actively but there is no ETA. Unfortunately we don't have more useful info yet.

  8. #8
    Verbose Veteran
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    Jul 2013
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    Crime City
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    Quote Originally Posted by Bolt View Post
    THis issue is being worked on actively but there is no ETA. Unfortunately we don't have more useful info yet.

    Is it possible, for the time being to just add a manual syn expansion before you figure out how the automatic implementation works?

    *Silent Assassins are Recruiting*
    SAS1: 500k+T1+Full Streaks+Undefeated Last War
    SASII: 275k+T3&4+Full Streaks+Undefeated Last War
    SASIII: 125K+T10+Wins
    SAS4: T50

    We have a spot for almost every type of player out there

  9. #9
    Verbose Veteran
    Member Since
    May 2012
    Location
    MD
    Post Count
    831
    Someone on the development team had a great idea and was undeterred by the fact that they could not actually implement it.

    In
    Come
    Pee
    Tens
    Always Famous......

  10. #10
    Consistent Contributor Luv4UR Mom's Avatar
    Member Since
    Jan 2014
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    I hate to say it, but I feel like this is being "swept under the rug". The prolonged response time, without ever actually finding resolution is exactly the same response we received to the questions about accomplices. Perhaps create a sub-forum for concerns you really have no intention of addressing. You could call it "Players Pffft".

  11. #11
    Articulate Author b-w's Avatar
    Member Since
    Dec 2013
    Location
    Louisiana
    Post Count
    434
    where are we at with this please?
    SAS 1

  12. #12
    Banned
    Member Since
    Aug 2014
    Main Game
    Crime City
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    1,269
    What ever happened to that hideout health syndicate modifier that never worked? That was replaced with some sort of individual modifier, correct?

    So why did Gree not learn from that experience? Of equal importance, why did those spending at the top level not learn from that experience?

  13. #13
    Banned
    Member Since
    Apr 2015
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    425
    Quote Originally Posted by b-w View Post
    where are we at with this please?
    Nothing new, sorry to say. I'm hoping to have news next week.

  14. #14
    Articulate Author
    Member Since
    Jan 2014
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    363
    Quote Originally Posted by Bolt View Post
    Nothing new, sorry to say. I'm hoping to have news next week.
    What I don't get is why would your development team release a mod that doesn't work properly? Isn't that y there is a beta version?

  15. #15
    Prominent Poet Captain Torgue's Avatar
    Member Since
    Aug 2013
    Location
    I live on the moon
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    1,907
    Quote Originally Posted by Bolt View Post
    Nothing new, sorry to say. I'm hoping to have news next week.
    No rush bro, these guys whine all the time.

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