Gameplay arguments from a flavor perspective are a waste of time. Everyone can come up with a plot scenario that supports whatever they want to believe.
OMG you'd never see [insert real life gang A] working with [insert real life gang B]!
Gameplay arguments from a flavor perspective are a waste of time. Everyone can come up with a plot scenario that supports whatever they want to believe.
OMG you'd never see [insert real life gang A] working with [insert real life gang B]!
Why? Because you cannot concisely articulate the communist manifesto?
Wars are locked.
SA is locked.
RB not locked.
You can hit a boss in RB and go back to a syndicate later to collect.
Is that an accident or loophole? No other event you can get a prize while not in a syndicate when prize was distributed. Sounds like somebody coded that in don't you think?
Based on those factors alone I can only presume that GREE did not only INTEND for this to happen they wrote it directly into the code.
Ahh but you and your ilk are too busy/lazy or such game purist that you can't seem to bring yourself to do what does not make sense to you.
Understandable. Not enough people making principled stances in the world.
But to openly and vociferously undermine the practice while claiming not to care either way is a bit disingenuous don't you think?
Always Famous......
Now you're just trying too hard. Troll someone else, you've now emptied my bag of troll food.
I don't roll.
I try not to insult.
I've played this game at ever level possible.
From free play to being in the number 1 syndicate.
Hey, I just thought you enjoyed discussing game mechanics and GREE intentions.
If GREE didn't want people to jump why did they make it so that you can go back to a syndicate to collect a prize after boss is down and you weren't there?
It's a simple question.
Stone me with reason......
Always Famous......
You know..... In the little RB intro, GREE says, 'With the help of your syndicate, kill RB.'
(or something like that. I'm sure somebody knows the exact phrase.)
Line ID: clementine88
1. I agree with your two fundamental assumptions that GREE wants a good product and to make money.
2. I agree that the creation of syndicates added a nice layer to the game.
3. I disagree that because syndicates are good forcing everyone to work in syndicates is always good.
Jumping does not negatively affect game balance. All the weapons I earned last month from farming RB are pretty much obsolete now - I must keep farming. All I achieved from farming each cycle is a momentary advantage. So we can agree that jumpers don't really gain anything that isn't negated very quickly.
What about the syndicate that got help? By your logic GREE didn't intend for them to finish. In fact based on the last RB only a handful of teams could finish. Does GREE intend for the majority of their patrons to be frustrated and cater to only a few that can complete the events? What would happen if the same teams continue to be the only ones able to complete the RB event ? Wouldn't GREE then have to basically create two games since one set of obstacles would be too easy for some(the heavy senders) but too onerous for rest ( moderate to light spenders)? Wouldn't that be worst for balance?
Heavy gold spenders by default would rather trade gold for time. They usually don't farm on the industrial level of a light to moderate spender. Allowing farming prevents a giant gulf from being created between the heavy spenders and the rest of the players. GREE needs this. People don't usually run unless they feel someone is chasing them.
Always Famous......
Yes. I have said many times that if you're not willing to spend gold and your syndicate isn't strong enough, YOURE NOT SUPPOSED TO FINISH ELITE MODE! if you assume otherwise, we'll never agree.
And the top syndicates really don't care about middling level syndicates who don't spend gold. They spend to play against eachother. People farming free items off raid bosses aren't even a blip on the radar.
We can agree to disagree on what makes a good game in terms of completing events.
GREE has always made syndicate events doable until lately. It rewards participation/teamwork and not necessarily spending.
By the way, middling level syndicates aren't the ones profiting most from farming. Its the players trying to maintain top 10 or top 20 team stats. Mostly moderate gold spenders. The top teams have to complete a roster and not everyone can spend at that level consistently or indefinitely.
Always Famous......