This is just an idea, and maybe a lousy one: Maybe, during the course of the week (since they like bringing in cash daily and I don't blame them) they could have limited EBs in which only a range of levels (and/or?) could play.
Just an idea
How bad was the health last time for 250's that 8.8b is nothing?
Double Negative is always recruiting. T10
https://www.youtube.com/watch?v=34FoTYwwlIQ
Line id: evan1000
I like that the tier's do not matter, but the health is a bit over the top. Thank you for other feedback
If the game is ever designed to discourage people from gaining experience and leveling up (AKA: "Playing the game"), you've got a really bad game on your hands. In order for your idea to have any merit, it would have to be for players Level X OR ABOVE to build. You want incentives to play, not disincentives.
Double Negative is always recruiting. T10
https://www.youtube.com/watch?v=34FoTYwwlIQ
Line id: evan1000
Double Negative is always recruiting. T10
https://www.youtube.com/watch?v=34FoTYwwlIQ
Line id: evan1000
Last EB event it? It took 57 paid hits for me to down the level 100. Was that fair? This lop sided event has been geared in favor of the lower levels for years. Have I enjoyed reading, players bragging that they were only hitting the boss once? This is not the only event we in the higher levels have had to struggle through. Hopefully our struggle's are getting easier and we get a fair chance to compete with everyone. Good job Gree, thank you.
My level 100 boss's health was 13B (last tier for 251 and over)
I think all the event changes, accomplices and stat inflation are an attempt to both make new players competitive (so they don't think its impossible to get ahead and quit) and also encourage more to buy gold to chase stats to keep up. While players can choose to be gold free or not this is a business and making money is the goal. How can you be fair to everyone when some players are on billions of Attack points and others are just starting out. Gree have been trying to change events to benefit various groups which only ticks off those not in that group in that particular event. EB was for the newbies, the new LTB is for old school IPH players and we now have the Case lucky dip. Not sure what the answer is but also don't think having everyone swim in the same pool is working either.
I agree that this epic boss event is way to difficult. I think that they should have made it easier to get to 100, but made it difficult to complete the legendary goal. I think this would have been fair to all players. Either that or bring back the tiered system, but make it easier for the level 200+ players.