Question for the mods...really for the designers - Page 2

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Thread: Question for the mods...really for the designers

  1. #16
    Articulate Author
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    Quote Originally Posted by Vile Lynn View Post
    I can live with this answer; it's an incontinent truth.
    Def is useless as there is always somebody stronger in order to keep the game running.
    Quoted for the "incontinent truth".
    Quote Originally Posted by Weasel View Post
    You're not playing the game anymore, son. The game is playing you, and not only is it winning, it's kicking your ass.

  2. #17
    Moderator Vile Lynn's Avatar
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    lol! Thanks for catching that!

  3. #18
    Consistent Contributor hexie's Avatar
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    Jun 2013
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    Quote Originally Posted by Vile Lynn View Post
    I can live with this answer; it's an incontinent truth.
    Oh my

    That kind of truth is going to get very messy. More so than the inconvenient kind!


    Quote Originally Posted by Relic View Post
    Quote Originally Posted by TheWarthog View Post
    With defense lagging so far behind attack, are there any plans to try to bridge the gap between the two, or honestly is this the plan to "level the playing field" between long time users and noobs, amking it easier for new players to catch up with veterans?
    I just asked about this. When I get an answer I'll forward it on to you.

    I can actually answer that one with some help:

    Quote Originally Posted by CJ54 View Post
    No, we have answered this a few times. It has always been this way (uneven), and always will be this way. Attack is more common because if we bump defense up too much, it decreases the playerbase's ability to find targets. If people can't find enough people that they can potentially win against, they quit playing out of frustration since this is a pvp game. It's that simple. So defense remains rare (and valuable).
    Now who would like to theorize on how "valuable" Defense is when the "rare" i.e sporadic occurrences of x% explosive, melee, gun etc defense mods are immediately counteracted against (and then some) by the plethora of mafia attack wrapper prizes or freebies issued to everyone at Christmas / Player Appreciation month / whatever?

    In my opinion, "rare" has become pointless.

  4. #19
    Prominent Poet Nighteg's Avatar
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    This thread makes me so sad. People have been asking for some diversity in mods for years. Anything, other than atk or def mods. And here i see people thanking gree for defense mods. Seriously, wth is wrong with you? There's nothing more useless than a defense mod. Except maybe a defense building.

  5. #20
    Verbose Veteran TheWarthog's Avatar
    Member Since
    Apr 2013
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    Who thanked gree for any mod? I thanked Relic for passing on information (that will likely be taken as seriously as the feedback from the "feedback threads), but that was it. As far as the "diversity in mods" goes, that "diversity" has pretty consistently been attack and defense, heavy on the attack, light on the defense. To the point that defense stats themselves are pretty much useless since most people who have accounts older than this most recent EB event have double the attack stats as their defense, meaning that they can successfully attack a person at a much higher level/attack level as themselves and likewise be beaten by someone with much lower level/attack level of themselves. So if all we are going to get are attack/defense mods, why not hope for something different that would narrow the rivals field a bit rather than more attack mods which will further separate the two sets of stats and exacerbate the problem?
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  6. #21
    Moderator Vile Lynn's Avatar
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    Quote Originally Posted by Nighteg View Post
    This thread makes me so sad. People have been asking for some diversity in mods for years. Anything, other than atk or def mods. And here i see people thanking gree for defense mods. Seriously, wth is wrong with you? There's nothing more useless than a defense mod. Except maybe a defense building.
    Don't worry, you'll get some mod-versity.
    CC will get temporary mods like MW & KA.
    They already have our profiles set up for temporary bonuses.

    Hopefully, they'll make temp mods available to all active players, like MW, instead of just gold (gem) spenders, like KA.

  7. #22
    Prominent Poet Winnson's Avatar
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    No targets no game.

    See?

  8. #23
    Moderator Vile Lynn's Avatar
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    Quote Originally Posted by Vile Lynn View Post
    Don't worry, you'll get some mod-versity.
    CC will get temporary mods like MW & KA.
    They already have our profiles set up for temporary bonuses.

    Hopefully, they'll make temp mods available to all active players, like MW, instead of just gold (gem) spenders, like KA.
    I take back what I said about temp mods coming to CC. I have doubts now...

    For some reason, the temp mods have been removed from tHe current MW cycle without an announcement or any info from GREE.

    It's a bummer since I enjoyed free-tapping to get the cycle-specific temp mods in MW. Now there is no point to do the events, especially after the MW EB stat explosion. Same issue in CC: after that last EB, reward units are useless.
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