http://forums.gree.net/showthread.ph...l=1#post370844

I was going to bump the Chef Pepe thread from the SoCal Meetup where a few of us had the face-to-face opportunity to ask some very revealing questions to a FUNZIO Rep sent down from San Francisco.

Unfortunately - one of the long gone moderators locked this thread the last time it was revived as a knee jerk reaction to a necro thread without realizing the thread contained valuable / helpful information.

So here is the word straight from one of the original FUNZIO reps who had daily interaction with the programmers on how skill points work. I will update the numbers to an even 10B since back then, 100k was considered a High Alliance Attack.

Remember - the Secret Formula number has to actually be big enough to swing the occasional surprise loss when you've won 9 in a row and suddenly lose one.

Paraphrased From Original and EDITED for new numbers and for better explanation:

The word we got on the Skill points is that they are MULTIPLIED BY a SECRET FORMULA NUMBER that then gets Multiplied ONCE AGAIN by an Independent "random dice" multiplier (That CAN be a Positive or Negative Number) that all of this is then added or subtracted to all of the Final Boosted Alliance stats of the Attacker and the Defender to get the final Battle result

For argument's sake: Say your boosted Attack is 10 Billion going up against someone with a boosted defense of 8 Billion. SO you should win 12 out of 12 - "should"

In THIS Example lets say the attacker has say 200 to Attack Skill Points and lets say the defender has a Defense Skill Point accumulation of 100.

For our example - lets assume the "secret formula" multiplier is 7 million

*remember - it has to be Big enough to actually MAKE a difference

How to Calculate ATTACK SCORE:

STEP 1 {10 Billion Alliance Attack}

STEP 2 {200 Attack Skill Points} x {7m secret formula} = 1.4 Billion

(it has to make a difference to be worth it)

Step 3 {1.4 Billion ATTACK Skill Point Factor} x {Random Dice number + or - between 1 and 5}

The attacker gets an Independent random Dice Roll that is Separate from the Defenders random Dice Roll

For our example here - lets say the Dice Rolls a +3 for the Attacker

{1.4 Billion Skill Point Factor} x {+3 Random Dice Multiplier} = 4.2 Billion Added Skill Point Factor

Step 4 Attacker now brings {10B} + { 4.2B} = 14.2B

Now for DEFENSE SCORE

STEP 1 {8 Billion Alliance Defense}

STEP 2 {100 Defense Skill Points} x {7m secret formula} = 700 Million

Step 3 {700 Million DEFENSE Skill Point Factor} x {Random Dice number + or - between 1 and 5}

The Defender gets an Independent Random Dice Roll

For our example here - lets say the Dice Rolls a +5 for the Defender

{700 Million Skill Point Factor} x {+5 Random Dice Multiplier} = 3.5 Billion Added DEF Skill Point Factor

Step 4 Defender now brings {8B} + { 3.5B} = 11.5B

So for the first battle - the end result is ATTACKER WINS ! ! !

On EACH battle - the RANDOM Dice yields a Separate Variable for the Attacker and Defender

These next examples will only show the Change of the Random Dice as that is all that will change in 12 straight attacks.

Battle 1: Attacker Dice +3 Defender Dice +5

A: {10B} + {1.4B x 3} = 10B + 4.2B = 14,200,000,000 <--- Winner

D: {8B) + {700M x +5} = 8B + 3.5B = 11,500,000,000

Battle 2: Attacker Dice +2 Defender Dice -3

A: {10B} + {1.4B x 2} = 10B + 800M = 10,800,000,000 <--- Winner

D: {8B) + {700M x -3} = 8B - 2.1B = 6,800,000,000

Battle 3: Attacker Dice -4 Defender Dice +3

A: {10B} + {1.4B x -4} = 10B - 1.6B = 8,400,000,000

D: {8B) + {700M x +5} = 8B + 3.5B = 11,500,000,000 <--- Winner - wtf ? ? ?

Your Alliance attack will remain constant and the Secret formula number will remain constant - so someone who is even more of a Math Geek than me could track 10 attacks on a player - repeat on 10 players - track the numbers and somewhat account for the random dice - and try to figure out the approximate range of the Random Dice deviation on both totals

So I know that looks all Geeked out - but that's the Way CCMark explained it to us!

Bottom Line is - the random dice COULD be a negative number - SO - technically a higher skill point value can make a higher negative impact on the overall battle score

Conclusion:

In my humble opinion - Attack and Defense Points (if they are turned back on) CAN make a small difference in the battle if you are within 2 -3 Billion points. But if you're hitting folks 4 to 5 to 10 Billion points away - it will be a rare instance where the Skill Points and the Dice will flip a natural win

SO

My advice - EASY Answer

If it makes you feel good - put 100 Each on Attack and Defense

Load 15-25 Skill Points on stamina if you're not big on Raiding / attacking

Load 50 on Stamina if you are one to constantly farm BP and attack a lot

Load the rest on Energy so you can go farther in FLTQ / ILTQ and don't attack people so close to your range.

I used to run with 300 on Def and 180 on attack - but I think I'm gonna take my chances and run 1 each on Attack and Defense this time because I don't care if I lose an attack - but I DO care if I log on after being asleep or away for a few hours and can start off with 7000 energy