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Thread: Fourth upgrade modifier

  1. #16
    Prominent Poet Winnson's Avatar
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    Nov 2013
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    My IPH is going insane! Weeee!

    Who will be the first Trillionaire? Quadrillionaire?

    Let's watch!

    Oh yeah, and banking is for suckers.

  2. #17
    Verbose Veteran
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    Quote Originally Posted by Winnson View Post
    My IPH is going insane! Weeee!

    Who will be the first Trillionaire? Quadrillionaire?

    Let's watch!

    Oh yeah, and banking is for suckers.
    Quoted for irrelevance.
    Pagoda no good.

  3. #18
    Articulate Author
    Member Since
    Jul 2013
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    348
    Need to see an update in the store so the inflated incomes can actually become useful.

  4. #19
    Verbose Veteran
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    Quote Originally Posted by Green Drake View Post
    Need to see an update in the store so the inflated incomes can actually become useful.
    You in a maxed bonus syndicate?
    Pagoda no good.

  5. #20
    Prominent Poet Nighteg's Avatar
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    Jul 2012
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    Agree with Drake. Maxed on syn bonuses for ages, nothing to buy in the store either. Sitting on over 60b with nothing to spend them on.

  6. #21
    Articulate Author
    Member Since
    Jul 2013
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    348
    Yes. And I maxed the current in store cash items.
    I am sitting on more than that.

  7. #22
    Banned
    Member Since
    Feb 2014
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    USA
    Main Game
    Crime City
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    856
    A forth one? I have to disagree, that would be overduing it.

  8. #23
    Lurker
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    Oct 2014
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    Crime City
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    Quote Originally Posted by Nighteg View Post
    Agree with Drake. Maxed on syn bonuses for ages, nothing to buy in the store either. Sitting on over 60b with nothing to spend them on.
    Our team can use some of that, 20b is fine thanks ))

    Green drake: we can use some of yours too if sitting on ca$h is a problem.

    Thanks in advance ������������

  9. #24
    Articulate Author spiderman's Avatar
    Member Since
    Oct 2012
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    311
    Quote Originally Posted by JimmY RicarD View Post
    Our team can use some of that, 20b is fine thanks ))

    Green drake: we can use some of yours too if sitting on ca$h is a problem.

    Thanks in advance ������������
    Indeed mate. Sitting on over 100 Billion here and loving it. Upgrading multi building at once and still have extra cash. Syndicate bonuses are maxed at the moment and awaiting more syndicate bonuses to be released as well as upgraded weapons to buy in the store. Those are maxed out as well, maybe GREE can update the decor actions and add some more hood expansions too. Happy gaming mate.

  10. #25
    Verbose Veteran
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    Nov 2013
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    895
    Some downright iph beasts in this thread!
    Pagoda no good.

  11. #26
    Banned
    Member Since
    Aug 2014
    Main Game
    Crime City
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    1,269
    The best move Gree could possibly do with this game is to make it impossible to have enough cash, let alone too much of it.

    Note to Gree, that cannot be accomplished by making cash difficult to acquire. The current ways in which cash is acquired and accumulated is one of the few (if only) things about this game over which there are rarely any complaints.

    "So how do we make tht work?", you ask? Simple. The reason why anyone and everyone should be in a constant mission to get more cash is because of a (currently unavailable) bountiful selection of items, bonuses, expansions, ability to craft/combine unused items into better ones, etc.

    The ways in which cash could be used are many, some of which could possibly revive this game far more than some stupid idea about accomplices. (Nothing personal, but hopefully the individual(s) responsible for that epic bad idea are no longer employed with Gree. Epic bad ideas like that do not get second chances in 99.9% of the business world).

  12. #27
    Verbose Veteran
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    Nov 2013
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    Quote Originally Posted by Weasel View Post
    The best move Gree could possibly do with this game is to make it impossible to have enough cash, let alone too much of it.

    Note to Gree, that cannot be accomplished by making cash difficult to acquire. The current ways in which cash is acquired and accumulated is one of the few (if only) things about this game over which there are rarely any complaints.

    "So how do we make tht work?", you ask? Simple. The reason why anyone and everyone should be in a constant mission to get more cash is because of a (currently unavailable) bountiful selection of items, bonuses, expansions, ability to craft/combine unused items into better ones, etc.

    The ways in which cash could be used are many, some of which could possibly revive this game far more than some stupid idea about accomplices. (Nothing personal, but hopefully the individual(s) responsible for that epic bad idea are no longer employed with Gree. Epic bad ideas like that do not get second chances in 99.9% of the business world).
    ive always been a fan of the idea of temporary modifiers that have an expiration date. You want to kill all the cash a player has? Offer ip modifiers that expire in two days. Make them cost an arm and a leg. And make them so that a player becomes really powerful. Otherwise there is no allure. Doesn't just have to be ip. Could be attack and def bonuses.

    They could bring back consumables for this. With mods that die when item is consumed. For example, a consumable with ip mod won't last very long in a war event. So let the player load up on them. Just charge a kidney for them. People will buy them.

    Remember, the whole point is to empty a player's bank. This idea is not fleshed out completely. So don't crucify me for it.
    Pagoda no good.

  13. #28
    Articulate Author spiderman's Avatar
    Member Since
    Oct 2012
    Post Count
    311
    Quote Originally Posted by Sleazy_P_Martini View Post
    ive always been a fan of the idea of temporary modifiers that have an expiration date. You want to kill all the cash a player has? Offer ip modifiers that expire in two days. Make them cost an arm and a leg. And make them so that a player becomes really powerful. Otherwise there is no allure. Doesn't just have to be ip. Could be attack and def bonuses.

    They could bring back consumables for this. With mods that die when item is consumed. For example, a consumable with ip mod won't last very long in a war event. So let the player load up on them. Just charge a kidney for them. People will buy them.

    Remember, the whole point is to empty a player's bank. This idea is not fleshed out completely. So don't crucify me for it.
    Good idea mate. That give me something to do with my billions. Happy gaming mate.

  14. #29
    Prominent Poet Evan1000's Avatar
    Member Since
    Mar 2014
    Location
    Pluto
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    2,072
    Quote Originally Posted by Sleazy_P_Martini View Post
    ive always been a fan of the idea of temporary modifiers that have an expiration date. You want to kill all the cash a player has? Offer ip modifiers that expire in two days. Make them cost an arm and a leg. And make them so that a player becomes really powerful. Otherwise there is no allure. Doesn't just have to be ip. Could be attack and def bonuses.

    They could bring back consumables for this. With mods that die when item is consumed. For example, a consumable with ip mod won't last very long in a war event. So let the player load up on them. Just charge a kidney for them. People will buy them.

    Remember, the whole point is to empty a player's bank. This idea is not fleshed out completely. So don't crucify me for it.
    Bad thing about that is, knowing GREE, if they start releasing temporary modifiers we'll never see a permanent modifier again, and the T10 players that already acquired a majority of these mods would have a huge advantage over everyone else.. not that they don't already now, but then no one would be able to catch up
    Double Negative is always recruiting. T10
    https://www.youtube.com/watch?v=34FoTYwwlIQ
    Line id: evan1000

  15. #30
    Verbose Veteran
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    Nov 2013
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    895
    Quote Originally Posted by Evan1000 View Post
    Bad thing about that is, knowing GREE, if they start releasing temporary modifiers we'll never see a permanent modifier again, and the T10 players that already acquired a majority of these mods would have a huge advantage over everyone else.. not that they don't already now, but then no one would be able to catch up
    But it would be a temporary inflation. Likely lasting only 1-3 battles in a war. Consumables get consumed pretty quickly. Especially when you do over 1k attacks in a war.
    Pagoda no good.

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