Well if anyone around here buys the outfit then I volunteer as Project Manager. I have many years' experience in Agile Software Development. Agile is my highest endorsed skill on LinkedIn next to Software Development/Engineering.
Plus, I have some ideas on sustainability and bringing new players into the game.
As the new Project Manager I would have the following short-term goals for Modern War:
1) Clean up and totally revamp the software engineering process for Modern War.
2) Obtain 90% automated QA/Test code coverage within 6 months
3) Reduce the number of bug-related tickets/issues by 70% in 6 months
4) Reduce P0 issue/bug turnaround time to 24 hours, and P1 issue/bug time to 48 hours
5) Reduce game login time by half in 8 months
6) Reduce game data usage/data footprint by half in 8 months
I'll require for my team:
1 Business Analyst having experience with Big Data or EDW (Enterprise Data Warehouse) experience. Additional experience with UX preferred.
1 mobile UX designer
1 Software Engineer in Test (Java & Objective C experience required)
2 Software Engineers with at least 5-7 years' experience (Java & Objective C)
1 Artist (could be a contract position)
1 Release Engineer (continuous integration, DevOps experience preferred)
The team would be based in a labor market that has high talent-to-income ratio, with low property taxes and utility expenses. I believe this market is in Utah, where property values/taxes are low, there is a high availability of talent (the tech industry is exploding there) and wages/salaries aren't as high as in other states due to lower cost-of-living (especially San Francisco - Gree HQ). I believe we could achieve success with yearly working capital requirement of $750,000 - $900,000 (not subject to data center requirements because I can't possibly guess that without more information).
What to expect for Modern War under this scenario:
* Stability, both in terms of events and user experience.
* Feature freeze. Initial efforts would be focused on game/event stability. As a result, the game would return to its core roots (base building, PvP, missions, etc) during this period.
* 1-2 new features per year after feature freeze and stability period.
* Less event churn. Each WD cycle would last exactly 1 month, and each cycle would feature only 1 of each type of event (e.g. LTQ). The LTQ would typically be 2 weeks.
* Controlled (very slow) deflation. There is a huge stat gap between the elite players and everyone else, which is a barrier of entry for new players. The goal of deflation would be to reduce that gap so the game can be more competitive and rewarding in PvP. Ideally at the end of deflation, stats would be in roughly the same range as it was in the Funzio days (with the very highest players in the ~1-5m a/d range). The deflation period would be about 1.5-2 years.