As some of you may have heard, there have been some serious complaints from many top ten syndicates about SA being too long and the 7 day battle being too long. I understand their point of view as it takes a lot of time/money/energy to successfully run a battle and achieve all streaks within the top 10 or 20. I understand that it is hard for any officer at any level to run a battle, but hear me out.
But is a seven day battle or an extended SA really that bad for free players? My logic is this: If it were a one hour war or two hour war, the gold spending teams would crush it and spend all the gold they could in that hour or two. But the free players wouldn't even have a chance to do more than 4-6 hits as they would be waiting for their energy to fill up.
Same with SA - top teams have plenty of gold to burn on deploys, some even buy the gold deploy items, but many free players lack the IPH or gold to compete. If it were an hour or two long, the top teams would crush it. Put SA on 3, 5, 7 days and the free syndicates have lots of time to run ghost battles for free deploys, recharge, coordinate dumping all 250 deploys in a single battle, etc.
I know the free players hate the new raid boss strength. But putting that aside, what are your thoughts on longer wars and a longer SA? Doesn't it mean that those players who are dedicated and willing to coordinate, even while playing free, have a significant advantage over those who don't? Even those who spend a little gold? Sort of like a free player doing 18 cash opens per day versus a gold player opening four with gold.