EPIC BOSS from 2 FREE hits to 6 $$$ hits in 3 boss kills! FIX THIS ASAP PLEASE!!! - Page 2

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Thread: EPIC BOSS from 2 FREE hits to 6 $$$ hits in 3 boss kills! FIX THIS ASAP PLEASE!!!

  1. #16
    Steady Scribe
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    Quote Originally Posted by truthteller View Post
    level 300 here 13b stats, gave up on boss 102, after 2 hours and 25 hits, boss still standing, was not gona waste GOLD nor Health packs to kill it, since to make it to 150 would be at least a couple of Vaults
    Come on GREE, there is something REALLY wrong with this! Plus there isn't any consistency! I know players over level 200 with 2-3B Alliance Attack and completed 150 Boss kills the first day without any degree of difficulty.... Why shouldn't everyone have the same experience. I understand it's supposed to be more difficult if you are a higher level and lower stats, but clearly that isn't what's going on here. Anything on day one, you are golden! However, it appears that unless completed this event the first day, you have a crap event.

    PLEASE FIX THIS SO WE CAN COMPLETE THIS EVENT WITH EQUAL EFFORT AS DAY ONE PARTICIPANTS!

  2. #17
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    The epic boss obviously is stacked in favor of the campers in the game. Instead of factoring against people's levels, the epic boss should have health as a factor of a player's attack and rank.

  3. #18
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    Quote Originally Posted by NexusImperium View Post
    The epic boss obviously is stacked in favor of the campers in the game. Instead of factoring against people's levels, the epic boss should have health as a factor of a player's attack and rank.
    So true. They said before that the game never intended to have campers. It is also clear that they want everyone to participate in every event...which causes them to level up. All of this makes me wonder why a player's level should have anything to do with the difficulty of the boss. Aren't there other factors that could be considered instead of level? It just seems like there has to be an easy solution to this.

    P.S. I'm someone who alread beat boss 150, so I'm not complaining that i can't do it as is.

  4. #19
    Prominent Poet Pidgeot's Avatar
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    Quote Originally Posted by kmg108 View Post
    So true. They said before that the game never intended to have campers. It is also clear that they want everyone to participate in every event...which causes them to level up. All of this makes me wonder why a player's level should have anything to do with the difficulty of the boss. Aren't there other factors that could be considered instead of level? It just seems like there has to be an easy solution to this.

    P.S. I'm someone who alread beat boss 150, so I'm not complaining that i can't do it as is.
    Its hard to make fair factors though. Level is bad because not everyone are of the same stats and rank is bad because some players dont even do PvP. I don't know, maybe epic boss is obsolete... It feels like boss health should be based on your attack range or maybe based on IPH for health but even that would be unbalanced. Maybe your damage can be your IPH.

  5. #20
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    What I understood was that epic boss was supposed to be tougher the higher your level in the game; conversely, it was supposed to be easier the higher your attack stats are... As you should be able to knock down more health because you have a higher Attack, more power to your punch....

  6. #21
    Articulate Author East Coast Bias's Avatar
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    By now I'm sure you know I dislike most things about Gree as I don't find them to be a very ethical company. That said, I wld respond to the arguments being made here with the same as what was noted for masters RB. There seems to be an expectation that everyone should be able to finish 150 bosses easily, which is ridiculous. I can remember the days when we only had 100 bosses and I had to make a decision as to whether to spend some gold from boss 88 onwards to get to 100. To me, this should still be the same. If you have mediocre stats, getting to 100 should require gold. Beyond 100, it should be considered masters-ish, meaning unless you are in the top quartile of players, it should not be so easy that everyone finishes it with a few hits. There are trade offs in the game you need to consider. Some try to level up in hopes of greater valor units, but the downside is that your per hit in WDE suffers as you've also become a whale. EB was another event where being lower level had an advantage. It had gone away so it seemed like the only part of the game that being lower level was an advantage was in WDE but alas, not anymore. So other than the health meter not working, I don't have an issue with the event. But rather, I think people need to reset their expectations, or perhaps recall how the event used to be. Any bosses above 100 should be considerd creme on the top, and if you can get to 150, quite an achievement. In all seriousness, the only players who should finish 150 for free on a few hits should be those who have either camped well (but over camping won't give you the stats, only IPH) or those who have spent a lot to have billions of attack. The rest of the folks should expect the event to be tougher, and that the goal should be 100.

  7. #22
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    Quote Originally Posted by Pidgeot View Post
    Its hard to make fair factors though. Level is bad because not everyone are of the same stats and rank is bad because some players dont even do PvP. I don't know, maybe epic boss is obsolete... It feels like boss health should be based on your attack range or maybe based on IPH for health but even that would be unbalanced. Maybe your damage can be your IPH.
    Although I don't like it exactly as you've outlined your idea, I do like the idea of turning the Epic boss into another cash event. Many players don't invest in their base and having another IPH event would be a good incentive to do that. The upside is that there would eventually be better raid targets. At my level, 120, basically nobody has an IPH above $5M.

    I would modify your idea by having each boss go down with 4 free hits, or 2 cash hits (or 1 gold hit). Each level the cash hits become more and more expensive, before level 150 requires, for example, $2B per hit.

  8. #23
    Prominent Poet lemonhaze's Avatar
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    Quote Originally Posted by East Coast Bias View Post
    By now I'm sure you know I dislike most things about Gree as I don't find them to be a very ethical company. That said, I wld respond to the arguments being made here with the same as what was noted for masters RB. There seems to be an expectation that everyone should be able to finish 150 bosses easily, which is ridiculous. I can remember the days when we only had 100 bosses and I had to make a decision as to whether to spend some gold from boss 88 onwards to get to 100. To me, this should still be the same. If you have mediocre stats, getting to 100 should require gold. Beyond 100, it should be considered masters-ish, meaning unless you are in the top quartile of players, it should not be so easy that everyone finishes it with a few hits. There are trade offs in the game you need to consider. Some try to level up in hopes of greater valor units, but the downside is that your per hit in WDE suffers as you've also become a whale. EB was another event where being lower level had an advantage. It had gone away so it seemed like the only part of the game that being lower level was an advantage was in WDE but alas, not anymore. So other than the health meter not working, I don't have an issue with the event. But rather, I think people need to reset their expectations, or perhaps recall how the event used to be. Any bosses above 100 should be considerd creme on the top, and if you can get to 150, quite an achievement. In all seriousness, the only players who should finish 150 for free on a few hits should be those who have either camped well (but over camping won't give you the stats, only IPH) or those who have spent a lot to have billions of attack. The rest of the folks should expect the event to be tougher, and that the goal should be 100.
    i rememeber the days we had 35 and i couldnt get past 10 then..the longer u play the game and are loyal to it the worse gree hates u..i stopped spending a long time ago on this crap game..now i just chill out and get what i can free
    Last edited by lemonhaze; 02-18-2015 at 06:14 PM.
    Retired to free playing

  9. #24
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    My guess is that epic boss will eventually become an equipment based event removing all Attack stats and level from the equation.

  10. #25
    Articulate Author East Coast Bias's Avatar
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    Quote Originally Posted by NexusImperium View Post
    Although I don't like it exactly as you've outlined your idea, I do like the idea of turning the Epic boss into another cash event. Many players don't invest in their base and having another IPH event would be a good incentive to do that. The upside is that there would eventually be better raid targets. At my level, 120, basically nobody has an IPH above $5M.

    I would modify your idea by having each boss go down with 4 free hits, or 2 cash hits (or 1 gold hit). Each level the cash hits become more and more expensive, before level 150 requires, for example, $2B per hit.
    You may want to hit the refresh button a few more times, I think a fifth of the lv120 players have an IPH of around $20m, and if you find me, I'm over $100m.

  11. #26
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    Quote Originally Posted by Flidai View Post


    I'm so angry, I understand that the first players through Epic Boss flew through to level 150....

    Why shouldn't the experience be the same for me too? Why shouldn't we be able to receive the same reward for the same effort.

    It's not okay, I'm playing the same game and my attack is like 3 times higher than the players I know who flew through this event! Their level is almost the same.

    At level 100 I was on 2 FREE HITS, seemed about right as my attack is 15.8 Billion...
    Then by level 103 I hit it 5 Forceful $$$ hits and it was showing zero boss health loss. I had to hit it with 6 $$$ hits to take it down....


    So I'm looking at 47 more bosses using 25 gold? Or 47 more bosses using health regeneration so it will take like 90 minutes each? What happens when it gets even tougher?

    I'm level 258, Alliance Attack is 15.8 Billion, Alliance Defense is 8.2 Billion.
    took me 12 cash hits to kill 150, Im in same tier with 24 billion attack

  12. #27
    Verbose Veteran crazeejay's Avatar
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    Just finished #98 and took 17 cash hits. Stopping at 100. What a joke!

  13. #28
    Prominent Poet Pidgeot's Avatar
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    Quote Originally Posted by NexusImperium View Post
    Although I don't like it exactly as you've outlined your idea, I do like the idea of turning the Epic boss into another cash event. Many players don't invest in their base and having another IPH event would be a good incentive to do that. The upside is that there would eventually be better raid targets. At my level, 120, basically nobody has an IPH above $5M.

    I would modify your idea by having each boss go down with 4 free hits, or 2 cash hits (or 1 gold hit). Each level the cash hits become more and more expensive, before level 150 requires, for example, $2B per hit.
    I like that idea, like really like it. This would stop the need for extremely high boss health because right now, its extremely unplayable for most. Have bosses based on IPH is a great idea.

  14. #29
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    Quote Originally Posted by Pidgeot View Post
    I like that idea, like really like it. This would stop the need for extremely high boss health because right now, its extremely unplayable for most. Have bosses based on IPH is a great idea.
    I can't see how that would be workable. Imagine having to use four free hits to take down boss #1. Even if you didn't sleep for the whole event it would take longer to finish than the time allowed - excepting those few players who can regenerate their health ultra-fast. Even using two cash hits would be the same.

    There is a happy medium here. Players should be rewarded for being active and getting stronger, not punished. Even more so when it comes to levelling up which is the inevitable consequence of being active. Gree has said often enough that camping is a perverse way to play and yet they reward it with epic bosses. Back in the day the lower tiers received lesser prizes than higher tiers which went some way to countering the ease of completion. Maybe that should come back?

    I loved that I could knock down boss #150 with one cash hit before, but ok, maybe that was too easy. But pumping up the health so it took me 15 hits this time is ridiculous too, and hardly the way to encourage lower stat players to do the event.
    "The Tokyo Rose of the Trailer Park"

  15. #30
    Articulate Author East Coast Bias's Avatar
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    Quote Originally Posted by sister morphine View Post
    I can't see how that would be workable. Imagine having to use four free hits to take down boss #1. Even if you didn't sleep for the whole event it would take longer to finish than the time allowed - excepting those few players who can regenerate their health ultra-fast. Even using two cash hits would be the same.

    There is a happy medium here. Players should be rewarded for being active and getting stronger, not punished. Even more so when it comes to levelling up which is the inevitable consequence of being active. Gree has said often enough that camping is a perverse way to play and yet they reward it with epic bosses. Back in the day the lower tiers received lesser prizes than higher tiers which went some way to countering the ease of completion. Maybe that should come back?

    I loved that I could knock down boss #150 with one cash hit before, but ok, maybe that was too easy. But pumping up the health so it took me 15 hits this time is ridiculous too, and hardly the way to encourage lower stat players to do the event.
    Apologies if this sounds like I am picking on you, but your thinking that boss 150 taking 15 hits to complete is ridiculous is the problem. 15 hits means you should have been able to do it gold free. So being able to finish an event which should be challenging for free is ridiculous? Imagine if someone posted that they could ONLY finish the masters LTQ for free with only an hour to spare. Or finished the masters RB for free but needed all five days. Given you still can't one hit the boss means your not a big gold spender. People need to recalibrate their expectations. The problem with this forum is that so many of the complainers must be living on cloud 9.

    Jesus Cristo.
    Last edited by East Coast Bias; 02-19-2015 at 01:24 AM.

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