How can we improve crafting?

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  1. #1
    Development Team Waffleking's Avatar
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    How can we improve crafting?

    Hello Kingdom Age players

    We are working on a huge revamp to crafting and we wanted to create a thread that allows our player base to provide us feedback on how we can add more value to our crafting system. Please post your constructive feeback in this thread. Thank you

  2. #2
    Consistent Contributor
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    Step 1 would be increase the level the crafting building can be upgraded to. Either that, or just add more items to what can be crafted.

    Step 2 would be (either when we upgrade to lvl 10 or now) to add useful items. While I know we can craft armor and weapons and artifacts for our army, I am willing to guess that the grand majority (myself included) would only craft something if it helped our hero, was an increase to an already equiped item.

    Step 3 would be to have some of the materials you have given out actually have use. I don't have exact names but there are some neon/funky color materials in very high profile chests (i.e. top 300 indiv in war or 500+ indiv wins, etc), something named like a dragon hide for example that is floresent purple (just using an example). So we spent gems to get 500+ wins in war, we finished top 300 individually, we get this chest, we open it to get 3x dragon hides for crafting....and they are useless. There are no items to craft using that. It doesn't even exist in the crafting "workshop". Well...thanks smh

  3. #3
    Prominent Poet Jnsolberg's Avatar
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    Quote Originally Posted by BeastMode...on View Post
    Step 1 would be increase the level the crafting building can be upgraded to. Either that, or just add more items to what can be crafted.

    Step 2 would be (either when we upgrade to lvl 10 or now) to add useful items. While I know we can craft armor and weapons and artifacts for our army, I am willing to guess that the grand majority (myself included) would only craft something if it helped our hero, was an increase to an already equiped item.

    Step 3 would be to have some of the materials you have given out actually have use. I don't have exact names but there are some neon/funky color materials in very high profile chests (i.e. top 300 indiv in war or 500+ indiv wins, etc), something named like a dragon hide for example that is floresent purple (just using an example). So we spent gems to get 500+ wins in war, we finished top 300 individually, we get this chest, we open it to get 3x dragon hides for crafting....and they are useless. There are no items to craft using that. It doesn't even exist in the crafting "workshop". Well...thanks smh
    I agree with all those points. Also all the gem items are priced too high. Let's say I need an Iron ore. I can buy a Bronze ore for 10 gems, wait 5 hours and repeat 9 more times. 100 gems and 50+ hours to get that Iron ore.

    No thanks! Change it to 1-2 gems, or to gold or honor and make crafting time minutes instead of hours.

    Instead of giving us all these Dead Wood Crates as rewards for EB and RB with the basic materials in them, how about giving us some of the better Crates? Feather Wood Crates and Bramble Wood Crates.

    And of course give us better items to craft.

    I'm sure that every player in Kingdom Age is only interested in crafting items that help his or her Hero. We just don't care about armor and weapons that won't equip on the Hero.

    Even better, instead of buying basic materials, we need buildings that produce them for us. An ore smelter, a new lumber mill, a tannery, a cloth factory. That way we will use crafting more if we have lots of materials!
    Last edited by Jnsolberg; 02-11-2015 at 01:47 PM.
    Purple Squirrel

  4. #4
    Development Team Waffleking's Avatar
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    Quote Originally Posted by Jnsolberg View Post
    I agree with all those points. Also all the gem items are priced too high. Let's say I need an Iron ore. I can buy a Bronze ore for 10 gems, wait 5 hours and repeat 9 more times. 100 gems and 50+ hours to get that Iron ore.

    No thanks! Change it to 1-2 gems, or to gold or honor and make crafting time minutes instead of hours.

    Instead of giving us all these Dead Wood Crates as rewards for EB and RB with the basic materials in them, how about giving us some of the better Crates? Feather Wood Crates and Bramble Wood Crates.

    And of course give us better items to craft.

    I'm sure that every player in Kingdom Age is only interested in crafting items that help his or her Hero. We just don't care about armor and weapons that won't equip on the Hero.

    Even better, instead of buying basic materials, we need buildings that produce them for us. An ore smelter, a new lumber mill, a tannery, a cloth factory. That way we will use crafting more if we have lots of materials!
    Hello Jnsolberg

    Again thank you for your feedback

    I really appreciate the time you guys take in the forums to help us make the game better. We are trying to update crafting and add new items that can advance your characters stats. We will also look at some of the suggestions about new drops from your post above. We really do appreciate your help in making crafting better.

  5. #5
    Consistent Contributor
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    Quote Originally Posted by Jnsolberg View Post
    I agree with all those points. Also all the gem items are priced too high. Let's say I need an Iron ore. I can buy a Bronze ore for 10 gems, wait 5 hours and repeat 9 more times. 100 gems and 50+ hours to get that Iron ore.

    No thanks! Change it to 1-2 gems, or to gold or honor and make crafting time minutes instead of hours.

    Instead of giving us all these Dead Wood Crates as rewards for EB and RB with the basic materials in them, how about giving us some of the better Crates? Feather Wood Crates and Bramble Wood Crates.

    And of course give us better items to craft.

    I'm sure that every player in Kingdom Age is only interested in crafting items that help his or her Hero. We just don't care about armor and weapons that won't equip on the Hero.

    Even better, instead of buying basic materials, we need buildings that produce them for us. An ore smelter, a new lumber mill, a tannery, a cloth factory. That way we will use crafting more if we have lots of materials!
    I really like the idea of being able to build bd have buildings that produce materials ....what a great suggestion! Also, crafting items need to be better than the armor & weapons that can be purchased in the store with separate selections specifically for the hero.

  6. #6
    Development Team Waffleking's Avatar
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    Quote Originally Posted by BeastMode...on View Post
    Step 1 would be increase the level the crafting building can be upgraded to. Either that, or just add more items to what can be crafted.

    Step 2 would be (either when we upgrade to lvl 10 or now) to add useful items. While I know we can craft armor and weapons and artifacts for our army, I am willing to guess that the grand majority (myself included) would only craft something if it helped our hero, was an increase to an already equiped item.

    Step 3 would be to have some of the materials you have given out actually have use. I don't have exact names but there are some neon/funky color materials in very high profile chests (i.e. top 300 indiv in war or 500+ indiv wins, etc), something named like a dragon hide for example that is floresent purple (just using an example). So we spent gems to get 500+ wins in war, we finished top 300 individually, we get this chest, we open it to get 3x dragon hides for crafting....and they are useless. There are no items to craft using that. It doesn't even exist in the crafting "workshop". Well...thanks smh
    Hello BeastMode

    We will look to create better items that will advance your stats as well as make use of materials we have been dropping in quests and Conquest.

  7. #7
    Moderator Vile Lynn's Avatar
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    Probably not what you want to hear, but once I saw some of the crafting costs, like 90 gems, I was turned off. I don't bother with it anymore. [Crafting=ignored] It's reasonable for high-level items to cost gems, but this was for puny items. More gold options would have been less GREEdy, especially in the beginning months.

    Besides not wanting to spend gems to craft, I never knew where or how to get the materials. A crafting materials store might have helped. There seemed to be no organization or direction. Information was scarce and vague here & ingame. =another turn off.

    The execution and launching was the worst: no explanations, no guidance, no info. We had to figure it out for ourselves, and it literally felt like the old KA we loved was abandoned and some new app took it's place without any notice; bad move.

    We are always posting feedback here, but you guys in SF are always ignoring it. We know you read the entire forum quite consistantly. Here is some feedback from Nov 2014 you might have missed.
    Best advice: If you are going to ask for feedback, utilize it! Happy players buy more gems!

    BTW, I really don't need to see that {Ready to Craft} bubble over every Crafting Workshop, do I?

    Honestly, the best way you can improve crafting is to get rid of it completely, rewind the app, forget it ever happened, and stop trying to change a FTP game that is supposed to be fun, not frustrating. Work on the bugs and glitches that already exist. Clean it up before you make further messes, and no more Turduckens.

    Happy gaming!
    Last edited by Vile Lynn; 02-11-2015 at 02:15 PM. Reason: added old Offical Crafting Feedback link from the Announcements subforum

  8. #8
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    The items you can craft are too weak. Why would I craft something with only 25% of the strength of what my hero is already equipped with. So unless you had a quest involving crafting I'm not messing with it. And im not endorsing crafting quests, just saying there is nothing to gain from crafting. How about adding levels that might add a sorcerer who could craft items with power.

  9. #9
    Development Team Waffleking's Avatar
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    Quote Originally Posted by Helios Von Elisar View Post
    The items you can craft are too weak. Why would I craft something with only 25% of the strength of what my hero is already equipped with. So unless you had a quest involving crafting I'm not messing with it. And im not endorsing crafting quests, just saying there is nothing to gain from crafting. How about adding levels that might add a sorcerer who could craft items with power.
    Hello Helios

    We are already at work on adding new Hero Equipment to crafting that will allow your players to gain stats. Please look for this in the future.

  10. #10
    Verbose Veteran
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    Crafting needs to cycle better hero equipment so that we can get better at EB at a faster rate than the difficulty increases. Currently I am losing ground on EB and very unhappy.


    Waffle - to me this is a fundamental problem with this game now. EB and RB are getting difficult at a faster pace than characters can improve This breaks the central concept of the game. Please address why RB difficulty was tripled. You lost a ton of players with that move and broke guilds. Why??????
    Last edited by Jomama1; 02-11-2015 at 03:17 PM.

  11. #11
    Development Team Waffleking's Avatar
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    Quote Originally Posted by Jomama1 View Post
    Crafting needs to cycle better hero equipment so that we can get better at EB at a faster rate than the difficulty increases. Currently I am losing ground on EB and very unhappy.


    Waffle - to me this is a fundamental problem with this game now. EB and RB are getting difficult at a faster pace than characters can improve This breaks the central concept of the game. Please address why RB difficulty was tripled. You lost a ton of players with that move and broke guilds. Why??????
    Hi Jomama

    Thank you for the feedback on crafting. As to address your comments about Raid Boss, most of the guilds have been finishing Raid Boss in hours when it is intended to be a 5-6 day event. I will look at balance but an event that can be finished in a few hours is not a balanced event. I do understand the frustration but we do need to keep rebalancing events that are no longer working as intended. It is extremely difficult to balance for a user base with such different power stats(army power) and we are trying to balance a boss that needs to be challenging for everyone. I am not saying it has been a perfect balance but we will continue to change the event to make sure that everyone can still be challenged by the event.

    We have started a specific team that will be looking at fixing this exact issue and you should look to better balance and tuning in the near future. Again I am sorry if you feel the boss has become too hard but going back to a boss that was far too easy for 80 percent of our user base is not an option. Like I said we will look to continue to tune this boss and have an entire team working on this exact problem.

    I hope this answers your questions about raid boss and again thank you for your feedback.

  12. #12
    Steady Scribe
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    Quote Originally Posted by Waffleking View Post
    Hi Jomama

    Thank you for the feedback on crafting. As to address your comments about Raid Boss, most of the guilds have been finishing Raid Boss in hours when it is intended to be a 5-6 day event. I will look at balance but an event that can be finished in a few hours is not a balanced event. I do understand the frustration but we do need to keep rebalancing events that are no longer working as intended. It is extremely difficult to balance for a user base with such different power stats(army power) and we are trying to balance a boss that needs to be challenging for everyone. I am not saying it has been a perfect balance but we will continue to change the event to make sure that everyone can still be challenged by the event.

    We have started a specific team that will be looking at fixing this exact issue and you should look to better balance and tuning in the near future. Again I am sorry if you feel the boss has become too hard but going back to a boss that was far too easy for 80 percent of our user base is not an option. Like I said we will look to continue to tune this boss and have an entire team working on this exact problem.

    I hope this answers your questions about raid boss and again thank you for your feedback.

    We realize that your trying to balance the raid boss, but it really doesn't feel like it. For the top 25ish guilds, it may have been a little more difficult, but it's doable. For the rest of the player base, it's impossible, unless we wanted to blow thousands of dollars for a paltry unit.

    Perhaps you should look into tiers because the balancing act has overbalanced and killed off another fun part of KA. Now we just have PvP to look forward to.

  13. #13
    Verbose Veteran
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    Quote Originally Posted by Waffleking View Post
    Hi Jomama

    Thank you for the feedback on crafting. As to address your comments about Raid Boss, most of the guilds have been finishing Raid Boss in hours when it is intended to be a 5-6 day event. I will look at balance but an event that can be finished in a few hours is not a balanced event. I do understand the frustration but we do need to keep rebalancing events that are no longer working as intended. It is extremely difficult to balance for a user base with such different power stats(army power) and we are trying to balance a boss that needs to be challenging for everyone. I am not saying it has been a perfect balance but we will continue to change the event to make sure that everyone can still be challenged by the event.

    We have started a specific team that will be looking at fixing this exact issue and you should look to better balance and tuning in the near future. Again I am sorry if you feel the boss has become too hard but going back to a boss that was far too easy for 80 percent of our user base is not an option. Like I said we will look to continue to tune this boss and have an entire team working on this exact problem.

    I hope this answers your questions about raid boss and again thank you for your feedback.

    I just spoke to a founder of RK - a top guild - best anyone has ever completed heroic raid boss is 2-3 days - this is consistent with my experience as founder of top ten guild - so where do you get info that most guilds are finishing in a few hours when there is not even one anywhere close? It is this type of deliberate miscommunication that frustrates the users and makes us not trust you.

    Perhaps you are referring to normal. First, I highly doubt "most" guilds could finish normal in the old format in a few hours. Second, the total damage of normal is less than 3% of the total required to finish heroic. So anyone finishing heroic must finish normal in a few hours - not 5-6 days.

    This makes your response way far off the mark of anything reasonable. Please provide a thoughtful response. Your previous one was posted in the KA founders forum and is generating a lot of discontent.
    Last edited by Jomama1; 02-13-2015 at 10:18 AM.

  14. #14
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    And even with the glitch I don't think anyone finished HRB in a few hours.

    Show is the data if you have it please...

  15. #15
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    Quote Originally Posted by Jomama1 View Post
    And even with the glitch I don't think anyone finished HRB in a few hours.

    Show is the data if you have it please...
    Must say nice hijack of a topic and got gree to go along too. Thought it was about crafting and how they could improve it, but now it seems it's about the raid boss.
    I don't think he was talking about the heroic being done in a few hours..I am sure he was referring to the normal part.
    But they did alter all and not just part of the event.
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