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02-10-2015, 06:29 PM #16
- Join Date
- Aug 2014
- Posts
- 247
Please make the ltq worth doing by providing decent, attainable prizes.
Please add a syndicate ltq back to the schedule. Those are fun team events.
Team events are good.
Please better balance raid boss health and raid boss event days. The last 33% health increase plus the 1 day reduction was more stressful than fun.
In general make the event goals attainable.
Lose the collect 25 box event. It's dreadful.
Post the event prizes in the forum. The random in-game pop ups that show prizes are not helpful.Last edited by aarondavidsdad; 02-10-2015 at 07:11 PM.
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02-10-2015, 06:44 PM #17
- Join Date
- Sep 2012
- Posts
- 74
You say that gree is trying to curb stat inflation but the way you do that is take mods away from the free to light gold spenders...
That is leading to a worse form of star inflation.. You know the old saying the rich get richer and the poor get poorer... Absolutely makes no sense...
You are creating a stat gap that 99% will be in able to close or for that matter get in the same galaxy... Just saying
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02-10-2015, 06:47 PM #18
- Join Date
- Oct 2013
- Location
- The land of OZ
- Posts
- 55
Consistency
It was great having a list of events per cycle in announcements however, it didn't last very long. Is there a reason this has been put in the "too hard" basket?
I also agree with what others have said. 5 day war or 4 day SA is just wayyyy too long. Robbing Peter to pay Paul i.e. taking days from RB/EB make those events extremely difficult to complete and basically, lose the "fun" element.
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02-10-2015, 07:53 PM #19
- Join Date
- Aug 2014
- Posts
- 2
Off the subject of bosses and war for a sec..which I do agree with it all..I would like to see syndicates become more visible and organized for players to find and join....smaller minimal gold using syndicates have a tough time with recruitment but we are dedicated jus not enough ppl to make top 1000 to be seen!! 628-989-327 come help us
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02-10-2015, 08:32 PM #20
- Join Date
- Jul 2013
- Posts
- 35
Just curious, what happened to all the feedback that has already been delivered to the developers? There are several threads including one that was started by a mod. Plenty of good ideas and suggestions were provided by the community. Why not just thread mine and provide an update on those ideas? If certain things aren't possible, just let us know and we will stop asking for them. However, it's a bit insulting for you to ask us for feedback when we have been providing it all along.
Most basic feedback is to make the game work without glitches. For example, during the last SA, the nodes weren't calculating correctly. In some battles, we put a lot all our points into one node and still didn't wint he node. the final flash screen showed that we put up more points (and we did it all in one node) than our competitors (which scecured 3 nodes). Why can't you get this game to work properly before adding new elements that require programmer/developer time? Why are do you continually change the schedule of events to remove events the community enjoys (epic boss) and extend war/sa into 4-7 day events without ANYONE suggesting it?
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02-10-2015, 10:28 PM #21
1. 3 day war is enough.
2. 2 day Street Assualt is enough.
3. LTB more expensive, make those that have a decent IPH, mean something. After al IPH is part of the game, not just being robbed by those that don't care about IPH.
4. PVP Leader Board event.
5. Put mods back on SLTQ final prizes, after all syndicates are part of the game. Seems to be penalized, now for completing a syndicate event.
6. Level out the IP scores during war, there is too much difference per hit, low 300's to 500's. Why is that??
7. Change out the old gold cash and defensive building with new ones.
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02-10-2015, 10:31 PM #22
Is there really any point of this thread? Will they actually listen & make a change?
FOREVER INFAMOUS
Always have been
Always will be
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02-10-2015, 10:41 PM #23
Will McGree continue to bring back the Mc rib annually? Please at least consider changing the color of the ltb's so that long time players and new ones can have some sort of identity, after all the mc rib has'nt tasted the same since the 1980's.
Last edited by Sherod; 02-10-2015 at 10:43 PM.
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02-11-2015, 12:23 AM #24
- Join Date
- Jul 2013
- Posts
- 21
No extended events
No extended events. There's no reason at all for street assault to even be 2 days, much less 3 or 4 days. With the goal only at 9 perfect battles what can there be to do, other than blow gold and bore us to death. Most people don't care for the event anyway because you refuse to give more than just 1 syndicate reward, which makes no sense at all
A few weeks ago we had a 5 day battle event that gave out prizes comparable to the age old 3 day battle. You lessened the top rewards during the 11/24 hr battles, but didn't offer better ones for more wins, longer streaks, and more spending. And now it seems our game schedule has been changed to include a 7 day battle event that's only two weeks after the 3 day that just ended a few days ago. Anything over 3 days isn't necessary, as numerous posts before this one have also stated.
Please check that the schedule of events is correct before it becomes available to us. It's changed nearly every cycle.
Now that accomplices are available to purchase in crates and bundles we've had very few offered as prizes. The stats on them were inflated right out of the gate, but if a new player started the game in the past week their only option is to buy a crate(s) or not have any at all.
Bring back the mods for lower syndicate and individual ranks. Don't cut out the free players. They may end up moving up to a higher rank one day and even spending a little money.
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02-11-2015, 12:32 AM #25
- Join Date
- Apr 2012
- Location
- England
- Posts
- 3,981
I'm sure all player comments will be put together into a report for head office in Tokyo. Once there Mr Tanaka and his team of former investment bankers will listen politely then ask whether doing what players are asking for will increase profits in the short term. If the answer to that is anything but a resounding yes, then nothing at all will change.
I've said it many times, but it's those players in the top ten syndicates (and even more so those 120 in the top two) who have the power. If they collectively made it clear to Gree that they would drastically cut their spending unless things changed to make the game a better experience for all players, that might make the suits listen."The Tokyo Rose of the Trailer Park"
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02-11-2015, 12:44 AM #26
Here's a feedback thread started by a gree mod over a year ago. 95% of it was ignored.
http://forums.gree.net/showthread.ph...light=feedback
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02-11-2015, 02:33 AM #27
- Join Date
- Jun 2014
- Posts
- 147
1. Cut SA to 2 days max, its a gold drain and wears people out.
2. Cut wars to 3 days max, war going into Monday is already debatable.
3. Drop LTQ´s as they don't provide any useful prizes unless you complete Elite 19 and 20, make them affordable again, and drop the massive amount of XP gained on them, no one likes to level up, would bring more to spend on LTQ´s if you didn't gain XP at all.
4. Make it worth to rob again, no XP gain
5. Make it worth to go for defense mods, as it is you gain a little but a lot creeps up on you.
Many quit over the above in my synd, that's sad...
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02-11-2015, 02:34 AM #28
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02-11-2015, 02:46 AM #29
- Join Date
- Apr 2012
- Location
- England
- Posts
- 3,981
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02-11-2015, 03:01 AM #30
SA could be a lot more fun, if they'd only listened to Player's Feedback.