Player Notes - Week Ending 1/24/2015

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Thread: Player Notes - Week Ending 1/24/2015

  1. #1
    Verbose Veteran Kefa's Avatar
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    Player Notes - Week Ending 1/24/2015

    I was thinking, since we get periodic "Dev Notes" from the company as to what they are working on etc., it might be nice to offer a summarized version of what the player experience was like during the preceding week. This is not a simple grievance post or list of evils, as it were, but a single thread to describe our experience as players over the last week. My sincerest hope is that this will give the company some good feedback to use in enhancing the player experience and making this a fun game to continue playing.

    As a team leader, I spend allot of energy encouraging my teammates to "press on" and do my best to keep them motivated toward our team goals. Doing this, I get allot of feedback from the players on our team, and am also in communication with many other team leaders. So, I think I have a fairly decent perspective on how the mid-level players are feeling about what is going on in the game. With all the complaining that happens, especially here on the forum, there are many things about this game that we all enjoy, or we wouldn't be here at all.

    -Raid Boss:
    Raid Boss ended this week. The difficulty was increased over the last iteration, but many teams overcame and were able to finish the event. I only know of a few teams that had finished previous iterations who were unable to finish this event. The issue this time seemed to be a slight "folder famine". I know of many teams that struggled to get enough folders for the event, as well as one team that abandoned finishing masters simply because they couldn't gather enough folders in time.

    -LTQs/FLTQs:
    1. My team is about burned out on these things. The players want to succeed in the game, and now with the newer Equipment aspect of the game, they all realize that skipping opportunities to pick up equipment pieces will mean quickly falling behind too far to remain competetive. My team has had 2 accts quit the game entirely simply because of discouragement over not having been able to finish the first couple LTQs, which had a devastating affect on them in WD. Knowing that recovering would be impossible without going back in time to finish those LTQ events, discouragement took over, and they left.
    2. The rest of the team that wishes to continue trying to compete in this game presses on through these LTQs, but it's really a sense of "duty", in a way, that drives them on, again knowing that they'll fall behind and become ineffective if they don't constantly hit NPC targets. That said, it's become NOT enjoyable, and is only a means to an end. Everyone on my team agrees that the game would be allot more fun if we only had 1 of these events per week, maximum, instead of three per week, and at least 24 hours between to regenerate energy.
    3. The energy requirements for LTQs has become so inflated that it is another big point of discouragement for people. It makes total sense that a little gold might be required for a player without energy regen bonuses to finish prestige, but it doesn't make any sense that a player with +40 energy regen can't finish masters without spending $100. It's way too much, and if it cost $20 to finish instead of $100, I'm pretty certain that many, many more people would pony up the spot of cash and finish the missions.

    24-hour Frontline:
    About half of my team really likes this event, 1/4 of the team hates it, and the other 1/4 of the team is indifferent. The 25hr iteration is fun for those who can get on. We did experience several problems with lag during the event, especially in the early hours and final moments of the event. In the final 30min of the event, we added up the total number of deploys that were used by our team, and only about 1/2 of the proper points were credited. We also noticed that our opponents in that final FL battle weren't credited with many points at the end, either, so I'm sure there's something wrong here.

    Crates:
    What can I say about the crates events? Some people love them, and some people hate them. Personally, I don't like gambling aspects in a war game of this type, since it's pure chance. There's no strategy or tactic to be applied, so it's just, "put in the gold, hit the button, and see". That's great for slot machines, not so great for war, and especially when the only way to get the strongest pieces of equipment for your soldier are hidden inside a slot machine.

    Other Issues:
    -We continue to struggle with display issues;
    -"Ghost" targets appearing on NPC maps
    -PvP Raid and Attack results re-appearing after hitting NPC targets
    -Fights won/lost appearing reversed, and crediting reversed, in the profile screen
    -Collection icons still not appearing over buildings ready to collect
    -Raided icons still not appearing over buildings that have been raided
    -Our own buildings still sometimes appearing on NPC maps
    -Still no way to see our own equipment defense stats
    -Still no way to see quantities of our own equipment pieces in our inventories

    Gold Sales:
    40%-off sales are great! I think you've seen an increase in overall revenue by offering gold at a greater discount. I hope you'll consider also making some of the events a little less expensive to complete. I believe if you do, you'll see an even greater increase in revenue. There's a great many people out there who will spend $20 to finish something, but won't spend anything at all if finishing the thing will cost $100.

    All in all, it's still a fun game with a great teamwork element that keeps us coming back and continuing to play. The continuing bugs since the last updates, and the overwhelming number of back to back inflated, "must finish to remain competitive" events, however, are burning people out, and I'm afraid that if it isn't paced back to something that can co-exist with a person's normal life, we'll have a very hard time keeping players on our teams motivated.

    I hope this gives the company a sense of where the players are at overall, and that it's not viewed as just another gripe session. Like I said, truth be told, we enjoy the game, or we wouldn't even be here giving feedback at all, positive or negative.
    Last edited by Kefa; 01-23-2015 at 02:41 PM.
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  2. #2
    Banned
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    Great post Kefa, agree with all you comments especially the ludicrious costs of certain events or items.

    (Looking at for example cost of a temp bonus or gold unit that wont make an army... Crazy and disconnected from the real world... )

  3. #3
    Steady Scribe
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    I agree, raid boss was doable... Sometimes the unit lotto for individual at the end can be frustrating. That's my least favorite part. A lot of added work for officers.

    You nailed it with LTQs. They are not fun... It's all duty for equipment. 3 a week is so much overkill. I think no matter how great the event... 3 times a week would make it stale. The starting with zero energy and having a zillion npcs on the same map add to the frustration.

    Crate events... Meh... I almost ignore them since I'm not a heavy gold user... And when I do use gold it's for faction events. Especially easy to ignore when the temp prize is mission pay out. Health regen or energy bonuses would make it more of a factor.

    Frontline is seriously buggy in the last hour... But overall the event has grown on me since I now earn a decent iph.

    Overall... The game can be a fun escape. I think the constant pitting of individual goals against team goals makes the job of an officer or leader harder than it would be if these goals could be aligned. As an example, I'd love to see us be able to do the indv level of ltq the faction is on if the event starts at an inconvenient time. I realize that will never happen considering the gold rush to catch up is profitable... But things like that would take some of the indv vs team frustration out for players who don't have buckets of bonus gold. ...and hey, many are regenning at +3 still... I can promise you almost everyone regenning at that level hates LTQs. I hate them on my plus 4 account. Plus 3 base is just way behind the energy requirements for LTQs which are set based on the top 1% to 10% of players. No wonder people are quitting.

  4. #4
    Prominent Poet bam bam.'s Avatar
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    Brilliant idea. Solid feedback which will be dutifully ignored by GReE. I was burnt out by the Constant flooding of events and devaluing of accounts. Also being locked out with no compensation was a massive insult.

    Kefa; You haven't mentioned the temp boosts and your views on them. My old team has a lot to say about the current boosts on offer.

  5. #5
    Steady Scribe
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    Great post kefa.

    It's really sad that gree will be ignoring this post. Or tell u that they will pass it on to the creative team or developer, and then ignore it there.

    But still, great post.

  6. #6
    Prominent Poet Rolinz's Avatar
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    Great post Kefa!!!

  7. #7
    Consistent Contributor
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    Great post touched on all topics and areas, now wish clementine would read this

  8. #8
    Master of Musings Agent Orange's Avatar
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    Great idea and well thought out. Thanks for doing it!
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  9. #9
    Banned
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    Great post Kefa. I'm also sick of the iltq, it was nice being able to skip them, now it's a job.

  10. #10
    Steady Scribe
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    Very well thought out post. I agree completely.

  11. #11
    Community Manager
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    Thank you for sharing this, I'll definitely be passing this information along to the dev team!

  12. #12
    Consistent Contributor
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    Great post Kefa and I think you sum up the feelings of the majority of MW players at the moment . These endless events are causing burnout of players and the game feels more like a job now .Just hope Gree listens ( I doubt it though ) as this has been said many times on this forum

  13. #13
    Steady Scribe
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    Great post Kefa well thought out and I agree it definitely captures the feelings of the majority of MW players

  14. #14
    Community Manager
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    This is fantastic. I have stickied it and will also work with Relic to convey this all to the Developers.

  15. #15
    Verbose Veteran Captain Buck Slayer's Avatar
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    I agree with this post 100%!!! You hit the nail on the head! If gree listens to this I think this game would be much, much better.
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