I had it happen to me before, I went off like a frog in a sock on the forum. Tickets to GReE and what they said was pre staging in any form is not a part of the intended game design. So I said how about improving it so we can't do it, as if its not a part of game play then why on earth can we do these clicks and cop the xp n energy loss. They said blah blah blah too hard with data pushes blah blah blah, too bad so sad.
Basically they know ppl r getting scammed n don't care was the gist. It was actually when I became a free player.
I think when they refer to prestaging it is before the event actually goes live. That is what they do not support. I do believe it was stated that hits should not be wiped out after an event is live because some people may have to hit and regen to finish off a target. If you are working on a target that is used in the current event, you need to send in a ticket(I know useless and pointless) so they can try to determine if there is a bug or glitch.
I've witnessed this happening and don't like that it happens. Prestaging, while not supported by Gree, is an important part of strategic game play. Randomly throwing a wrench in it is wrong IMO. Referring to how it's not a supported function of the game is a cop out and not the problem.
People have a reasonable expectation of how the game is played. This includes the ability to prestage NPCs. Removing prestaging efforts is an expectancy violation and I think the community has every right to be upset by it.
The system should be fixed to not interfere with prestaging, or Gree should remove the ability to do so altogether. ...and for the record, I would much have the former happen than the latter
& cut HellRaizer some slack - "constructive criticism" is the key term here boys & girls. He's listening and adapting to the community's feedback - no need to be an a$$ to him. I hate to bring it back to grade school, but treat people how you would want to be treated yourself.
There is a difference here. Prestaging has been explained - preparing targets ahead of the event being live. If i am working in targets during the LTQ that's not "pre" anything. Take 20/20 masters. Just under 4.9k energy for one kill. If my energy bar is anything less than that I have to make a hit (Which is staging, but not pre-staging) or hits to my energy level then wait. If GREE wipes my progress that is not an acceptable position.
so unless the devs are checking each faction's state against the LTQ's and forward clearing the NPC's (for example faction has 13/15 and 13/20 in progress, so 14/15 and 14/20 are cleared) there is something amiss. No two factions run the same timing and players are running at differing speeds.
There is a fault here plain and simple.
it is not that the prestaging is being reset
it also seem that some kills are not counting toward the goal (it may be something to do with the linking of devices)
I was in SYNC with FLTQ/LTQ on 11/15, we had 10 kills done, and I needed to do 3 to get my indi done, I did my 3 kills, got my prize and YET at the FLTQ goal, it only shows 12 kills and in the leader board shows me as only 2 kills added, yet my indi goal is at 12/15 now and got my prize
this happened while using my games via LINK
now to avoid this I am making the kills by reaching the target via the FLTQ goal
Of all the player mods, HellRaizer is by far the one the rest should be looking to as how to balance their position between doing their "job" and not being a suck-up shill.
Even better than losing prestaging is the fact that the targets dont even show on my map. Can't help out faction at all. Ticket sent in 2 days ago.
As usual great job!!
Please fire yourselves and go get a job cleaning up after elephants at the circus. Never mind u would screw that up to.
FAILURES
I think Gree has already built prestaging in to their overall energy requirement for any given LTQ. It's almost unfair that any given player shouldn't be aware of it.
I mean if you think about it this whole LTQ thing is bass-ackwards and a total tax on the mid-level players.
1) The top spenders have very high energy regen. They likely spend minimal gold (if any at all) on LTQ. Maybe a marginal amount on Masters.
2) New, average, to mid-level players have a barrier of entry to LTQ in that they have to spend a moderate amount on Prestige and almost always a somewhat significant amount on masters. Almost anyone can do Normal but boost-less units offer no return on energy investment.
3) Energy regen bonuses typically only come to the top players so the rest of us, as mentioned, will continually experience a barrier of entry into LTQ. In other words, we'll always have to spend money on LTQ in order to complete them and get worthwhile awards.
So if Gree were to touch prestaging at all then it would only serve as a double-backflip-inducing pimp-slap to the players.
I wish Gree would change LTQ to make it more accessible to all players. They could do this by:
1) making LTQ permanent (i.e. introduce a new map or something)
2) introduce level requirements for LTQ
2.1) possibly even rank requirements
3) re-introduce equipment/unit requirements
4) make energy requirements very high (e.g. 500k-1M energy required for a certain masters award - some players will get there sooner than others by virtue of their gold spending)
Last edited by NexusImperium; 01-20-2015 at 11:42 AM.
You make a valid point.
The guy does try to walk that line.
Frankly, we all know where this headed, so I'm just going to light up another mild, mellow, Maduro while enjoying another Irish Whiskey by night, a hot Keurig caramel latte by day.
Bread and circuses, firneds, bread and circuses...let the show begin, in this corner the lions, in the other the the gladiators.
The lions usually win...
It's easier to fool people than to convince them that they have been fooled.
The SPENDING LAMP is ALWAYS lit in ALL GREE GAMES. SPEND it, if you got any left.
Jesse “The Body” Ventura said, “Win if you can, lose if you must, but always cheat!”In the words of Bobby Heenan: "The money's the same, whether you earn it or scam it."