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  1. #31
    Lolsies's Avatar
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    Would you guys like me to add your explanations in?

  2. #32

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    Quote Originally Posted by Lolsies View Post
    Would you guys like me to add your explanations in?
    Whatever works best for you. perhaps a filtered summary would be best, that we can see if you understood what we have tried to communicate Then sticky this thread so it doesn't become lost.
    Last edited by drgnknt; 01-21-2015 at 02:33 PM.

  3. #33

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    Quote Originally Posted by Lolsies View Post
    Would you guys like me to add your explanations in?
    Lolsies, just put the post number that contains the explanation beside the bullet point. Then, the dev team can just shoot straight to that post.

  4. #34
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    Quote Originally Posted by Tadaaah View Post
    Lolsies, just put the post number that contains the explanation beside the bullet point. Then, the dev team can just shoot straight to that post.
    Ok, thanks Tadaah

  5. #35

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    Quote Originally Posted by Lolsies View Post
    Ok, thanks Tadaah
    Thanks for compiling it.

  6. #36
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    A squad of UR SHOULD beat a squad of SR. I approve the unit upgrade. The relationship between the different types is about right now. It should not be changed.

    Give me something to spend my Game Dollars on. Let me buy Gold Keys or even specific military units.

    Change the Key system. Do away with chance. Guarantee the outcome. BRONZE always gives UNCOMMON, SILVER always gives RARE, GOLD always gives SR, a new PLATINUM always gives UR. And then adjust their price and availability accordingly.

    Get rid of those silly captions spoken by casualties on the battlefield.

    Don't stop at Level 250. I reached it months back and was punished instead of being rewarded.

    To be continued.

  7. #37

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    Quote Originally Posted by SpartanPhalanx View Post
    A squad of UR SHOULD beat a squad of SR. I approve the unit upgrade. The relationship between the different types is about right now. It should not be changed.

    Give me something to spend my Game Dollars on. Let me buy Gold Keys or even specific military units.

    Change the Key system. Do away with chance. Guarantee the outcome. BRONZE always gives UNCOMMON, SILVER always gives RARE, GOLD always gives SR, a new PLATINUM always gives UR. And then adjust their price and availability accordingly.

    Get rid of those silly captions spoken by casualties on the battlefield.

    Don't stop at Level 250. I reached it months back and was punished instead of being rewarded.

    To be continued.
    I hope I was not misunderstood yes a squad of UR should beat a squad of SR, IF they are of suitable types of units ( a squad of choppers should still be able to be brought down with suitable AA) but my feeling are that a squad of 2 UR 4 rare, should not be unbeatable to a squad of SR, again I believe strategy needs to be able to come into play. I am sure we have all beaten squads of greater capabilities against the AI, strategic play should continue. IMHO
    Last edited by drgnknt; 01-22-2015 at 07:23 AM.

  8. #38

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    I could go for getting rid of the mega tank animations too. It was ok the first or tenth time but now we've all seen the deployment animations thousands of times and all it does is make the game lag like crazy for me which is annoying when you are trying to get through a boss quickly especially when you are answering a call for help. It's like those other video games that have super long cut scenes that you can't skip so you are just raging at the game instead of enjoying it. I play through boss 50 at 3x or even 10 x speed so it is a slow start waiting for the initial animation to be done which sometimes is quick and sometimes drags on for like 10-20 seconds and then once your units start shooting it zips through the health to the next animation in a split second so basically the whole battle all I see is lag to finally it is over. Makes deploying units a lot more difficult too because you sit there hitting the deploy button forever till it finally actually deploys between lag.

  9. #39
    My random thoughts, some are repeats:

    1) Players shouldn't be punished for reaching 250 (no more morale/energy refills when leveling). The exp counter could continue to roll over (a reduced rate would be a good reward). Or, provide a bonus reduction in the morale/energy counters for players once they reach 250.

    2) Having 3-5 preset card combinations would make it much more convenient. PVP set, officer set, boss set, etc. The officer battles sometimes require different sets. Being able to quickly switch between them would allow for more playing and less unit switching.

    3) Bronze and silver sets need more utility for mid-high level players. Higher chances to drop trainers, energy, and morale boosts after level 100 would help. Adding in a low percentage chance to get an SR or UR would be nice. Currently, I have no incentive to do anything with these chests.

    4) Power levels between the rarity types should be closer together for a smoother transition. A max rank 4 rare should be within 10%-20% of a max rank 1 SR. That would allow for a distinct advantage to the higher level of rarity without making everything below seem useless. I suspect it would make it easier to balance content, as well.

    5) Introduce card modifiers to SR, UR, and epics instead of huge power differences. Bonus 5%/10%/15% to attack types, defense, recharge rates, faction types, etc. This would help create diversity in card setups and could encourage players to collect more cards, even after they're relatively happy with what they have. As opposed to constantly creating new cards with inflated stats to keep people interested (and discouraging those who don't have the time/money to compete).

    6) Tune the boss battles.
    a) There should be more points for officers to encourage lower levels to help out higher level players once they're unable to defeat bosses.
    b) Add milestone bosses (10, 20, 30,...) that are difficult to beat solo, but easy to defeat with help. Helpers share in a bonus reward that these milestone bosses could drop.
    c) Get rid of the spinning camera angles. Or at least enable the option to turn the moving camera option off.
    d) Add more depth to the boss battle. Based on what the boss says, I'm assuming he focuses his attacks against certain unit types in stages, but it doesn't seem obvious enough to me (I may be too impatient or poor of a player). Making him susceptible to various types of attacks through the different stages would help.
    e) Option for alliance level boss encounters.

    7) Tune requirements/rewards for events. Currently, the hardcore players are able to fight for the ranked rewards, which seem to be appropriate for what's required to win them. The non-hardcore players have little to no hope of attaining the top ranks of the normal rewards. Plus, those rewards (SR's) tend not to be worth the effort for someone able to achieve them in the first place. Once I reach the point where I can't win anything worth the effort, I tend to stop playing and wait for the next event. Eventually, I can see myself completely passing on certain events, and then slowly removing the game from rotation.


    Hardeight

  10. #40
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    Those mega units with inflated stats was a temporary problem within the last Invasion Event.

    The Game as a whole - no significant changes, just a few sensible tweaks.

    If you want me to spend real money, I need to know exactly what I am buying. I do not want to buy a ticket in a rigged lottery.

  11. #41
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    Those mega units with inflated stats was a temporary problem within the last Invasion Event.

    The Game as a whole - no significant changes, just a few sensible tweaks.

    If you want me to spend real money, I need to know exactly what I am buying. I do not want to buy a ticket in a rigged lottery.

  12. #42

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    Players committee should be formed to meet on a regular basis and report minutes and action on the forum

  13. #43
    So I have a few things that have NOT yet been said that I recently thought of, but have not been within range of wifi.

    1) When you level up, instead of getting morale and energy filled automatically, give us a refill of each. I have found myself almost every time being at 25 energy, and 3 morale, and leveling up! I mean come on, needs a fix!

    2) Add an event for the entire alliance to do, no I do NOT mean like alliance wars, I mean like invasion. With let's say 50 levels, where the whole alliance grinds points. So the 1.5 wouldn't be a tough reward, make the hardest one say 30 million, sounds crazy right? NO! 70 people could grind out 30 million easy! and everytime someone gets a reward then everyone gets that reward. That brings a reason to join alliances 24/7, have these go on WITH other events, so you have something you can work on other then invasion or boss EVERY SINGLE DANG WEEK.

    3) When units spawn in, don't have them fall from the sky, when a unit like the epic unit spawn, there is NO WAY it would fall from a carrier airplane. Maybe have 6 different garages where each of your units come from. And if you have an air unit, have it come from an air pad.

    4) ADD AIRPLANES. Airplanes could be something more interactive, where you have 10 seconds to fly through the battlefield (yes you! the player!) and control the plane. It's a rough draft of an idea, but right now I'm just 10x every. single. level. AND IM BORED.

    5) With in game money, instead of specific units, buy power-ups (a + 20% damage boost for 24 hours) Or a certain thing like a flare, so that you can tell units to fire upon a unit you choose. Next make you able to level up your base, to say have more health, or get turrets that do minimum damage. Even if these things cost 250 Million, it would give us something other then units to work for! I think it would bring a skill aspect to the game, and who knows, maybe make it so you can control the turret!

    So those are all my ideas (New) for now, they are all rough drafts, but I'm not a dev, GREE work on some of these ideas.

  14. #44
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    Some of the units have very strange names. I'm sure I could do better.

    "The Common Interest" - what sort of name is that for a SuperTank? Why not "Goliath" or "Juggernaut"?

    "The Commoner's Revenge" could be just "Revenge".

    "The Rationalizer" for a helicopter. What's wrong with bird names, like "Vulture" or "Buzzard"?

    I could go on. I think you get my point.

  15. #45

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    Quote Originally Posted by SpartanPhalanx View Post
    Some of the units have very strange names. I'm sure I could do better.

    "The Common Interest" - what sort of name is that for a SuperTank? Why not "Goliath" or "Juggernaut"?

    "The Commoner's Revenge" could be just "Revenge".

    "The Rationalizer" for a helicopter. What's wrong with bird names, like "Vulture" or "Buzzard"?

    I could go on. I think you get my point.
    They are socialist/communist, and historical names.

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