Dev Notes: Week of January 12, 2015

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Thread: Dev Notes: Week of January 12, 2015

  1. #1
    Development Team
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    Dev Notes: Week of January 12, 2015

    In Progress

    Last week, we fixed the underlying issue for the “disappearing items” problem some players were seeing with hero equip items. (That fix should also have taken care of the “unable to change equipment” problem.) We haven't been able to come up with an awesome way to fix all the negative items in one fell swoop, so you may still see residual issues with negative equipment numbers as we work our way through the tickets for that issue.

    This week we’re working on some client-side crash issues, along with the “freezing before PvP” problem. The PvP freeze is caused by a popup that’s not showing up correctly, so it’s a pretty simple fix. It looks like we should be sending new client versions to Apple and Google at the end of this week, although as usual the Android one will come out before the iOS one due to reviewing time.

    The freeze some of you are seeing in other places in PvP is a different bug and we're working on that one too.

    Coming Up

    We’re continuing our work on performance and stability, and you’ll probably see a bunch of small updates from us with improvements before any big feature builds arrive.

    Our new features are coming along nicely. (Yes, I will tell you what they are one of these days.)

    We think we’ve got a handle on the problems with Epic Boss, so we’ll be bringing that event back. We’re still thinking about maybe revamping it, but we won’t be doing that just yet.

    We’re also working on a pretty major expansion pack, with larger Vault sizes, PvP rank additions, Guild Bonus additions, more levels, and scratcher updates. (Yes, I am teasing you. No, I’m not going to tell you more right now - patience!)

    How’s It Work: How We Look at Events

    I mentioned in my dev notes for last week that we don’t see a lot of participation in epic boss events, and people seemed really surprised by that, so I wanted to explain some of the metrics we’re looking at. (These are pretty common metrics in mobile gaming.)

    The first thing we look at is Daily Active Users. That’s just “how many people log into/open the game on any given day." We like looking at which events draw people into the game.


    We also track a variety of measures of how people progress through the events. While a number of people do progress through epic boss, a large number of people don't appear to go out of their way to go deep into the event.

    Like every other gaming company, we do look some at monetization measures, the main ones being average revenue per daily active user (ARPDAU) and average revenue per paying user (ARPPU). Different gaming companies focus on these metrics differently and they are frequently used to understand how or why an event does well or poorly from a revenue standpoint.

    We also look not only at how much money is being spent, but whether people are spending cash and gold in game on an event.

    When we design events, some of them are designed to pull in lots of players and appeal to them all, and some of them are designed mostly for higher-level players, so we don’t expect to see the same kinds of numbers on any given day, but we usually do hope to see a bump in active users around the start and end of an event, and we hope to see a a large number of players making an effort to progress. Epic boss gets quite a bit of participation from people who happen to be around for it, and has some effect on logins, but we don’t see the levels of participation and engagement we do for some other events. That being said, it sounds like there is certainly a group of players that really enjoys this event, and we're looking to bring it back in the future.

  2. #2
    Verbose Veteran
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    Still unable to change equipment - far from fixed. Also, do you realize that these bugs affect us in war and other events? You never seem to care or offer up an compensation unless the outrage is at a peak... which is pretty close to where it is at now, yet support staff and forum staff never quite seem to care.

  3. #3
    Steady Scribe
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    Mar 2014
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    game seems to be running better on my end. Still dont have the rank insignia from commander on down. They stop at Special ops. Not a big deal.

    Our faction is still unable to get matched in FL. Haven't heard anything from anybody on this. Nerd Girl and Clementine both said they passed my info and ticket #'s to CS but I've heard nothing. 4 straight FL events and we have a score of "0" at the end. Have a good day

  4. #4
    Development Team
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    Quote Originally Posted by MrFister View Post
    Our faction is still unable to get matched in FL. Haven't heard anything from anybody on this. Nerd Girl and Clementine both said they passed my info and ticket #'s to CS but I've heard nothing. 4 straight FL events and we have a score of "0" at the end. Have a good day
    We've looked and looked at FL matching after the fact and haven't been able to find any problems with it (although clearly there must be something going on). I'm coordinating with our server team to get some live monitoring set up for the next run to see if we can find any problems with matching in real-time.

    I'm sorry this keeps being broken for you.

  5. #5
    Steady Scribe
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    Quote Originally Posted by RhythmNBruise View Post
    We've looked and looked at FL matching after the fact and haven't been able to find any problems with it (although clearly there must be something going on). I'm coordinating with our server team to get some live monitoring set up for the next run to see if we can find any problems with matching in real-time.

    I'm sorry this keeps being broken for you.
    yeah it's a real bummer. FL is our favorite event, I figured it would have been easy to see and find but I'm just a player. I know we weren't the only ones and it seems weird to me that you can't find a problem. Our faction went from top 150 in FL....to scoring "0" points. It is what it is I guess. We gave up on it.

  6. #6
    Articulate Author MENTALLY INCOMPETENT's Avatar
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    Jun 2014
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    In da mornin' DEW
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    Exclamation

    Quote Originally Posted by RhythmNBruise View Post
    We've looked and looked at FL matching after the fact and haven't been able to find any problems with it (although clearly there must be something going on). I'm coordinating with our server team to get some live monitoring set up for the next run to see if we can find any problems with matching in real-time.

    I'm sorry this keeps being broken for you.
    Why not segregate teams by strength for FL and WD?

    You might have divisions - weight classes, like fighters or wrestlers do.

    You could have something along these lines:

    Classify by average team strength:

    Under 5,000,000

    From 5,000,001 to 10,000,000


    From 10,000,001 to 20,000,000


    From 20,000,001 to 40,000,000


    From 40,000,001 to 80,000,000


    From 80,000,001 to 120,000,000


    From 120,000,001 to 150,000,000


    From 150,000,001 to 200,000,000


    From 200,000,001 to 300,000,000


    From 300,000,001 to 500,000,000

    From 500,000,001 to 900,000,000

    From 900,000,001 to 3,000,000,000

    From 3,000,000,001 to 6,000,000,000

    From 6,000,000,001 to 9,000,000,000

    Over 9,000,000,000


    Okay, here's another great idea.

    You're missing some very unique angles here, and you can also increase your revenue stream.

    You can charge each player 100 gold to enter participate in WD.
    You charge the team a fee of 100 gold for each participant, or collect it from each participant.
    The 100 gold is easily obtained by watching videos daily.
    HINT: Another increase, albeit ever so slight, to your revenue stream, TapJoy activity.
    If a player chooses not to participate, you simply disable them during WD, but allow them to do other things during WD.
    You can continue to reward players with trinkets, an sweeten the pot with Gold.
    Why not reward with gold an trinkets?

    Think about it, and good luck.
    We're just NUTTY about DEWIN NUTIIN, a whole lotta NUTTIN.
    R U lazy enough, crazy enough, and dumb enough to make the cut?
    Free Tappers Lives Matter!
    755561702


  7. #7
    Prominent Poet DEWIN NUTTIN's Avatar
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    Jul 2014
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    In da NUT hole
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    Modern War
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    Quote Originally Posted by MENTALLY INCOMPETENT View Post
    Why not segregate teams by strength for FL and WD?

    You might have divisions - weight classes, like fighters or wrestlers do.

    You could have something along these lines:

    Classify by average team strength:

    Under 5,000,000

    From 5,000,001 to 10,000,000


    From 10,000,001 to 20,000,000


    From 20,000,001 to 40,000,000


    From 40,000,001 to 80,000,000


    From 80,000,001 to 120,000,000


    From 120,000,001 to 150,000,000


    From 150,000,001 to 200,000,000


    From 200,000,001 to 300,000,000


    From 300,000,001 to 500,000,000

    From 500,000,001 to 900,000,000

    From 900,000,001 to 3,000,000,000

    From 3,000,000,001 to 6,000,000,000

    From 6,000,000,001 to 9,000,000,000

    Over 9,000,000,000


    Okay, here's another great idea.

    You're missing some very unique angles here, and you can also increase your revenue stream.

    You can charge each player 100 gold to enter participate in WD.
    You charge the team a fee of 100 gold for each participant, or collect it from each participant.
    The 100 gold is easily obtained by watching videos daily.
    HINT: Another increase, albeit ever so slight, to your revenue stream, TapJoy activity.
    If a player chooses not to participate, you simply disable them during WD, but allow them to do other things during WD.
    You can continue to reward players with trinkets, an sweeten the pot with Gold.
    Why not reward with gold an trinkets?

    Think about it, and good luck.
    Oh, sweetie, that's genius right there.

    How about having a FREE WD, and a PAY TO PLAY WD.
    They run simultaneously.

    Plus, for the PAY TO PLAY WD "choice", each time you delcare your faction pays 500 gold.
    Man, that's fair.

    For the FREE WD, the prizes are scaled back, and it would probably equalize the tapping field.

    The bigger TAPPERS would choose the PAY TO PLAY WD, and smaller TAPPERS would likely choose FREE WD.

    That alone would lessen the uneven pairings, plus what my sweetheart said above.
    It's easier to fool people than to convince them that they have been fooled.

    The SPENDING LAMP is ALWAYS lit in ALL GREE GAMES.
    SPEND it, if you got any left.

    Jesse “The Body” Ventura said, “Win if you can, lose if you must, but always cheat!”

    In the words of Bobby Heenan: "The money's the same, whether you earn it or scam it.
    "

  8. #8
    Banned
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    in my haus
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    How about you streamline some kind of CS to expedite accounts that are still being locked/lost replaced with LVL 1 Alex after tying to Game Center having played almost 3 years and 2nd day no response and you run events non-stop...

  9. #9
    Articulate Author
    Member Since
    Dec 2012
    Main Game
    Modern War
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    Deleting all the IDs that aren't playing anymore, and there's a bunch of them out there, would free up servers and things might run more smoothly. Give a player an option to delete when they quit the game.

  10. #10
    Consistent Contributor
    Member Since
    May 2013
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    185
    They clearly don't care about customer service, half the reason they see epic boss activity drop is because it USED TO BE 50 KILLS. Doesn't take a derp head to realize 150 kills of logging in and out is tedious expecially since the game is like super beyond laggyness slow (well was get my point though) you don't think this through much. No one asked for 150 levels 50 was great

  11. #11
    Steady Scribe
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    Mar 2013
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    98
    This just proves gree only looking after top teams
    Theres going to be thousands of factions not going to get near completing masters ,
    Most will just do prestige and not do event meaning less activity, im in top 200 faction and rveryone has said samething , once prestige is done. Everyone one will just farm for indy award , this means people dont need to log in every minute to hit a the boss,
    In the sense some factions will have heavy gold users use gold to help faction get the goal , i doubt these guys wont spend the gold as. It would be hopeless if the rest of faction dont even make a dent,
    I expect to see a lot more jumpers now, gree think about the whole community. Not the minority ,
    Ive been playing for over 2. Years now and only recently been able to. Complete masters , theres no chance of that now. And the same will be for thousands of players

  12. #12
    Articulate Author
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    Masters isn't meant to be completed by 1000s of teams. If it was, it wouldnt be masters. That's what easy, normal and prestige are for.

  13. #13
    Steady Scribe
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    Im not saying for thousands to complete it , you will be lucky to see anyone outside top 100. Complete masters

  14. #14
    Consistent Contributor GeoffW's Avatar
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    Jul 2012
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    UK
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    Problem with epic boss is that its just tap, tap, tap and its extremely time consuming to finish. The dead time you have to wait before a new boss can be summoned is very frustrating - too short to do anything else, long enough to make the whole event very time consuming. The best events imo have stuff going on to keep pulling you back in but don't demand constant attention that just doesn't fit with real life. WD and FL work well in that respect because you can pop in at the beginning and end giving you 1/2 hour to hour intervals when you can get on with other stuff (unless you are a top team tapping away all the time lol). Likewise with the ltq's you just have to pop in to the game regularly - they don't need constant attention.

  15. #15
    Articulate Author
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    Quote Originally Posted by Bubseg View Post
    Im not saying for thousands to complete it , you will be lucky to see anyone outside top 100. Complete masters
    Feels about right to me then, and possibly even still too generous. It's not too long ago top 250s would struggle to finish Prestige.

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