Price of Gold Increase on iOS - Page 4

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Thread: Price of Gold Increase on iOS

  1. #46
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    Quote Originally Posted by montecore View Post
    Yeah, it takes tons of money, resources, man hours and careful planning to physically manufacture each vault of gold. It isnt like gree could keep the pricing the same and make each vault 2500 gold or something.
    Balls in gree court. However past performance by gree mgmt is indicative of future performance as you and I have seen for years.

    Btw apple plans to take small losses according to article in bloomberg on fx. Until they adjust again.

  2. #47
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    Quote Originally Posted by cooch View Post
    Balls in gree court. However past performance by gree mgmt is indicative of future performance as you and I have seen for years.

    Btw apple plans to take small losses according to article in bloomberg on fx. Until they adjust again.
    I think this sums up everything Gree intends to do with the "ball" in their court:

    Apple's EU/Canada pricing changes
    Apple has made some changes to their exchange rates and VAT (Value Added Tax) policies. Players may see an increase in pricing in the EU region and Canada.

    GREE does not have control or influence over Apple’s exchange rate or foreign pricing policies. The packages offered in our games are priced in US dollars and no increase has been made with the base prices. Any increase that you may see are the additional fees as determined by Apple as they manage foreign conversion rates, taxes or fees appropriate to the transaction and customer’s region.

    Please contact iTunes support directly if you have questions regarding any additional costs: https://www.apple.com/support/contact/
    TL;DR: Go cry to Apple. We aren't going to modify the amount of gold per purchase tier nor will we even act like it's an option.

    To be honest, I gave it some thought: This is the best thing that could have ever happened to the developers, game managers, executives, basically every layer of the corporation responsible for Crime City or Modern War. They have managed to screw up left and right, implement buggy and awful ideas, provide incompetent/indifferent/insulting customer support, and to any casual observer or player you would think they are deliberately trying to ruin the games and make the players as angry as possible in the process. Unlike previous rants this doesn't impact SAS but not TAW, spenders but not free players, free players but not spenders... The game now sucks for everyone.

    The reason this is great news for the Crime City and Modern War teams, is they can now point the finger at Apple and the VAT pricing to explain why players are dropping like flies with revenue falling just as dramatically. These incompetent people, or competent people who are simply doing what they know is wrong because their manager is ordering them to do it, may save face and some may even get to keep their jobs. Someone mentioned how great Apple's quarterly report looked. This is how a bad quarterly report looks:

    http://corp.gree.net/jp/en/news/press/2013/1113-01.html

    Financial Highlights

    Net sales amounted to ¥35.3 billion, a decrease of 5% compared to ¥37.0 billion in the fiscal 2013 fourth quarter

    Operating profit was ¥9.8 billion, an increase of 26% compared to ¥7.8 billion in the fiscal 2013 fourth quarter

    The operating profit margin improved by 6.6 percentage points quarter on quarter to 27.7%

    Cut fixed costs by ¥1.9 billion or 12% quarter on quarter through strict cost control; met, ahead of schedule, the target
    reduction committed to in the fiscal 2013 fourth quarter announcement

    Total expenses were ¥25.5 billion, a decrease of 12% compared to ¥29.2 billion in the fiscal 2013 fourth quarter

    A total extraordinary loss of ¥5.0 billion was recorded following an extraordinary gain of ¥0.2 billion recorded on the sale of investment securities and an extraordinary loss of ¥5.2 billion stemming from a re-examination of assets related to certain titles and the implementation of a voluntary retirement program and others

    (Cost cutting, losses, declines)

    Business Update

    Overall

    Coin consumption on smartphones increased by approximately ¥1.6 billion compared to the fiscal 2013 fourth quarter
    This was not sufficient to cover the decline in coin consumption on feature phones, resulting in a decrease in overall coin consumption

    (I wonder why they aren't offering a percentage? I guess 1.6 billion sounds like a huge increase.)

    Web Game Business:*

    Coin consumption on third-party smartphone titles grew to 1.3 times that of the fiscal 2013 first quarter as titles released during the previous fiscal year contributed to growth
    Completed adjustments to development operations in order to address a halt in the flow of first-party releases and ensure ability to renew product offering on an ongoing basis

    (third party growing, first party doing nothing ATM)

    Native Game Business:*

    Maintained steady flow of new releases with titles such as Dragon Realms and Beyond the Dead (no one cares)

    Overseas operations on track to achieve monthly profitability within 2013**

    In Japan, sales were flat due to a lack of growth from some card battle games
    Started development on titles for Japan market in new genres other than card battle games

    New Business

    Advertising: Spun off advertising business, integrating ad network, reward and affiliate, and media businesses and operations from development to sales into new subsidiary Glossom, Inc. (established November 1, 2013, following a change in the trade name of GREE group company Atlantis Co., Ltd.)
    Venture capital: In August 2013, invested in KAIZEN platform Inc., operator of planBCD, a user-friendly platform for website UI improvement
    Licensing and merchandising: GREE Entertainment Products, Inc. released the second series of the SiegKrone trading card game, Shingeki no Kyojin (Attack on Titan) in September 2013

    (sold a division and invested in another one)
    My comments are in parentheses. These are the HIGHLIGHTS.

    Now when they have finished killing off Crime City, Modern War, and anything else these stooges touch, they can point the finger at Apple and VAT taxes and say that they are to blame.
    Last edited by montecore; 01-09-2015 at 07:59 PM.

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