Originally Posted by
Ryosaeba
Originally, the way EB was setup, the difficulty was based on player level. This made mini's able to finish very easily without gems and pretty much impossible for L180+ (or whatever the cut off was) without massive spendings even with the stat inflation. Until now, I don't think Gree had found the right balance for EB. The time high level players all can kill L100 with 1, 2 free hits was most likely not foreseen. Maybe it was a side effect of trying to help out the weaker players so they may reach 70 or 80 kills and spend gems to get to 100.
This goes back to SenorSwamp's analogy. It would apply if EB was this like that since beginning. But it wasn't. I don't know how long you played but before a lot of these changes, RB for L180+ was very very difficult, even if you had god like stats. Each hit would take away pixels from the energy bar. It required massive amounts of spending to finish.
The analogy would only work if you were ALWAYS able to finish EB without spending. Or if it was a gradual increase in your max kills. (i.e. you were able to kill 48 in the beginning, then 52, then 56, then 60, then 64 and so on and so forth all the way to 100). But this isn't the case is it. It was impossible, then a little easier, then too easy, then we have now, mildly difficult.
You see where I'm going here? It wasn't gradually getting easier for you because your stats increased. It was all of a sudden too easy. Call it a failed experiment for Gree. And I do believe at this point, they are still experimenting. We may see it completely changed next cycle and make it impossible for me to get 100 kills but easier for you.