Is there a reason why CC must cap player level.....

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Thread: Is there a reason why CC must cap player level.....

  1. #1
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    Is there a reason why CC must cap player level.....

    Why can't CC make change the player cap to 400, 500 or 1000? Is it a coding issue? The only issue I could see is skills points getting out of control. It just makes sense to have a bigger variety of player levels.

  2. #2
    Prominent Poet Captain Torgue's Avatar
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    Quote Originally Posted by Carloco View Post
    Why can't CC make change the player cap to 400, 500 or 1000? Is it a coding issue? The only issue I could see is skills points getting out of control. It just makes sense to have a bigger variety of player levels.
    If there were no cap then people would be able to complete the LTQ in less than an hour.

  3. #3
    Consistent Contributor Heapsofblue's Avatar
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    Quote Originally Posted by Captain Torgue View Post
    If there were no cap then people would be able to complete the LTQ in less than an hour.
    Explain why u say this as I don't see it...

  4. #4
    Prominent Poet Captain Torgue's Avatar
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    Quote Originally Posted by Heapsofblue View Post
    Explain why u say this as I don't see it...

    You need someone to explain the concept of infinity to you?

  5. #5
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    What if they capped skills points??

  6. #6
    Steady Scribe
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    Quote Originally Posted by Carloco View Post
    What if they capped skills points??
    Omgosh.... Make it be quiet if not constructive.

  7. #7
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    Ok..... That makes sense

  8. #8
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    Quote Originally Posted by Carloco View Post
    Ok..... That makes sense
    I heard 26.

  9. #9
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    Quote Originally Posted by Captain Torgue View Post
    If there were no cap then people would be able to complete the LTQ in less than an hour.
    Grim owns the forum again!

    Yeah a L1000 player would have so much energy capacity that LTQ would be a breeze really.

  10. #10
    Prominent Poet Nighteg's Avatar
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    This infinity concept is actually bull****. Lvl 1000 player would have a max of 30k energy. That may help them get a bit further, but certainly not finish LTQs. To finish LTQs you'll need to be lvl 5000, so honestly no reason to limit lvl cap. Most games don't.

  11. #11
    Prominent Poet Evan1000's Avatar
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    But then they would need to set new tiers for all these levels people would acquire and exp for each level and sounds like a lot of work when GREE employees could be busy sitting on their assess laughing at us trying to function with this whole new battle system everyone loves!
    Double Negative is always recruiting. T10
    https://www.youtube.com/watch?v=34FoTYwwlIQ
    Line id: evan1000

  12. #12
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    Why do we need levels anyway.

    Rival list is already based on "stats" why not have Epic Boss etc be based on stats too and do away with levels?
    Always Famous......

  13. #13
    Prominent Poet Evan1000's Avatar
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    Quote Originally Posted by Sandukan View Post
    Why do we need levels anyway.

    Rival list is already based on "stats" why not have Epic Boss etc be based on stats too and do away with levels?
    Because they want to make stats useless, they're already half way there
    Double Negative is always recruiting. T10
    https://www.youtube.com/watch?v=34FoTYwwlIQ
    Line id: evan1000

  14. #14
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    Quote Originally Posted by Evan1000 View Post
    Because they want to make stats useless, they're already half way there
    They aren't getting rid of stats. They are changing the stats that are important.
    Accomplices is the new currency.
    Always Famous......

  15. #15
    Prominent Poet Nighteg's Avatar
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    Quote Originally Posted by Evan1000 View Post
    But then they would need to set new tiers for all these levels people would acquire and exp for each level and sounds like a lot of work when GREE employees could be busy sitting on their assess laughing at us trying to function with this whole new battle system everyone loves!
    Calculating the XP requirements per lvl is as easy as dragging an excel column.

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