(sorry for the length of this post but took some doing to build the main point)
I will press my luck and post another message in the hope you will listen to honest feedback about your newest feature, CRAFTING. When many of us started playing Kingdom Age we liked the idea of questing and killing things. This is why we downloaded the game in the first place. The game took on a whole new level of fun when the game became social through the introduction of Guilds. Now we could quest and kill things as a team! It is frankly the people not the game that keeps many of us still in this community.
I can honestly say I do not know a single person that said “I downloaded a new game because they have CRAFTING”, or “if only KA had crafting it would be perfect”! Please do not lose sight of why we play this game. We play because we love to quest and kill things in a team setting!!!!
Further, your implementation of crafting frankly sucks (sorry to be brutally honest). Under your new remade game, we have 3 attributes that are highlighted and weighted depending on the event: Unit, Equipment and Hero points. Let’s look at each of the three as it pertains to crafting.
Unit totals are not really impacted by crafting and you have watered down the impact of adding to unit totals (with a heavier focus on the other attributes). As an example, during war we all enjoy a huge Conquest Attack bonus so finding a target is easier than ever. The only other place it matters is Raiding/Attacking during Pvp which is important but not a focal point of this game.
Equipment totals are frankly not really impacted by crafting either. As much as you think we use the (VERY) limited supplies to craft small items to help us build up equipment totals, I do not know a single person who does. Why? Because the items to craft are terrible (way too small), and the supply of material is too limited. We can usually buy better equipment anyway (aside: Please add a feature that allows us to buy set number of items instead of 1 at a time).
So the only area where crafting matters is Hero Equipment. But even this is frankly broken. The only time we might craft something is if it adds significantly to our hero equipment value. Crafting an item for 1 or two additional Heroic-points is futile and a huge waste of limited resources. So for the most part our crafting building sits idle.
Please remember, we love to quest and kill things and if we can do this as a team all the better (why RB and War are so popular). We are also a competitive community. We love to outdo each other with impressive stats or feats (during war or other community wide events). Many of us also love to jump around and help each other out as well (we are a caring community – except during war). Crafting adds nothing to these elements of the game that we love so much. You have placed all your energy in trying to make CRAFTING succeed, but have lost the heart and soul of this community in doing so. I understand CRAFTING is here to stay, but we all just respond with a shrug of our shoulders… None of us play a game to craft things!