Thread: War scoring system
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12-22-2014, 03:56 PM #16
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A friendly reminder to please keep this thread on topic and follow the Code of Conduct. I do not want to have lock/close this thread.
Thank you.
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12-22-2014, 04:02 PM #17
Sorry, I will apologize for my trolling of the topic with my original "quite" comment, and calling Legalious "dumb". But I would also like an apology from Legalious for his inappropriate slander.
Now in keeping to "on topic"... the war scoring, simply in the randomness and fact there is a "range" even on hitting the same target, with no penalty... shows that the war scoring itself is in serious need of overhaul. But it has been like this from Day 1, and we've asked for it since then, and nothing. So, why expect it to change now?Last edited by busteroaf; 12-22-2014 at 04:06 PM.
Busteroaf
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12-22-2014, 05:20 PM #18
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No, sorry I guess I need to clarify. The range is for points off different targets. The way the scoring system works now is that you get identical points for each win on the same target assuming no one changes their armors.
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12-22-2014, 08:56 PM #19
They finally changed it so it wasn't random each time? No ****.
Still a jacked system.
Busteroaf
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Beer: Give your brain the night off
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12-23-2014, 04:10 AM #20
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12-23-2014, 06:48 AM #21
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while we are on this topic, why is stripping still a "thing" in guild wars. GREE should tweak their score generating formula to severely punish knights trying to score off stripped armors.
Stop dumbing down the game. What's the point of winning new war epics if you could have just used a first evolution epic to farm GMs anyway.
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12-23-2014, 08:23 AM #22
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The point is, Gree makes more money on strips as gems can be used faster. I do not think this is something that will ever be stopped.
The current scoring system, even when not stripping, penalizes for all these new epics (especially a +) being used. More points if EB+ are used. They should not penalize for using strong armors to win.
Either way, it seems new armor is only good for all the other parts of the game (raid, EB, arena)
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12-23-2014, 09:09 AM #23
The top guilds are going to be there with or without stripping. Stripping is used to maximize the point return on gems spent. The other thing is that there's really no easy solution to stripping. If you don't give many points for someone who is stripped, then that will be used as a defensive strategy as well.
I used to be opposed to stripping when I was part of an independent guild. After being in an alliance, it makes sense why the top guilds utilize this technique. If you're going to spend 1000+ gems in a war, you want to make sure you get as many wins as possible and separate your guild from the 11+ guilds. You'll spend less gems that way. The other thing is that strip wars only happen a few times per war event. It's tough to get a strip matchup, so your epics matter in those other 80% of battles. Top guilds are on a whole other level of communication that is just lacking from the lower ranked guilds.
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12-23-2014, 09:39 AM #24
I'd say we get strip matches about 50% of the time. Lets face it here, we are gamers, gamers will always find the way to get max points. Even if gree adjusts it, someone will figure out a way and that info will get passed down to the rest of the alliance/family/whatever. I was amazed at how organized top guilds are when i first joined our alliance. But it makes sense, gamers are competitive.
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12-25-2014, 12:31 PM #25
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I agree with TS, the point-system should be reworked. Stripping should result in less points. That way people can either strip (usually a quicker and more secure kill) or keep wearing good armours (less quick and might be a loss). The better the armors are the more points you should get. The current system where you get more points if you kill somebody with bad armors is pretty weird
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12-25-2014, 12:46 PM #26
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There is obviously very little understanding of marketing going on... Also quite contradictory
You say you want to be treated fair, then ask for bonus goodies since you spend gems. Gems are not "superweapons,' (really? that's even more ridiculous than saying that players with good armors owe Gree LMAO), they are a tool. I get you're upset, about what is hard to tell since each post goes off on some strange tangent. But if it's the fact that you don't get great armor every time you open chests, then perhaps you should look into RNG's and how they work? If anything the game is fair, everyone gets the same chest odds, fusion odds, etc...if you're unhappy with it, well then that's fine, but it's fair.
Again what you said makes sense, but you claim that nobody understands marketing, I think you should take another look and see Gree is actually doing a fantastic job...from their point of view, which is really all that matters.
Oh and regarding the point system, yeah it's terrible, but it creates the most profitable outcome for Gree.Last edited by B Legit; 12-25-2014 at 12:51 PM.
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12-26-2014, 06:58 AM #27
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It's really a darned if you do, and darned if you don't situation. If they change it to give less points for stripped opponents, then a guild could rank all their heavy hitters as commanders, with weaker members making up hc and above. Have all hc's and above strip to ruin the points of an opposing guild, while the strong commanders get extra points off the rank difference.
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12-26-2014, 08:05 AM #28
I think GREE is brilliant at marketing, and so long as they continue to turn a profit on KnD I am HAPPY...because it means they won't pull the plug on my favorite game.
I may quibble on how many legendaries I must fuse before I get a "decent" epic, I may repudiate the chances of epic chests, I may dislike the apparent advantage of strips (highest point outcome possible?), but I love KnD. I want it to go on.
I haven't stripped yet. I don't belong to an alliance yet. That may change. It's anyone's game, even though those who shell out a fortune seem to come out ahead. So?? They play at their tier, I play at mine. There are winners at a number of levels in this game...it's one of the reasons I still play it.Last edited by Rookeye; 12-26-2014 at 08:08 AM.
TO FILE A TICKET WITH GREE: https://games.gree-support.net/requests/new
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12-29-2014, 11:26 AM #29
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It took me a while to read through all the "off-topic" comments about gem/$$$ spenders. I fail to see the connection. Anyway, I think the way the game determines points needs to be addressed too. I think the score calculation should exists of 4 parts:
1. player level difference.
2. Guild rank difference.
3. player att+def difference. (add all att+def, incl. rings and amulets)
4. DC for 25% +/- luck
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12-29-2014, 03:49 PM #30
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I hate to say it but I think just use base points.
Kill on commander 200 pts
HC 250 pts
GC/GS 275 pts
GM 300 pts
That way stripped or not the points are at the very least the same. People could still strip for quick/easy kills if they wanted but they wouldn't get 60% more points for doing it.