New algorithm...

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Thread: New algorithm...

  1. #1
    Consistent Contributor
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    May 2014
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    New algorithm...

    Ok, most of us agree this sucks, but it is what it is.
    We are now being told that atk vs def now makes up about 50% of the result and the equipment/army numbers make up the rest.
    It used to be easy in WD, recon and hit targets with def less than 85% of your att and you'd usually win.
    Now it's a crap shoot.

    Does anyone have any useful (constructive) ideas how to best recon in targets in WD now?

  2. #2
    Articulate Author
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    Nov 2013
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    313
    I'm hitting same targets I would have in prior WD and haven't lost a fight yet

  3. #3
    Newbie
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    May 2014
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    38
    Losing fights here left and right when I have 500m more than the other player. And only 1 number difference in equipment stats...

  4. #4
    Consistent Contributor
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    May 2012
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    I power attacked a player and lost twice even though I had higher stats in all three categories !

  5. #5
    Newbie
    Member Since
    Jun 2014
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    45

    insanity

    I have
    50% more army strength
    10% less soldier equipped strength
    20% more army armor stats

    and I lost. I attacked again to see if it was a fluke and I lost again.
    so I won the two largest factors handily, lost the 3rd by a single point and I lose the battle?

    Gree totally messed this up. Not just by making it more complicated, but by making it non-sensical.
    Attached Images Attached Images

  6. #6
    Articulate Author
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    It's not army attack versus army defence for the 50%, it's a combination of attacker attack versus defender defence and defender attack vs attacker defence

  7. #7
    Steady Scribe
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    Gree has not given enough info on what "50% of the result" mean.

    Let's pose a simple example....
    Attacker has 1b attack stat. Defender has 800m def stat.

    For the "stat" category that makes up 50% of the battle results, what does "50%" mean? Attacker is 200m stronger, which is 20% stronger... What does it mean in "50% terms".

  8. #8
    Banned
    Member Since
    Dec 2014
    Main Game
    Modern War
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    538
    It's not 50%. It's "up to 50%".

  9. #9
    Articulate Author
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    Nov 2013
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    There's two bits... The army power part which is a ratio weighted at 50% of the overall matchup formula. Within that, we are told that Ad vs Da can account for up to 50% (when Aa = Dd)

  10. #10
    Steady Scribe
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    So what does that mean?

    The whole statement of ratio weighted at 50% is confusing and unclear. Assuming that the attacker's def and defender's attack has no bearing on the calculation... help me understand what weighted ratio mean in Gree's world?

    Example:

    Category 1 (50%):
    Attacker attack: 1b
    Defender's def: 800m

    Category 2 (20%):
    Attacker's soldier attack equipment: 16
    Defender's soldier def equipment: 18

    Category 3 (30%):
    Attacker's army attack equipment: 8
    Defender's army def equipment: 11


    Are you saying in the example above, attacker wins Cat 1 by 20%, defender wins cat 2 by 11% and defender wins cat 3 by 27%.

    Then u weight cat 1 by 50%, so attacker has 20% x 0.5 = 10% "battle win"

    and weight cat 2 by 30%, so defender has 11% x 30% = 3% "battle win"

    and weight car 3 by 20%, so defender has 27% x 20% = 5% "battle win"

    So attacker wins battle (although only winning 1 category) because he has 10%, compared to defender's 3% + 5% = 8%?

    Is that what all this weighted stuff means? Or calculated some other way?



    Then scrub all that, and apply "up to 50%" (not = 50%) and recalculate:

    Floating point: Weighted Multiplier Cat 1 = random number (0 to 0.5)
    Floating point: Weighted Multiplier Cat 2 = random number (0 to 0.3)
    Floating point: Weighted Multiplier Cat 3 = random number (0 to 0.2)

    Calculate: Battle results()
    Output: Battle results()

    And output we get:

    Error. Stack overflow.

    So:

    Battle Results = random()

  11. #11
    Articulate Author
    Member Since
    Nov 2013
    Post Count
    438
    That's broadly my understanding, but again, the category 1 bit includes 2 components...
    A)Your attack vs their defence
    And
    B) their attack versus your defence

    With B) accounting for maybe up to 50 % of category 1s 50%, as below

    "A lot of people have also asked more about the relative importance of attacker attack versus defender defense versus defender attack versus attacker defense. The answer is that they are not a fixed percentage of each segment of the calculation. The bigger the discrepancy between attacker attack and defender defense the less the defender attack and attacker defense matters. In other words, if I attack you and my attack blows away your defense, then your attack and my defense will be largely irrelevant. On the other hand, if my attack is exactly evenly matched with your defense, then your attack versus my defense makes up half of that segment’s calculation. "
    Last edited by Ozymandias; 12-19-2014 at 04:18 AM.

  12. #12
    Banned
    Member Since
    Dec 2014
    Main Game
    Modern War
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    538
    Not it's not a set 50% for one part, and up to 50% for the other half, of army stats.

    Army strength (all parts) - up to 50%

    Soldier equipment (all parts) - up to 30%

    Army equipment (all parts) - up to 20%

    Within each of them who knows wtf is going on.

  13. #13
    Banned
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    Quote Originally Posted by Addwind View Post
    So what does that mean?

    The whole statement of ratio weighted at 50% is confusing and unclear. Assuming that the attacker's def and defender's attack has no bearing on the calculation... help me understand what weighted ratio mean in Gree's world?

    Example:

    Category 1 (50%):
    Attacker attack: 1b
    Defender's def: 800m

    Category 2 (20%):
    Attacker's soldier attack equipment: 16
    Defender's soldier def equipment: 18

    Category 3 (30%):
    Attacker's army attack equipment: 8
    Defender's army def equipment: 11


    Are you saying in the example above, attacker wins Cat 1 by 20%, defender wins cat 2 by 11% and defender wins cat 3 by 27%.

    Then u weight cat 1 by 50%, so attacker has 20% x 0.5 = 10% "battle win"

    and weight cat 2 by 30%, so defender has 11% x 30% = 3% "battle win"

    and weight car 3 by 20%, so defender has 27% x 20% = 5% "battle win"

    So attacker wins battle (although only winning 1 category) because he has 10%, compared to defender's 3% + 5% = 8%?

    Is that what all this weighted stuff means? Or calculated some other way?



    Then scrub all that, and apply "up to 50%" (not = 50%) and recalculate:

    Floating point: Weighted Multiplier Cat 1 = random number (0 to 0.5)
    Floating point: Weighted Multiplier Cat 2 = random number (0 to 0.3)
    Floating point: Weighted Multiplier Cat 3 = random number (0 to 0.2)

    Calculate: Battle results()
    Output: Battle results()

    And output we get:

    Error. Stack overflow.

    So:

    Battle Results = random()

    The only bit i understood as it a well know fact we dont read the manual,....... was its Random !!
    Yep had it confirmed by ticket that there are random factors. Anyone who seriously believes GREE will change this system is mistaken.. Look at CC and KA... Both wrecked. They just want to milk the player base by getting us to buy gold... Its a one sided business model.

  14. #14
    Steady Scribe SurfaceToAir's Avatar
    Member Since
    Mar 2013
    Post Count
    51
    Do Base Defenses now actually count? Is that the missing link?

  15. #15
    Articulate Author
    Member Since
    Nov 2013
    Post Count
    438
    Nope it's your defence vs their attack

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