Collect ALL (including robbed buildings)
Don't collect robbed buildings
*Silent Assassins are Recruiting*
SAS1: 500k+T1+Full Streaks+Undefeated Last War
SASII: 275k+T3&4+Full Streaks+Undefeated Last War
SASIII: 125K+T10+Wins
SAS4: T50
We have a spot for almost every type of player out there
This is a good idea IMHO
I really don't mean to come off like a jerk...but serious question: Do you see people that are fooled by "hiding" buildings? I have see lots of hoods with good paying small buildings tucked in behind hotels or other big buildings...even ones where the little dollar signs somewhat line up. However in my opinion that is pretty easy to spot when robbing, and a sure sign to me to go tap on and around those dollar signs to see what building is hiding.
The only thing that has come close to "getting" me is when someone "hides" a regular gun store or tatoo parlor, making it look like it might be a shooters guns or mikes tattoos. But even then it is still just a single tap to check.
Hiding. Sometimes it works sometimes it doesn't. Depends on lots of things like size of brain, time, eyesight and a few other things I can't be bothered to think of.
I hardly ever have all my buildings collected. Its very rare. This button is useless to me but I understand its a popular request. A toggle would be cool but I could live with a smaller one.
If you want to collect specific buildings, it takes less time to collect from a select group than it does to create a thread about it. It's confusing to me why the developers would spend the time to create such a trivial addition to the game to save players 15 seconds while leaving much larger problems, not just unsolved, but wholly unanswered.
I think the intent was not as focused on saving players 15 seconds as it was on reducing ticket volume. This game lags, frequently, badly, and for variable durations of time. This has apparently resulted in many impatient or "fat-fingered" players unintentionally selling buildings and then creating a support ticket hoping to have the building restored. Since Gree no longer reinstates sold buildings, citing the confirmation button as proof that any building sold was sold intentionally, they really could do without the volume of tickets that were a direct result of this issue.
Rather than create an entirely new feature that will be unused and unwanted by many, they could have just fixed the user interface so that confirmation screens/buttons do not appear on the screen in the exact location the last tap was made. They also could have made use of the currently useless building storage feature that they introduced without having any actual purpose for it. Any building removed from one's hood could go into storage, and only from there could it then be sold.
I suspect, however, the only frustrations Gree are interested in reducing or eliminating are their own. If only it weren't the equivalent of speaking to a brick wall when attempting to explain to Gree that many of their frustrations are a direct result of frustrations involved in the player experience.
Thats actually a pretty good idea re the buildings going into storage first . I`ve got a funny feeling that the store might come into use now though with the accomplices or the new building thats allegedly on the way .
GroupMe ID: 9323964
The buildings section in MW is used as an inventory in the same way as for your weapons, armour and stuff - sorting can be alphabetical, newest to oldest, income/defence value.
I've always presumed that's how it will work in CC. The idea of putting a building in storage is weird.
"The Tokyo Rose of the Trailer Park"
Weird maybe , but just temporarily to save buildings being sold off accidentally as weasel suggested . It might actually help if a mod or someone from the development team could enlighten people more on these features
GroupMe ID: 9323964
My preference is to have an option to hide from view (yes disabled) this HIDEOUS LARGE RED BUTTON blocking view of my city.
If it has to be there, make it smaller and move it to the bottom edge.
I don't plan to use it (in any of the games), I like to know what I'm doing and which buildings I'm getting money from as opposed to just blindly tapping one button to do everything, Where's the fun in that. Also too I don't collect specific buildings, say one that finished upgrading, because I want to wait until a specific time so it is back in my schedule and I collect it with all the other buildings. Collect all is basically useless to me.
As for the poll, if it has to be there it needs to collect robbed buildings too, they do have income left, so as of now, collect all income does not collect all income.
I don't sometimes collect a specific building. I collect on a schedule, say all 24hr buildings at once. If one finishes an upgrade and is out of sync with my others, I wait until it is in sync with the other 24hr buildings, and it's a good chance it gets robbed between the time it finishes and the time I want it to be ready. So I let it sit there until such time. I may play during that time, so collect all, if it did collect robbed buildings, would not be usable at that time.
Other games do it and it's a fantastic feature. Another benefit of being able to do this in Crime City would be seen by those with a full hood and no more land who want to rearrange buildings but can't due to space limitations. They'd be able to store some buildings to make room, move whatever they want, and put the other buildings back when they're finished.
It may "sound weird", but I cannot see any negatives to this and it comes with several benefits. It would make it more difficult to accidentally sell buildings, it would make it easier for those with full hoods to rearrange their buildings, and it might even help to prevent some unnecessary support tickets being opened which could improve response times for everyone.
And back on topic, I fully agree with Konan-Barbarian.