Originally Posted by
Kefa
8. NPC target Partial Progress: When a target such as the Augmented Assassin at the Mountain Pass map requires 5 hits at 1,129 energy each (5,645 energy total) for one kill, and a player's energy capacity is only 3,000 (or less), does it make sense to not support partial progress for such a target when it cannot be defeated all at one time without spending gold on energy refills? Allot of players require as much as 30 hours just to generate enough energy to kill that one target, so when Gree say's, "we don't support pre-staging", isn't saying "progress may get reset" the same as saying, "You can't be allowed to kill this target without using gold"? I know Gree say's it doesn't support "prestaging", and we did see allot of partial progress get reset during this past FLTQ, but from our standpoint it really doesn't seem fair if partial progress on any target doesn't persist indefinitely.