So you guys are talking about introducing a massive new feature into the biggest event in the game and you haven't even found a fix to the fact half of your paying customers can't even get into the game? Sort your priorities out for god sake
So you guys are talking about introducing a massive new feature into the biggest event in the game and you haven't even found a fix to the fact half of your paying customers can't even get into the game? Sort your priorities out for god sake
If the have a fix for it like they say why haven't they told us exactly what the problem is, there are plenty of programmers on the forum who play the game and could help and understand it, I really believe they don't have a clue what went wrong
Your logic is flawed. If a .30cal weapon is fired at a vehicle, the damage the .30 cal bullet (attack) will cause to the vehicle is entirely 100% dependent on the vehicle's armor (defense). The damage caused will be the same whether the vehicle is equipped with a .22cal pistol or a 50mm cannon. In the real world, Atk causes the same damage to a target based on its defense, regardless of how much attack strength the target has. If the target's defense is less than the strength of the attack, the target is defeated and does not get to fire back.
If you are changing MW to a turn-based mechanic where the attack is absorbed, then the target gets a turn to fire back and damage the attacker, then the attacker gets another shot, and so on, until health is depleted by one or the other, that is an entirely new game - not the one we have been investing in all this time.
Create a new tittle, and implement these new mechanics into the new game so people can choose to play that kind of game instead or keep playing this game if they want.
Seriously, take heed - if we wanted a game that different, we'd be looking for one.
Navy SEALs (Warring Since Brazil): 133-849-473
Militia SEALs 361-119-847
Join Today: https://groupme.com/join_group/9814509/FAHfEU
You are not out of the fight!
Courage - Loyalty - Honor
It's easier to fool people than to convince them that they have been fooled.
The SPENDING LAMP is ALWAYS lit in ALL GREE GAMES. SPEND it, if you got any left.
Jesse “The Body” Ventura said, “Win if you can, lose if you must, but always cheat!”In the words of Bobby Heenan: "The money's the same, whether you earn it or scam it."
Hey kefa, they've been changing this game on us since it came out. Too bad much of it isn't based on what most of us have asked for over time. Listening to customers really isn't their strong suit. Chuck I might suggest that by posting here, you're defeated the purpose of dewin nuttin. You have engaged in sumtin. Now that's a real dilemma.
It's easier to fool people than to convince them that they have been fooled.
The SPENDING LAMP is ALWAYS lit in ALL GREE GAMES. SPEND it, if you got any left.
Jesse “The Body” Ventura said, “Win if you can, lose if you must, but always cheat!”In the words of Bobby Heenan: "The money's the same, whether you earn it or scam it."
Yes, Kefa, you're correct - it would be a different game like "World of Tanks" for instance - could be a fine concept for MW but it would again be in the disadvantage of long-time players if they change it overnight...
I think it is hysterical that in game issues at an all time high (which is really saying something), forum communication from mods at an all time low (surprising because i thought that is what these new community managers were brought here to do), and so many player suggestions getting ignored, that your main priority seems to be implementing major changes to one of the two biggest features keeping you player base here (1 being factions and teammates, 2 being the game itself is fun... it just never works).
Gree shows once again that it has its priorities all wrong. These issues could be so simply fixed by taking events very slowly, while code bugs are worked out and people regain access to the game, and by hiring one person to focus on their highest grossing game who actual knows how to communicate with a player base. The fact that entire events run with major glitches before a support staff even can notice and then so little is communicated back to us is the major problem. How such a high grossing game can be so understaffed is a tragedy and will lead to its demise. Yes, it feels like the support staff is never here, they are asked to do too much because Gree is too cheap to hire adequate staff. It doesn't mean they are good at handling it, because they aren't, but the company as a whole is to blame.
The number of nuked bases I see is at an all time high, the frustration I see in mine and other top 10 factions is noticeably increasing. I beg you to actually show some common sense and slow down, actually communicate with us when asked, e honest, if you cant say then say you cant. And for the love of god, fix the game we all used to enjoy before you go about trying to implement more broken changes and lose the rest of your player base.
Unless it can display somewhat where it can make sense I will finally just give up. There is already enough guessing in the game. Sorry but gree keep trying to create new crap without old stuff ever working. I'd rather them fix the current huge mess and hold events than be planning for their next money sucking adventure
How about you fix the massive problems with the current game mechanics first. You havent even addressed these in the forum!
hmm, this smells and tastes like the BS flavored kool aid gree served up to us in answer to the skill point questions.
@Tadaaah So to paraphrase, the new combat algorithm is essentially summing both opponents’ attack and defense stats (with some additional random elements) and then determining a winner. In a nutshell, Player1's (attack+defense) vs. Player2's (attack+defense). This probably isn't going to have the desired effect on the user base that Gree is anticipating. Frankly I agree with Kefa's remarks, your logic is flawed.