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Thread: GREE: What can YOU do to fix this game

  1. #31
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    Quote Originally Posted by Tadaaah View Post
    Lots of opinions in this thread. Thanks OP for the well-thought posts.

    Retro-spec is always 20/20 as they say. There are definitely some items we can note from this update to help in the future.

    Would y'all be up for the idea that when we do an update, we provide notes that not only have the changes, but also have a little explanation as to why that change is made?
    That's all anyone in any of your games forums have been asking for many many months now. What's going on? When's it goin on? How does it work? And not an hour or two before either.

  2. #32
    Prominent Poet Jnsolberg's Avatar
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    Quote Originally Posted by Tadaaah View Post
    Lots of opinions in this thread. Thanks OP for the well-thought posts.

    Retro-spec is always 20/20 as they say. There are definitely some items we can note from this update to help in the future.

    Would y'all be up for the idea that when we do an update, we provide notes that not only have the changes, but also have a little explanation as to why that change is made?
    OMG! PLEASE explain the changes! This is the biggest issue we have. If we had some explanation BEFORE the war, we would not have been as upset, and not as many peeps would have quit the game.
    Purple Squirrel

  3. #33
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    In the AMA it has been mentioned by someone that the formula's for the calculation wouldn't be given, not even part of it to avoid confusion.

    But I have the request to still do so, with a small legend. Not all of us are complete inaware of the mysteries of math and I personally have a strong affinity for these kind of things. So yes, I do want to see what the formulas are

    (Didn't know where to put this really)

  4. #34
    Verbose Veteran the_bob's Avatar
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    Quote Originally Posted by Tadaaah View Post
    Would y'all be up for the idea that when we do an update, we provide notes that not only have the changes, but also have a little explanation as to why that change is made?
    You know the answer to that already. Any other software developer puts out release notes with every update. The ones you do in the App Store aren't detailed enough. They need to be posted here on the forums. Further, pretty much any game developer announces patches in advance with the exception of emergency bug hotfixes.

  5. #35
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    Since the tread with questions has been closed I will give a remark here once more.

    In one post Derez explained why pumpkin head would be same strength of stats as normal raid boss unit completion with following explanation.
    If a 300k unit is going into an army stat that is at 10mil + it is adding approx 3% to that stat. So if a 40 unit is going into an equipment stat that is 1k that is roughly 4%. Seeing as this is no longer one giant stat that you are adding to you have to view them as totally different power amounts with different relative values.
    link to the post

    sadly for me this is an incorrect way to compare the unit and item. You base your calculation on total stats of a player but that is very dependent on both the player and the bonuses he has gathered. Therefor your comparison only makes sense for the specific case you mentioned. Different stats will result in different percentages making it obvious that it isn't a mathemical based solution.

    If you compare the unit from last raid boss (when there was a unit) it has a total stats of around 400k. Take that the average unit for players is something of 100k attack and defense this results in a total stats of 200k. Note that for an average unit this is already FAR above most players since you have 1500 units in battle. But anyway this is still the double of stats.

    Take the pumpkin hat now, 26? total stats. Well from weapons and armor loot i think it isn't to hard to get an avarage gear of at least 50 total stats (and i do believe im seriously underestimating this). So the pumpkin hat is only half the reward compared to the average of gear.

    This results in me saying that your reward for raid boss is seriously lower than before, even though my comparison is still based on player strength, unless like Jnsolberg asked before there is something more going on in the background that would explain this difference. Else I stick to the believe as I wrote in the first post of this topic that items from crafting should increase a certain factor (maybe not 10-20 as I originally wrote) but at least 5.

    Saint out!

  6. #36
    Prominent Poet Jnsolberg's Avatar
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    Quote Originally Posted by Saint-BEL View Post
    Since the tread with questions has been closed I will give a remark here once more.

    In one post Derez explained why pumpkin head would be same strength of stats as normal raid boss unit completion with following explanation.
    If a 300k unit is going into an army stat that is at 10mil + it is adding approx 3% to that stat. So if a 40 unit is going into an equipment stat that is 1k that is roughly 4%. Seeing as this is no longer one giant stat that you are adding to you have to view them as totally different power amounts with different relative values.
    link to the post

    sadly for me this is an incorrect way to compare the unit and item. You base your calculation on total stats of a player but that is very dependent on both the player and the bonuses he has gathered. Therefor your comparison only makes sense for the specific case you mentioned. Different stats will result in different percentages making it obvious that it isn't a mathemical based solution.

    If you compare the unit from last raid boss (when there was a unit) it has a total stats of around 400k. Take that the average unit for players is something of 100k attack and defense this results in a total stats of 200k. Note that for an average unit this is already FAR above most players since you have 1500 units in battle. But anyway this is still the double of stats.

    Take the pumpkin hat now, 26? total stats. Well from weapons and armor loot i think it isn't to hard to get an avarage gear of at least 50 total stats (and i do believe im seriously underestimating this). So the pumpkin hat is only half the reward compared to the average of gear.

    This results in me saying that your reward for raid boss is seriously lower than before, even though my comparison is still based on player strength, unless like Jnsolberg asked before there is something more going on in the background that would explain this difference. Else I stick to the believe as I wrote in the first post of this topic that items from crafting should increase a certain factor (maybe not 10-20 as I originally wrote) but at least 5.

    Saint out!

    Originally Posted by Derez
    If a 300k unit is going into an army stat that is at 10mil + it is adding approx 3% to that stat. So if a 40 unit is going into an equipment stat that is 1k that is roughly 4%. Seeing as this is no longer one giant stat that you are adding to you have to view them as totally different power amounts with different relative values.


    Ok, thank makes a little sense. But what is the ratio of units and equipment and Hero strength?
    Purple Squirrel

    This doesn't take into account boosts for your units.
    My lowest level game:
    583m attack
    47k EQ attack
    1259 Hero attack

    Beast attack + 379%
    Alliance attack +27%

    A 300k attack beast +379% = 1.437m + 27% alliance attack = 1.824m
    That's a unit increase of @ 3%
    Pumpkin head 13 attack = .002% increase in EQ attack and @ 1% increase in Hero attack.

    For the pumpkin head to be close to equal to the 300k unit, the ratio between equipment and units would have to be around 1500 to 1. I don't think that is the case. Lol
    At least it helped hero attack, but now I have a better head gear, so my Hero can't even use it.
    Purple Squirrel

  7. #37
    Articulate Author _Mas_'s Avatar
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    Quote Originally Posted by Saint-BEL View Post
    Dear Gree,

    By now I hope you fully realize your mistake in executing this new update, I myself had a very frustrating war weekend. I do believe you will be hard pressed in finding a lot of people who really consider this an actual improvement. But please bear with me on this post cause I do want to give some ideas on how you may actually improve the situation, which all things considered might not even be so difficult to do. This is going to be a lengthy post though.

    First of all, I want to clearly state why for me personally this update is a complete failure. In my 9 months of enjoying myself in this game, yes all you oldies i'm very fresh in the game, I have seen maybe a maximum amount of 10 strong weapons or armor being released and I do take the weekly items in account. Until now this wasn't a big deal cause with gems or lots of luck in a box event you could get your one desirable strong item for killing those monsters effectively. I do admit that all this time I wondered why you could stockpile so much gear when the stats were so weak compared to units. Units or building a strong army was off course the foundation of the game, the stronger the army, the stronger you will become.
    Now I do think that implementing an extra use for gear was a good idea, but needless to say your implementation could hardly be more dissapointing. In 9 months I managed to build an account with 175million attack giving me decent chances in war, but in 9 months I hardly ever had a chance of building a decent stockpile on gear. Which with the new update leaves me in quite a nasty situation. With the new update you have 2 stats that are basicly decided by your gear, army equipment and hero strength. So the balance of the game has entirely shifted, units are no longer the foundation of the game, gear is. BUT you have never given people a fair chance of getting gear, especially newer people. Which leaves the situation as such, 175million attack but hardly any gear loses against any old player who competed in infinity sword event. I have no chance competing against over 45k army equipment, NO CHANCE AT ALL!

    Now as I said in the beginning I do have some ideas to improve the current situation. Make it a bit more logical, compared to the old system as it were. So here goes.

    First of all: Make one stat created by units and ONE stat created by gear and make your battle calculation on those. With this renewed battle calculation make the outcome of the battle for 70-80 percent decided by your units stats. After all, for all these years this was the FOUNDATION of your game. You can't just switch the playing field and expect your customers to just keep on playing.

    Secondly: If you want to implement a more important role for gear, make sure everyone has a chance of actually getting gear that is worth mentioning. I'm not sure if you realise but the gear you can get from vouchers or crafting in general is complete rubbish, it needs at least a factor 10-20 increase to be worth using for most items.
    Following the gear, if crafting is so important I do expect you to release much more ways of getting chest or actually a way of obtaining certain materials. I think of buying in shop with gold, having some sort of workshop where you can let some material be created over time, much possibilities but at least SOMETHING.

    Thirdly: Even with crafting there is still the issue of no decent way to actually get good gear on any interesting method. Vouchers are nice and all but are slow to get and building gear like this will simply take ages and isn't very competitive. But for me personally you already have in the game what you need to create a good method of obtaining gear, namely TRIALS.
    As you did with units, you can do the same with gear. They are there for everyone, the more active you are the more benefit you can get from them. And they can give a competitive way for new and old players to increase their gear strength efficiently. Just give any player an option to get gear or units when starting a trial. And please make the gear at least worth getting not like with crafting. To make guild event and related vouchers more worthwhile though, attach bonuses to them. Faster material creation, faster crafting, more chance of improved crafting results, possibilities are virtually endless.

    To conclude I do hope you will make some changes fast cause I'm afraid that otherwise you will lose a whole lot more then players, you will lose income from those who spend. Cause really, why spend much on a game that flips over the way it works at random anyway.

    Hopefull to see some improvements very quickly, and I sincerely hope you do realize now that you need the change the way you "create" new ideas. Something in your game development team is seriously wrong.

    Kind regards,

    Saint-BEL
    Great thread agree with u

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