While I, like most was pretty skeptical about the temporary bonuses at first, I resigned myself that if done correctly they might have a place in this game. For example, it would provide a tactical advantage to participating in every event and provide you and your faction with bonuses for being active. What I assumed would be the progression was something along the lines where you could compete in an ILTQ to get a temp energy bonus which would help you during the upcoming FLTQ, then during FLTQ your team could compete and earn a temp health bonus that would help out the team in the upcoming war/raid boss etc. I hoped maybe gree would get creative and throw some new event-helping boosts in there, something like a deploy regen for FA, maybe a wd point boost, or a energy regen time boost. Maybe they could throw in differing levels of boost.. eg you complete normal and get 5% health regen, prestige 10%, master 15%.
Instead they just seem to have mailed it in and reverted back to their old boring ways and provided no strategy or motiviation to compete in all of the events. Who cares about a temporary 10% sea attack, especially due to the fact that everyone's attack is 3x higher than def anyways. Even if its a def bonus what does it actually get you? You cant perform better in any events, because stats don't mean anything now. A number just goes up now only to go back down in 3 weeks. These stupid stat boosts do nothing. There is no point. But hey, at least when they break now... no one will care.