Another question
Can we have some quests to try to even out the difference in our attack and defense stats? The gap seems disproportioned and effects player versus player events and wars. Hard to hit a huge defense with a smaller attack stat
Building Defense
Building DEF stat is added to your DEF stat when a player raids your kingdom. The issue, again like many issues in the game, building DEF was balanced for the original game and is unbalanced due to stat inflation. We have looked into boosting the stats of the original buildings to help with this as well as rebalancing all of the other core stats. However this is a huge undertaking to make sure it is done correctly and we have not had time to make that happen but it is on our current to do list.
Currently the Tree Fort is the best stat DEF building.
Hi Shade
We are very excited about Hero Equipment and Crafting. We wanted to get the player base excited as well. We released these vouchers so we could start supporting the new features before the new game update has been released. These vouchers will be crafted into super sweet armor for your characters so yes they will be inline with other prizes that have been given out.
Thanks waffleking! Good to know that our work isn't in vain
Suggestion, could it be possible, to just release 5 new DEF buildings which their combined DEF at level 10, would equal the adjustment you need to make to all the original DEF buildings, that way you do not need to adjust them
so basically add 5 new DEF buildings that will compensate (will represent) the DEF adjustment that all original DEF bldgs need
Suggestion.
Many players do not like the temporary boosts. It seems pretty silly to put effort into something that won't help your army in the future. Is there a way we could scale back on the boosts?
Closing that gap is a mathematic impossibility due to how different every players stats are. However, with the up coming release of Hero Equip we will be adding new ways for players to compete in PVP and will be making some changes to the battle system that will take more of each players stats into account.
Thank you derez! Love to have new ways to fight other players
We will be adding some new DEF buildings in the future. However, new buildings will require players to spend time and money in upgrades while rebalancing the existing building are a free boost to all existing players stats which makes the time and money that they have put into the existing buildings worth while.
Hi Shade
That is a very good question. We have created temporary boosts because we wanted to be able to give players super awesome advantages that can help them through certain events but at the same time allow the design team to balance the game while still keeping competitive. We want to make sure that players still get rewards they want but keep the game fun for all players who would like to participate in our live events, pvp and raiding.
We understand that you are not fans of temporary boosts and we have scaled back on them but at the same time we have an obligation to the game and its longevity.
Would it be possible in the limited time quests to have a storyline? It makes the game more immersive. I know it's a lot of work, but maybe community events could be created to make quest plots?
Since I'm on a roll here......
I have an inventory full of worthless loot from basic player quest mobs. Last I checked, only the wolf pelt had any stats. Could these items become useful for crafting. Just looking for a way to reduce stuff.
We used to spend a lot of design time writing quest text and when we starting doing a lot more LTQ events it became impossible to keep up with. It also seemed the majority of the players were just clicking through the quests and never reading the text, as we get a lot of questions about information that is explained in the text. With the new push to Trials quests the team will be able to start putting more time into the LTQ events and can possibly start writing story quests again in the future.