Romania Cycle - Dark Conviction iLTQ NPCs & Walkthroughs - Page 2

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Thread: Romania Cycle - Dark Conviction iLTQ NPCs & Walkthroughs

  1. #16
    Consistent Contributor
    Member Since
    Jan 2014
    Main Game
    Modern War
    Post Count
    196
    4/10 talisman

  2. #17
    Steady Scribe
    Member Since
    Mar 2014
    Location
    Italy
    Main Game
    Modern War
    Post Count
    86
    4/20 of master gives a talisman

  3. #18
    Consistent Contributor
    Member Since
    Jan 2014
    Post Count
    212
    Master 1/20 Devout Harrier 458/632

    Fervent Guard
    1 kill
    in Capital Prefecture
    Last edited by qwertyguy; 10-12-2014 at 12:24 PM.

  4. #19
    Steady Scribe Flatus Maximus's Avatar
    Member Since
    Apr 2014
    Post Count
    71

    Thumbs up Ditto snaps.

    Quote Originally Posted by Spetsnaz View Post
    LarryJackson & TheDanimal. Thank you for your service. You guys rock.
    Echoing Spetsnaz attaboy!!

    Battle on...

  5. #20
    Consistent Contributor
    Member Since
    Jan 2014
    Post Count
    212
    Master 3/20 Devout LCS (S) 1681/2055

    Fervent Assassin
    1 kill
    in Capital Prefecture

  6. #21
    Steady Scribe
    Member Since
    Jun 2014
    Location
    Land of 10,000 lakes and bitter cold
    Main Game
    Modern War
    Post Count
    58
    Normal lvl 1-6 all 1x kill. Lvl 6/19 1x Energy

  7. #22
    Consistent Contributor
    Member Since
    May 2014
    Post Count
    159
    Talisman n4. P4, p8, m4
    Energy n6, p6, m6

  8. #23
    Consistent Contributor
    Member Since
    Jan 2014
    Post Count
    212
    Prestige 7/15 Devout Panther (G) 4750/5576

    Fervent Recruit
    3 kills
    in Border Guard Complex

  9. #24
    Newbie
    Member Since
    May 2013
    Post Count
    45
    Normal

    1/10 Fervent Gunner x 1 – 5 XP Devout AH-Trebuchet (A) 188 / 188

    2/10 Fervent Envoy x 1 – 1136 Cash – 8 XP – 11 Valor – Concrete x 2

    3/10 Fervent Patrol x 1 – 11 XP Devout Torpedo Boat (S) 837 / 837

    4/10 Fervent Specialist x 1 – 2453 Cash – 14 XP – 25 Valor – Dark Ritual Talisman

    5/10 Fervent Pilot x 1 – 17 XP Devout Trench Gunner (I) 1808 / 1807

    6/10 Fervent Technician x 1 – 5331 Cash – 20 XP – 53 Valor – Energy x 1

    7/10 Fervent Tracker x 1 – 23 XP Devout Tunguska AA (G) 3142 / 4714

    8/10 Fervent Paratrooper x 1 – 21601 Cash – 26 XP – 216 Valor – Concrete x 2

    9/10 Fervent Sniper x 1 – 29 XP Devout Fighter Jet (A) 5965 / 5964

    10/10 Fervent Captain x 1 – 32 XP Devout T-95 (G) 10949 / 8959 – No Boost

  10. #25
    Consistent Contributor
    Member Since
    Jan 2014
    Post Count
    212
    Prestige 9/15 Devout Bomber (A) 9.29k/10.06k

    Fervent Knave
    3 kills
    in Border Guard Complex

  11. #26
    Consistent Contributor
    Member Since
    Jan 2014
    Post Count
    212
    Prestige 11/15 Devout Stealth Craft (S) 18.1k/18.1k

    Fervent Rifleman
    3 kills
    Mountain Pass

  12. #27
    Consistent Contributor
    Member Since
    May 2013
    Post Count
    227
    Masters 10/20 2 x concrete

    Fervent cutthroat
    2 x kills
    Microprocessor facility

  13. #28
    Verbose Veteran
    Member Since
    Jan 2013
    Post Count
    572
    gree forget to inflat the stats of the prizes for this LTQ....

  14. #29
    Consistent Contributor RAMNUTS's Avatar
    Member Since
    Jan 2014
    Location
    US
    Main Game
    Modern War
    Post Count
    168
    I don't understand the two columns titled "energy to prestage" and "energy after presage". Can someone tell me or explain to me what they mean. Thanks

  15. #30
    Verbose Veteran robmurphy's Avatar
    Member Since
    Sep 2013
    Location
    England
    Main Game
    Modern War
    Post Count
    594
    Pre-staging is preparing the npc's to within one hit of killing them. I.e., if an npc takes 7 hits to kill, you 'pre-stage' it to 6/7.

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