How long till cash units are useless.

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Thread: How long till cash units are useless.

  1. #1
    Prominent Poet bam bam.'s Avatar
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    How long till cash units are useless.

    With the current stat inflation how long till our current top cash units are irrelevant again?.

    I think 3 cycles including this one.

    Now I'm talking the general population. If you're in a top 10 team can you exclude yourself from this thread as I know you guys are playing a totally different game with real world cash to the rest. This is for free to mid lvl spenders.

    Seriously mods, can you get the devs to think through this stat inflation. Maybe get them to consult an economist to help them reign in the inflation. It is doable but it requires more then mid lvl thought processes.

  2. #2
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    Quote Originally Posted by bam bam. View Post
    With the current stat inflation how long till our current top cash units are irrelevant again?.

    I think 3 cycles including this one.

    Now I'm talking the general population. If you're in a top 10 team can you exclude yourself from this thread as I know you guys are playing a totally different game with real world cash to the rest. This is for free to mid lvl spenders.

    Seriously mods, can you get the devs to think through this stat inflation. Maybe get them to consult an economist to help them reign in the inflation. It is doable but it requires more then mid lvl thought processes.
    About two or more months ago...

  3. #3
    Prominent Poet bam bam.'s Avatar
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    Quote Originally Posted by headfaction View Post
    About two or more months ago...
    Fair enough lol. I'm still gaining a lil from them but not much

  4. #4
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    Quote Originally Posted by bam bam. View Post
    Fair enough lol. I'm still gaining a lil from them but not much
    Lol. Hey get all you can that makes your stats better but we do need more high dollar cash units.

  5. #5
    Prominent Poet bam bam.'s Avatar
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    Maybe they could release a new unit of each(inf/Grd/air/sea) - each cycle that keeps pace with maximum possible inflation.

    They say they want constructive threads, so maybe if they acted upon constructive suggestions we could improve things.

    Hey mods hows about a nod. You know, "your constructive inputs r welcome, we will expediently pass this onto the devs"

  6. #6
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    I'm not using valor anymore

  7. #7
    Verbose Veteran HellRaizer's Avatar
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    For a lot they are. Even valor units are getting that way

  8. #8
    Prominent Poet Rolinz's Avatar
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    I already stopped buying cash units.

    My attack is not going up at all and my defense is going up just a little bit with buying the highest cash units.

  9. #9
    Master of Musings Thief's Avatar
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    Huh? Irrelevant as in they don't make your army anymore? It will still be awhile...I calculate I have about 1700+ Growlers still

    Irrelevant as you buy them and they don't add to your stats? Then yea that happened awhile ago.
    VFF Legends

  10. #10
    Prominent Poet Selfproclaimed's Avatar
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    save up that valor. Eventually they'll release new inflated units
    We didn't build a faction. We built a franchise. Veteran Forum Fighters

    If you have the AR DRONE, then I don't mind hearing you complain about your stuff being devalued.

  11. #11
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    Quote Originally Posted by Selfproclaimed View Post
    save up that valor. Eventually they'll release new inflated units
    I will surely be doing this. Although it may be a while before they release better ones.
    Nemo me impune Lacessit

  12. #12
    Prominent Poet Pidgeot's Avatar
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    Even though units are getting bigger, I still buy growlers because they still make my army, I just dont buy the Tech F2 Lightning so I'm saving valor now. What they should do it add a few zeros to the current units. A Captain Growler goes from 28000 A, 25000 D to 280,000 A and 250,000 D. Even doubling or tripling the units stats would work.

    This just shows the game is made for the top players because every cycle, less and less makes their armies so this is to keep them spending money.

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