Originally Posted by
Kefa
Okay, turn on the controversy, but after talking with some people about the temporary boosts, I have a different perspective - and it's a positive one. I have decided I like the temporary boosts in their current format, as long as there is an obvious way in the game to tell up front what is temporary and what is permanent before one starts investing toward them.
Here's my lengthy explanation:
Up until now, the game has really only had 2 classes of players: Big Spenders and low / no spenders. (unless you want to consider the top 3 teams as their own class - because, they kind of are, actually - "the untouchables")
Stat and bonus wise, there are those who spend enough to finish the events and get the bonuses, and there are those who do not. If you are one of the "do not", then you can't ever see the nice health regen, energy regen, or even big stat bonuses that the big spenders have in their inventories. For example, no one can finish an LTQ mission on prestige without gold, unless they have spent enough gold in the past to have those good + energy regen bonus units.
Now, think about it - the temporary bonuses are attainable by anyone who logs in and plays actively on a daily basis, or even semi-daily. So, these bonuses add a third class of player to the game by dividing the "not big spender" group into two groups - daily active, and less active. The low/no-gold daily-active players now have a way to go into WD weekends with higher stats and faster health regen than the less-active free players, while still not having the same benefits as the big spenders. Which, if you think about it, is actually exactly how it should be. It's a way to add a reward that separates more highly active players from less active players, just as gold separates the spenders from the free/low gold players. It's a solid way of rewarding the gold-free/low-gold player for being more active.
So, I vote that they keep them coming, as long as the completion of the quests and missions continues to include units with permanent bonuses as well.
tldr: Temp bonuses add a third class of player to the competitive part of the game, creating a separation between highly active, gold-free players and low-activity, gold-free players, and they are a benefit to the game overall.