Originally Posted by
Agent Orange
I don't think you were around back in 2012 when Funzio had the Stealth Frigate fiasco. They did something similar to the tanks where they screwed up the values of the unit, then without saying anything cranked up the loss rate in order for those that took advantage of this screw up lost them all thus eliminating any potential advantage they got from this mistake.
I see the same thing with the tanks, once they figured out how badly they screwed up they drastically increased the loss rates (note that they said something that appeared to be completely different) so that those that took advantage of their mistake would loose them at ridiculous rates. Note also the 'Display Error' for that new high stat unit that on IOS said it had a low casualty rate when in fact it had a medium rate as stated on Android. I bought a few of them not many and lost all of them very quickly so I said screw this.
In terms of IPH, I discovered years ago that being a non gold spender and having a nice tasty group of targets on my base was a huge mistake so I actually have very low IPH for my oldest players because they cannot hold onto anything they produce because they are not strong enough for their level. This has greatly increased due to stat inflation. On my newest players starting from scratch I do employ a totally different strategy but on my oldest highest level players I try and leave my bases dark. Only time I light up a cash building is when I swipe across my base and the bloody game lights it up for me by accident because of the way it's designed.
I figured out why your experience is so different from my findings, you're only basing what you see on your one account. That's ok, I see why you are experiencing what you are, it's because the game tracks your gold purchases (it's been a stat that has been tracked since the game came out in Nov 2011 and CS see's it and tends to base it's level of support on how much you spend). Years ago we tested this by manually bumping up this stat from low spender to top spender. But I have the funny feeling that you are getting hosed because that stat is getting used to set your matches. Think about it, the app matches top spenders against each other, what a lovely way to maximize YOUR spending….. So no doubt you need to at some point open up the old wallet in order to stay in 1st place. So really it is likely to some degree that your points are based on your Attack strength, though how do we know it is only based on your top 60 units or those cash units? Granted from what I saw when I was losing them it does appear that the consumption of each unit does add to your points so in that respect yes they do factor in.
This likely fits into what HT stated.
Now in my case since I don't spend my matches are a lot different and the other factor that now comes into play is that I get matched up with less active (read low spending) players. Therefore I can easily get by winning these matches without those units. I've tested this theory across about 30 of my players who have very very different levels and stats as well as army composition. Note that there is one other component of my strategy that I won't disclose here because you know who will 'fix' it.
Now in your case I'm going to guess that the deck got stacked on you right out of the gate if you started on day 1 and raced through the bosses. You would have seen the results of this on day 2. Did your matches get a lot tougher??? Also in doing so will you hit a wall on day 4 where you will need gold fills to score points….. if so GOTCHA….
The other GOTCHA is the intentional omission of the faction goal on day one with it starting late. Might not see this effect on the first 3 days but on the final day when you start needing to use gold to complete the goal……
It really starts to make me wonder just how incompetent they are or actually how clever in that they lull us into this false sense that they are a bunch of doofuses so we discount the fact that they can pull these things over on us…..