Hey Lil, if it's not too much trouble, can you explain/breakdown what the Magic Number is? I understand all of your formulas in the spreadsheet except for that.
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Hey Lil, if it's not too much trouble, can you explain/breakdown what the Magic Number is? I understand all of your formulas in the spreadsheet except for that.
OP, thanks for the info. These are some detailed figures. These may help as I transition from normal boss armor to boss+.
Bumping this back up because someone asked about it.
I would never put so much work into this.... :P Thanks!
Free bump!
Thanks for resurrecting the thread; I was looking for this :)
Well thanks to my brand new android tablet I received as a gift from my sweetie, I got to do a brand new install of the game, and explore this friend help capping limit as a low level knight. Im in the process of verifying some reproduceable patterns and I do think I can assist in refining the formula for boss fights. I need some time to level up the knights and try different scenarios (and be able to reach some landmark levels!).
For now, it seems like a correction factor applies for your friends:
Your friend's corrected hitpoints= (125% of your strongest knights hitpoints, or your friends original hitpoints, whichever is less)
Same 125% limit applies for base attack points (that is, base attack before element advantage bonus is applied)
No apparent capping for defense
the thing is, in certain scenarios, the capping effect does not seem to apply so I think I need a few more runs before stating anything definitively. I'll be back ;)
Great Info Thanks Beth!
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