War of Nations Weekly Feedback (02/24/15)
Hello War of Nations Community!
This thread is for you to post your valuable feedback on War of Nations. Every Tuesday we will sticky a new weekly feedback thread so you can conveniently post your opinions on the game. This thread will not only give you an easily accessible place to share your thoughts with us, but it will also consolidate your feedback making it more efficient for Community staff to gather and report to the Development Team.
When providing feedback, please keep it constructive, on-topic, non-inflammatory, and break it down into the following categories:
In-Game Events
Customer Support
Community Support
Game Stability & Issues
Please note that this thread is not a substitution for reporting bugs and issues to Customer Support.
Thank you,
The GREE Community Team
The small things in life.
I have a couple of things that would improve playing the game
Notifications when an alliance message is posted
Ability to see per member last logged on in alliance
Ability to see per member weekly alliance donations
Link user name to Homebase for alliance members
Thanks
Player game play balancing.
Now there are a few few things that unbalance this game, personal boost alliance boost and commanders.
This leads to newer players feeling unable to be competitive.
I would like to suggest a fix, give every player a way to make just one max commander.
This is a players supreme commander he gets only one to start but this commander has special abilities as he is able to absorb any number of commanders. The type and stats the commander gets are controlled by what you merge into it.
Suggested system to run this new commander.
1. You get tokens from the daily reward system to allow merges into it.
2. The players can pick any existing commander they have to base this new commander on. the game just takes the existing specs and adds them to the new supreme commander.
3. There is a max that the game sets for all attributes.
4. Possibly stat boost items as prizes.
5. This commander has a new trait, army fast travel boost.
6. A new type of power regeneration so if you use its 10 moves up fast only special items recharge it.
7. If a player maxes one he gets another so a player always can improve his commanders, but only one at once. Max total is 10. (Gree can always decide to increase max traits) to continue players growth.
8. If a supreme commander is used in defence he adds an extra commander to the defence battle or has traits that can be upgraded that allow him to bring up to 4 extra into a defence battle. So its like a capture attack battle but for defence of normal attacks but only for the defender of the attack.
9. Important at full max everyone's commander is equal in every way but the upgrade system governing the way players build up there supreme commander make everyone's different until it gets maxed.
10. New event rewards that offer ways to boost just the supreme commander.
11. Give the commander extra abilities like a let the player set the rebuild rate when he attacks if he sets it at only 5% he gets damage boosts for determined attack, but if he sets it at 75% he does less damage but takes less.
12. Only attacks or defence battles on players level it up the commanders don't get Xp from hitting npc bases.
Gree I am sure there are plenty of ways to make gold of this. And other balancing things.
1. Offer a fixed price upgrade to max for all commander upgrades. Say £40
2. Offer fixed price personal boosts so players can purchase them to catch up. Say they can get all to 150% for £50 as a permanent thing.
3. Offer a subscription for max traits in everything for fixed times or % boost of the traits ( up to the max) say £5 a month gets you max everything. Or a one off payment in gold get a fixed boost time. So any player can feel the power for a set amount of gold. So if a big player bashes me I can boost and hit back even if its for only a few hours.
If these are added it would quickly rebalance some aspects of the imbalances within the game.
Boost and other things that also currently unbalance things as well, need looking at to give ways for all players to gain them over time with set maxes they become irrelevant when everyone's builds up nearer the max.
Thx
DD.