RB and no health potions?
Hi Gree
The Raid Boss has started and i see you replaced the health potions with energy refills partly.
I think especially many lower and mid guilds liked the health potions a lot and it gave them a lot of fun back to the game.
Without those and by increasing the Boss Health that much im afraid more people will suffer and wont enjoy this event as well as next war as they did in last 2 cycles.
Please reconsider to give out at least some health potions in this Raid Boss again and im sure the entire KA community will be very thankfull.
1.73B to 5.2B jump = 300%
NOTE: Title should read 1.73T to 5.2T jump = 300% (Can't edit a title once its been posted)
GREE, we understand the new buzz word of the day is "rebalancing". We know that when you use this word it really means you are going to do something fairly radical to force gem spending. But this is beyond anything close to balance. In fact it blows right past unfair and lands squarely in the land of harsh desperation. Last event you increased the overall boss health by ~30%. This event is now increased over the last event 300%. AND you remove a very popular feature like Health Potion drops (just when we will likely need them the most). This really means only a handful of the strongest teams will have any chance to complete this event.
We ask for your help in first understanding why such a radical jump. Second we ask for you to reconsider this huge increase and reduce it down to something more manageable to at least give hope to our community. Third, as Ryan stated in the beginning message can you please add back in the chance to win some potions? And finally, while I am making wishes at the wishing well, can you also post what the final prize will be (since you long since got rid of prize splash screens)?
whether by design or another thoughtless error, you are slowly killing KA
Dear GREE (and by dear, I am not certain what I mean).
Please refer to the above post by Mattman.
While the health potions not being there is a huge disappointment, the bigger issues are the increase in health and minimums required to get drops from this raid boys.
Previously, you indicated that you wouldn't mess with this event. Once again, you are proving to be telling tales.
Are you gearing this game only to the players in top10 guilds that have been playing since inception? It certainly feels that way. This needs to be fixed ASAP.
Please please please... Look at fixing the increases and while you're at it, add health potions back to drops.