Is Moontide Plate still fusable from let's say Assassin's Shroud and Leviatha/Aegis of Falleb and Leviathan? Just masking sure before I do one.
Also check me out on YouTube: KnD Channel :)
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Is Moontide Plate still fusable from let's say Assassin's Shroud and Leviatha/Aegis of Falleb and Leviathan? Just masking sure before I do one.
Also check me out on YouTube: KnD Channel :)
Does attack and defence really make a difference? Or just the total stats? You think low att and high def would cancel it self out against high att and low def?
Also, I'm stuck deciding what to do. I got a lvl 49 AoF+. My Levi+ is ready to be crafted and I'm crafting my feather reg now. Cant keep up with it all. What should i prioritize?
I have a complaint today in guild wars my guild placed 15th almost everyone revived awards but I have not received them yet idk if this is a bug or something but can someone tell if its also happening to you?
what happens when u fuse 2 nemesis armors???
do u get legendary/epic/3stars???
high attack might get you to just kill the enemy before he can strike back, high defense might allow you to tank one more hit so you build up the special attack bar to full for a special attack.
It's just a matter of math: "the enemy has X attack and Y defense, how many hits can I take in that case with different attack/defense options and how much damage can I dish out before I die" (you want to maximize damage before death of course ;) ) .
examples:
- at boss level 60 you want to go all out offense because he one-shots (nearly) all your armors.
- at a 3/4 or 2/5 formation boss run, you want to put your first follower in the 2nd run in the most tanky armor, since he's mostly there to soak the crits the boss will start with on the 2nd run instead of being there as a damage source.
See also: http://www.funzio.com/forum/showthre...ic-Boss-damage!
Hello, How much would it take to max an epic armor? i have one atm. Donno if to lvl it or to max other stuff first
I unfortunately found this forum about 70 levels too late, so I'm scrambling to build properly as I go on. My question is if there is a list of reliable 50 ep fusion armors similar to the exorcist vesments for wind/spirit? I tried using the sheet on my phone but fusable (yes) and 2star yielded no results. Thanks in advance.
Many Thanks... How much you had to lvl a lvl 70 armor before being able to get the + version?
Also which armor lvl70 to go for? quest drops version or epic bosses crafted ones??
also just wondering if jumping to a new guild, will it reset the contribution reward for the fusion boosters
Hi all,
sorry for this but I am trying to level up my level 70 to create the plus and was looking at the spreadsheet to see what will create 50 ep.
Am i right in saying that I crafte 2 basic elements eg basic spirit and basic water, fuse them together to create a wavecharmer and then use these, when fused 4, to enhance my level 70 by 200EP?
and all this without levelling them up?
I appreciate the quick response, but to double check, are these mono common fusions? And like exocists vestments are they reliable when fused in specific slots (left being slot 1)
So list would look more like
(Slot 1/Slot 2)
Dragonflame/Wind Warrior
Wind Warrior/Mystic
Seafoam/Mystic
Stoneslate/Dragonflame
Please correct any mistakes.
Most of the previous page's questions are answered on sheet 3 of the spreadsheet (Armor Leveling).
https://docs.google.com/spreadsheet/...NZVlvalE#gid=3
first, how do you get + versions of uncraftable armors? They are in the spreadsheet so they must exist?
Also, are the castle building quests worth the effort if I've already got training grounds everywhere? On one that wants me to build 3taverns+cathedrals and even after next expansion I would have to sell off a lv2 training ground (or wait for last expansion, which seems even more wasteful)
Third, why do some people stay at low level for so long? It always seems odd for me when I beat someone with a maxed armor of the same type I have at low lv
Zrednic;first, how do you get + versions of uncraftable armors? They are in the spreadsheet so they must exist?
for uncraftable armors, the + versions are able to get them thru Chests that are bought by gold only. And fusing dont give you a + version chance at all too.
Also, are the castle building quests worth the effort if I've already got training grounds everywhere? On one that wants me to build 3taverns+cathedrals and even after next expansion I would have to sell off a lv2 training ground (or wait for last expansion, which seems even more wasteful)
You should always make it the earliest time to open your expansion fully. Building quests give you gold,exp, gems.... Depends on whether you want to clear all quest log as a personal experience or anot, or else you can skip them, doesn't affect your gameplay or armors in anyway.
I started a guild, thus am guild master. However, I have a higher level and higher armor than my guild members. So, I figure for the battles I should be the Sentinel as better protection. I trust the current Sentinel and would be comfortable swapping places with him. I have not named a guild champion so that spot is empty as far as a replacement.
Is it as simple as 1) I quit the guild, 2) the current guild sentinel is automatically made guild master, 3) I ask to join the guild, 4) new guild master (old sentinel) accepts me and names me sentinel?
Would appreciate help here as I'm willing to step down if it helps my guild be more successful.
Thanks.
s/gold/gems/
final 2 building quests:Quote:
Also, are the castle building quests worth the effort if I've already got training grounds everywhere? On one that wants me to build 3taverns+cathedrals and even after next expansion I would have to sell off a lv2 training ground (or wait for last expansion, which seems even more wasteful)
You should always make it the earliest time to open your expansion fully. Building quests give you gold,exp, gems.... Depends on whether you want to clear all quest log as a personal experience or anot, or else you can skip them, doesn't affect your gameplay or armors in anyway.
You'll be spending a lot of gold for that gem and some XP, so unless you want to clear all your quests or can really use it for a guild "quests" quest, it's probably not worth it.Code:Armorsmith Architecture build 3 Taverns, 3 Cathedrals, 2 Training Fields 5000G, 1800XP
Monster Madness build 2 Monster Nests, upgrade a Monster Nest to level 2, collect 20000 gold from Monster Nests 5000G, 2050XP, 1 gem
I did it on my main, since I was logging quests for the wiki, but on my alt I just dropped that quest chain at the build a monster nest quest.
how long does it take you to get this far?
Hello all
I have been lurking about for a few weeks absorbing information and learning more about the game. Thanks to those who have already contributed to my knowledge.
I am at Level 67 have all the expansions for my city opened up (that was hard work) and am working on getting my Big 4 up to L50 and working on the Bigger 4.
I have been doing the quests including the building quests because it would bug me to leave them undone - I will admit to being a bit fussy like that. However, now that I have passed the upgrade two dragon's nests quest I am hoping I have done them all and maybe can start selling off conservatories, taverns, cathedrals etc with a view to replace them with training fields? Are there any additional building quests that will come up later in the game to annoy me? The last thing my OCD self would like is to sell off all my taverns etc only to need to rebuild them again to get another quest off the list.
cheers and thanks in advance
:eek:Oh, I think the answer to my question was close by, I didn't read Marco's post carefully. It would appear that the upgrade the monster nests to Lvl 2 is the final quest so far and now that I have completed it then I can start to sell off and install training fields.
Am I missing anything? I tend to play twice a day so the extra capacity of the TF to generate gold is nice for my style of play.
Well, I missed something: the 2 building tasks randomly thrown in a long quest chain...
Here's the 2 quests plus what leads up to it (tl;dr 1 tavern, 1 monster nest level 2. "build" == "have it in your castle, at the start of the quest also qualifies") :
Sqaull Tales 1-4 -> Gwen's Obsession 1-4 -> Artie's Career Change 1-4 -> Aunt Morgan 1-3 ->
Aunt Morgan 4 collect 7500 gold, build 1 Monster Nest, upgrade a Monster Nest to level 2, craft 1 Living Flame Armor 5000G, 1500XP, 1 gem
-> First Do No Harm 1-4 -> X Marks the Gravestone 1-3 ->
X Marks the Gravestone 4 X Marks the Gravestone 3 Marsh Memories 1 build 1 Tavern, collect 3000 gold from Taverns, clear Blazing Tides once on the Epic stage, clear Caballero Desert once on the Honor stage 5000G, 2000XP, 1 gem
Anyone know why my knights stats have been going down? I know for a fact that my main was over 1200 attack and when last I logged in he's now down to 1150ish. I know I had 4 knights over 1000 attack and when I last logged in I only had 3 knights over 1000. I haven't changed any of their armors, they're all still wearing the exact same armor they were wearing.
You either got demoted from your guild, or for a while its been they nerfed the guild bonuses
Friend's guild bonuses don't work anymore and they nerfed guild % bonuses.
Ah ok, that explains it. I was actually promoted in my guild, so it's got to be the nerf. Thanks!
Hi there,
Iīm not sure if this question has been answered before (i searched the forum but havenīt found anything):
Killed enemies seem to drop more shards than the counter at the armorsmith shows. For example, I was recently farming at the Faerie Forest on epic level where all enemies together dropped at least 16 spirit shards (4 waves with 4 enemys that dropped between 0 and 2 shards). Then i realised that at the armorsmith I had only 7 shards available for crafting spirit-armors?! I tested this on other stages with different shard types and the result was the same every time.
Is the amount of collected shards calculated randomly for each stage? Shouldnīt it be the sum of all shards that killed enemies drop? I often use a power attack at the beginning of a wave, so every enemy drops a shard. This tactic would be completely useless if the shards are not collected.
It would be great if someone could explain this issue to me. Maybee Iīm not the only one that ecounters it. :)
Thanks a lot!
Hi,
iīm wondering if the friendlist is buggy. I had 50 friends and add 2 new and suddendly i had only 46 :)
Sorry if thats a questions allready asked.
Regards
No. You're confused by the visual representation of shard and XP drops.
If the first minion of screen drops 1 shard, you will see that same shard again at the next minion etc. until it really gets picked up at the end of the screen, so what you percieved as 16 shards was probably at most 4 or 5.
yeah thats possible, but i was strange that they are less friends direct i added 2 new :) but i thought that this was a game problem :)