Please do not post the same question in a bunch of threads. Thank you. -CJ
Printable View
Please do not post the same question in a bunch of threads. Thank you. -CJ
If my atk is higher than another player atk and def why would I lose?
I've been reading a lot of complaints about the recent ltqs and how much gold would be required to finish them. Obviously the fact that gree is doing this means people are spending the money, but they have to know they are losing many smaller purchases. (100 $10 purchases is the same as 1 $1,000)
I think what gree needs to do is figure out some sort of compromise between the BIG spenders and us regular joes. My thought for this is to make maybe 1 or 2 events per series be very expensive to complete. Similar to how it is now, or heck maybe make them more expensive (with a bigger reward) So now you can get your big spenders revenue out of those couple of events (allowing them to keep their edge. Let's be honest, if you are willing to spend $1,000+ a month, you should be stonger than those who aren't). By making the other events more attainable to us smaller guys, gree will receive MANY more $20, $50, & $100 purchases. Seems like a win-win to me, but hey I'm no businessman.
Alot of good suggestions and thanks for giving all suggestions light Gree.
* Update/rebuild the pm function between players, current one sucks real bad.
* Add a friends list, mafia list contains loads of nobodys. And it aint searchable.
* Cut down the S(LTQ) events.
* Add more standard money/defense buildings and decorations.
* More levels for players, to many are maxed out (250).
* More syndicate bonuses and maybe more options to give syndicates a "theme/style".
* Maybe add a roulette reward in the wars. Placing 1, 2, 3 gives a small item/modifier since the higher up the chain it goes the more ip separates.
Syndicate coming at 10th place gets a better item/modifier than top 3. And all the way down to top4000.
Cause the further down the chain it goes the less points its between syndicates. Syndicates will gamble about placing worse to get an extra item/modifier. It will come down to strategy and luck.
This way lower players and syndicates can strike upon the bigger/better ones.
Which will change this game around.
The rewards shouldn't be known to anyone until war is over and other rewards handed out.
And no, I'm not some roach in a Top700 syn.
P.S if you gonna continue these crazy S(LTQ's) please bring Carmen back.
I don't know if someone already suggested these things. How about adding a feature that allows players to donate in game cash, weapons, and gold to one another. Good to see everyone has some good ideas for the game and Gree is bringing back the excitement..
And can we get something on our stats sheet regarding def bldgs? I know it is not accounted for in our def stats, I think seeing a number would let players see what exactly the def building is doing for us and might encourage players to build/upgrade them. Thanks
wanna drive sales up for a war? Make #1 prize for a war, 10% off all gold sales. the following war, make #1 prize, 5% off all gold sales. Sit back and watch the vaults come in!!!!!
for added effect do one of two things:
1. have a 40% off sale on gold.
2. Have no sale at all.
But be ready, youll want to make sure your servers are up for the challenge!
Simply don't have the time to read everyone's posts, so sorry if this has been covered already:
I would suggest that you do something for the people who, a long time ago, put skill points into attack and defense. What is it, x10? A person with 100 in attack would have +1000 to show for it in the stats. It was a lot more beneficial when the average stats were 50-60k, but not at all with stats being what they are today. Because of this drastic change, it would be a decent move on the company's part to implement something to make up for the stat inflation. Either allow a reset for those people so they can distribute their points more efficiently or adjust the stats given to make it more comparable for the current average.
agreed about reading all the previous posts. some rather long-winded responses. I doubt even admins would wanna read that.
seriously tho, gree's gone out of their way to encourage players to assign skill points to energy. When you assign skill points, there's a little sign next to energy that says Recommended. i believe thats been there since day one. I'm assuming of course, you're meaning to assign skill points to energy.
I for one would suggest:
1. Player to player (in a syndicate) cash transfer... But, for that to happen, both parties should be at least, say, 3 months inside the syndicate (meaning, no hopping). Sort of a loyalty test; that way, no newbie punk can just come in any syndicate without earning for it...isn't that how syndicates work? :-)
2. Terminate the syndicate streak goals in war weekends...IMO, I don't think a lot of teams (more than majority if you will) just don't have the chance of getting the end prize...not even 3/4 of the way. Especially when the battles are ruled by luck of the draw.
3. I have said this one in another thread but I'll say it again here...please don't put the next set of missions right after the battle weekend has finished. Let us celebrate first or take deep breaths in disappointments...everyone gets tired you know. Maybe after a day or two I guess everyone is ready for the next chances :-)
I agree with giving it a while before starting missions after battle, I'd go further and say after every event leave it a day or so before starting the next.
I'd like to see some kind of balance in the stature of stats currently. Purchasable items gold wise and game money wise obviously need a buff currently. Right now battles are not the bread earner for stats with a lot of syndicates either(unless you're a streaker). Don't get me wrong, I love the epic raid and epic boss events since they inflate our stats like crazy but there was a time where battles were the main event. They still feel like they are oddly even given the circumstances.
With battles it would be good to see syn streaks removed. Reason being, we all know matches happen where you get matched up against a splinter syndicate where they just chill and score points, and you have 2 or 3 members maybe who can land a hit against a low level. This takes the wind out of so many sails in so many ways. If you're not able to change streaks, perhaps match up syndicates based on stats where everybody at least has a chance at hitting something. Make those working on streaks actually have to participate in all wars. Nothing more demoralizing then 30-40 checking in on a roll call then declaring a rest war immediately. More active players battling continuously returns more gold coming your ways. Win win.
With that said thank you for starting this thread and listening to the many voices who have opinions.
Im in a syndicate with a lot of long term players, not sure if this is the target audience but most of ours are married and have kids.
LTQ Elite used to cost 1 vault to finish.
I believe if we knew in advance that the SLTQ would cost every member 200 gold and the Individual would cost an additional 400 this is sustainable.
This is a game and we spend money on it. I know im not a huge spender but have spent 500/month most months on average but when even spending that I cannot complete events and have fun in war it is getting out of hand. You may keep your ultra high players but they will have no one to play with.
*The gold required to complete needs to be brought down
*I like the idea of a finish now button for LTQs for an amount of gold that reduces as you go along.
*Case events suck ass boring as bat****
*Raid boss my favourite event by far but need uzis to complete
*I love the epic boss with Syn Goals too.
*the IP modifier has made wars unfair if you didn't get it
*Make things achievable for your average player
I like that event from past when u must kill a number of rivals...when kill 10 rivals is a bonus...next when kill 25 rivals...50 rivals..etc, at every that step u win a bonus..i like very much that kind of mission! And i like Epic boss also with that syn goals...