completely agree. takes no time at all to throw into excel, and then i can manipulate the data, show weekly averages, find trends on which days we take the most money... its endless. :)
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Wow, this thread got a lot of posts quick. Here's my little list.
1. Two or three day events.
2. Only officers can declare war.
3. Prize tiers stay the same.
4. Get alerts that say what we lost during a battle.
Most important is #1. The events put a big strain on us time wise, with replacing units and staying up to battle. Charlie didn't fight for the last two days of Greenland, and it was much better for us all.
POSITIVES
- Ran smoothly - apart from a few lag issues
- Level based point system is great - it adds a layer of strategy, and may encourage recruitment of lower level players
- Limited time buildings pushing people over vault; love it
- Fortification damage is much better
- I like the look of the prize tiers for Egypt (please don't make an 11th hour change to these).
PRIORITY CHANGES
- Shorter - max duration 48-60hrs
- Frequency - 1 event per month as promised
- Contributions - tally of how much people have contributed (cash and concrete)
- Individual win/loss - keep the on screen for longer after the event (a few days would be nice).
- New member requests - please fix the additional information button, or make iph visible, or include an "add as ally" option
- Refresh button in faction forum
- Hackers - factions found to have hackers should be disqualified from the event.
WORTH CONSIDERING
- Group post from leader to all faction member's wall - or better yet, select which members with a check box.
- Limited time boost buildings - not just money buildings.
- Give officers more authority - especially the ability to build fortifications and to remove players (other than the leader or officers).
- A bonus for winning the fight would make it a lot more exciting. Nothing too big though, or the matching system will have too much of an effect. Alternatively, if the award for winning is large, make win/loss ratio more significant in the battle matching determination.
- No gold events - run a few events with no gold refill - obviously you wouldn't do this all the time, but you would generate a lot of excitement.
- User friendly - simpler access from WD screen to faction forum screen
- Increase the max level from 200 to 300 - this would solve a lot of issues raised by others (at least temporarily).
OTHER POINTS
- I'm all for changes/imporovements, but please, not too many at once, and let us know in advance.
- On two occasions when a player power hit the defense leader they lost all health but DL took no damage.
- Automatically declaring war issue - when two players hit declare war button at once, the next battle will start automatically.
PS. People who complain about WD costing too much make me smile.
PPS. People who complain that they'll have to spend a lot more to keep winning make Gree smile.
What about adding a 15 min increment button up to 1 hr in the faction page to send to your faction members in their personal comment feed to notify them when u plan to declare war. This way we are able to coordinate it easier. This also could automatically declare war for you at that precise time. Just a thought.
What about adding a general to the team who can power attack the wall?
These are only my thoughts and I am only one of many.
From reading the boards there seems to have been a large number who found it impossible to purchase gold during the event and perhaps outside the event. There may have been an inordinate number of sales that were not made either because the transactions were not successful or people gave up trying. As to whose fault it is doesn’t matter but close liaison with iTunes and any other related party is critical to ensure smooth quick purchasing when adrenalin rush decisions are made or they are missed.
Building and levelling-up the walls is a little tedious one at a time, but we can cope.
The timing of the battles as it relates to the regeneration needs to be looked at. If regen is too slow it effects the rate of battles. Even gold players like to get a few free ones in. If the regen after the battle was accelerated by a known factor, then that would have to increase the frequency and potential activity. It currently works against increasing the potential for activity.
A real time forum within the faction rather than having to leave the faction and return into it again to refresh would be a great improvement. That really is a big issue.
Currently you have 'push messages' allowed for some in game events. I think a big step might be to include Faction forum messages. That could easily be achieved and a big step forward.
The ability to change your name here once only. That’s it and no more. Reduce the time spent by staff changing names and give them an opportunity to respond to actual issues.
Continue the improvements from Brazil to Greenland by WD points. It supports LLPs and encourages purchases at the higher end. That was an excellent and inclusive move; a win/win.
The theme through the pages concerns strategy and that seems to be one of the key factors of the success. Less information about opponents not more. Perhaps just a name rather than much else as the ally numbers will become irrelevant, moving forward. Levels should not be shown or rank.
The calculation of the WD points was an excellent change and the variability gave them something additional to consider. I think that was a massive leap forward rather than having visual indicators such as rank or anything else shown. Enhancing the ‘Fog of War’ was a great improvement.
Perhaps do something else with that ‘Declare War’ button. It just seems a little close to the scrolling page on small devices and likely the cause of some of the issues. However I did see part way through GL that a second confirmation button came up so hopefully that goes a long way toward resolving it.
Restrict Factions to a maximum and minimum number of members to enter the war. I realise there is a maximum now but that could be revisited. A minimum number of members in a faction before you can participate may be an improvement; perhaps a % of your guild number. I am mainly concerned about the very small factions and would like to see some encouragement for them to grow a little rather than 1 to 5 person factions remaining for too long.
Now that you have released the information concerning the team points awarded, I can clearly understand why the decision was made to reduce the depth of the prize list. While I firmly believe it should be open to as many as possible I do understand the concern about that. As a workaround perhaps there is no bottom end cut of position but a cut-off using ‘points achieved’. This may meet both aims of encouraging as many as possible to participate and at the same time restricting it to those that genuinely have a go. I don’t know what a reasonable point’s cut-off would be but expect it could be fluid to encourage activity. By way of example only; perhaps 100,000 points (over the 4-5 days as it was) as a bottom end cut-off. For a team of 20 with say 50% of them participating, there is at least some merit in that achievement. That will need to be adjusted to account for a shorter event. 20,000 points a day could not be that difficult for a small faction. Perhaps start at 50,000 points and see how that works. It could be moved up or down as required. I was surprised to see the bottom end achieving just over 35,000 points. Over the longer duration of this last event, that is not participating at all. Those points may accumulate without firing a shot under the current points accounting system. If true, then that is not the aim of this.
To further focus strategies in the upper level and mid levels and encourage participation in the lower levels, I don’t see a great issue in having zero or very significantly reduced points accumulating for a player who happens to defend an attack along with a negative value against the player and therefore team, who failed in that attack. I think it best to exclude the DLs initial shield from that.
Communication when changes are going to be made well ahead of time is absolutely necessary. There was no reason not to announce some weeks in advance that ranks would not be shown. Not to announce them is counterproductive to your aim. The apparent level change in prizes is another extreme example of that. If there was a need to change that, then don’t give us the points this time, change it for the next war, then tell us the total points. I think that was the actual issue. The late change very much sent the wrong message. It sent a message of unreliability and lack of trust which was regrettable and totally avoidable. They do need to focus on image. Rightly or wrongly, the company and game image is reflected in the boards.
On reading the boards, a new war every two weeks is clearly too much and will likely send people away OR reduce the participation rates further. People will, in one or two more of these bi-weekly events, decide themselves what their level of participation will be. After the rush it will find its own level. There is nothing unusual about that, it’s a personal choice. So rather than keeping them right at their optimum spend and participation, you will in fact cause it to be reduced. That optimum adrenalin spend and participation according to these boards (which is a reasonable test), seems to be once every calendar month, where the weekend is known months into the future. I think the suggestion of a set weekend every calendar month was an excellent one. As it now stands we never know the next date until the end the previous war. I don’t know where the benefit lies in that. But that’s a matter for your human behaviours experts to decide if they haven’t already done so. To not give time for factions to strengthen up and build economies, improve their members or whatever it is they lack, an event every two weeks is a retrograde step in retaining the very idea of factions or at least the idea that has developed.
The ability to check a request before adding would be advantageous but not critical.
Communication between factions should be avoided. There is enough trash talk already here and enough allegations of ‘laying down’ for a team; however that helps is beyond me. Rather, better communications between the team itself should be the focus and enhance play, speed play up and therefore increase activity. Being bombarded by an opposing teams chatter would just add 'noise' and is not necessary.
The faction area is otherwise very functional and has the things we would reasonably need. I think there is a difference in view in the members’ page for android than iOS and as I understand it from reading here, there must be a difference between the information android and iOS are getting after a shot is fired.
Disabling news feeds was a very good decision to ensure no harassment after a battle. I think the level of information provided is sufficient at this time.
The number of initial shots of 4 is about right. There is little point in increasing them. The balance between spend on Medi-Packs and general game-play to hold the interest is pretty close, particularly so as there is a degree of regeneration through the battle. I don’t know if there needs to be too much adjustment.
Overall, I think it works pretty well and a great leap forward. It was much smoother than Brazil. I just caution on too much information being provided when in battle or this will end up no different to a group PvP lacking any strategy, real or otherwise; its just as important to the game experience. It’s that aspect that is the major point of difference.
The battle for Greenland was better. Still it was a little too long. Liked that players could no longer retaliate after the battle. Would be nice to have a button that takes you to the faction forum up front. We use it a lot during battles. One problem I see coming down the road are the super factions. Pretty soon no one will be able to compete with them. While these factions are great from Gree's point of view (I am sure they spend a lot of money). Sooner or later participation in the battles may drop off if other members believe they cannot compete against them.
Would be nice if the system kept track of donations. Also the events are be farther apart. Also there should be a some type of multiplier factor taken into account for points if you win the battle versus losing a battle.
I completely agree with people saying that if you currently own a country, there should be some kind of burden with that, so choose your country wisely
If you own one country already, your next battles only award 50% the WD points, own 2 countries? 33% your normal WD points, etc. unless everybody really cares to see PUN across the entire map? Because GREE as well as everyone else knows this is the truth.....
Same here, we are confident that it wasn't a troll starting our wars. We found that if any player stayed in the points screen, we automatically went to war. When we got suspect this was happening, we send the word out to our members not to go into the screen at all for an hour, and presto - no war got declared on us. Unfortunately we went to war for 6 hours straight before we worked out the bug!
Hey Chris,
Coming from a player that plays CC , KA , MW i was pretty disappointed when you changed the rewards for the MW WD events to make it in the Top 4000, i think as a player its unfair having the same faction win it all. Before this whole domination events started i was stacking wins and abunch of money, then after the first WD i started to see people having 2k more defense and attack. Which makes it unfair to the people who are in not so good factions to fend off themselves. Have you ever felt like someone is ever getting treated better then you and the person getting spoiled was rubbing it into your face? I feel like the people that keep winning these events and getting these huge loots is just digging a hole for the mainstream of the players. I dont know what you guys can do as being the dev's but i love the WD event i think its amazing, but just keep it into consideration about the others and how underrated we are.
If you read this, thanks for your time.
-mrpine
How about the ability for faction members to have the ability to be a non participant in a war.
Players decimated from a previous war can elect to stand down from the next engagement whilst they rebuild their forces.
They remain a part of the faction and can receive any awarded units but are not subjected to being targeted and suffer high unit losses again.
Once opted out of an event they must be a participant in the next.
Might stop people doing the silly thing like one player who was the level 200 target deciding to energy hack and accumulate over 300 Transport Raiders in a couple of days. Doubt his faction knows about it, pretty sure tey would set the dogs onto him if they did.....
As some donīt play at weekends i am happy with the duration. Keep it like this.
The summary about players point should stay after event too.
Would like to know who declared war.
More time inbetween the events to regenerate
Like the event generally.
Bobar
TSL Deutsches Team DeT
Hi CJ,
My personal experience for B4G has 2 extremes, one which is Good while the other Very Bad.
Good
I literally played B4G with a newbie account in a new faction starting from zero stats to compete in B4G. It was fun playing with my new team mates and it took only about a day to gel with them where they gave me maximum support and trust when deploying tactics and strategies against better and bigger factions. I would like to thank all my team mates in Born 2 Kill (Ranked #838) for making my experience in B4G a fun and exhilarating one. Without them, I might still be sulking for losing my original account days before B4G starts.
On the game itselt versus B4B,
- the live feed for leaderboard was great where it doesnt froze as compared to B4B
- the cumulative WD points was in order as the war progresses (however the Winner's List score was different from what I see on our in-game screen)
- waiting time for factions to match up was acceptable
- the game reset by itself sometimes which is not acceptable
- the rewards awarded changed from Top 10,000 to Top 4,000 was not acceptable as it is not fair to those who spent their time and effort competing only to realise the criteria changes
Very Bad
Reason why it was bad was because my original account was lost while transferring between phones days before B4G starts. A ticket was sent to Gree support on Feb 10, 2013 and til date nothing was heard from them. The followings are some of my stats :
- Ticket #375341 (send on Feb 10, 2013)
- PM was sent to CJ54 on Feb 15, 2013 (apparently not read)
- Player Name : Lt Apache
- Player ID : 674-824-184
- Level 200
- Raw Att/ Def at 93,926/87,020
- List of arsenal include : Fusion APC, Satellite Smasher, Dragon Knight Helicopter, Dragon Viper, Falcom Supersonic, Draughtsman, Elte MPS Vessel, Elite Heavy, etc plus plenty more from LE and crates.
For the time, money and efforts spent on my original account, I would say to wait for 11 days to just transfer my original account back to my device is unacceptable :mad:.
Furthermore, some of my ally highlighted to me that there was some irregular movements in my account and stats, with 7000+ battles done before and after B4G. Was my account being hacked? I really don't know.
So please get your Support team to look into my account and transfer it back into my device asap. Kindly advise me how to transfer my newbie account too, in case it went missing in cyberspace again.
Thank you.
Regards,